Author Topic: JJ & Jeff  (Read 1613 times)

Warbucks

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JJ & Jeff
« on: May 26, 2015, 10:27:54 AM »
So after so many saying don't buy JJ and Jeff, I decided to buy it.

and...

I actually enjoy running around kicking stuff.

I don't get where the poop comes from when I kick a brick but it is an alright game.

I thought it would of been total crap the way some people were talking about it.

What are your thoughts on the game?

sirhcman

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Re: JJ & Jeff
« Reply #1 on: May 26, 2015, 10:31:54 AM »
What are your thoughts on the game?

One of the best platformers on the TurboGrafx-16. Great art, funny humor, and a decent challenge to beat!

Warbucks

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Re: JJ & Jeff
« Reply #2 on: May 26, 2015, 10:54:02 AM »
I agree I was like what the hell is that noise.. then I realized it was my health.

sirhcman

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Re: JJ & Jeff
« Reply #3 on: May 26, 2015, 11:17:10 AM »
I've gotta admit that even when JJ & Jeff had its turn as Game of the Week, I didn't give it a fair shot.

Why?

The sound effect.

Not the sound effects, just one sound effect in particular: the low-health ear-splitting chirp of doom.


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lukester

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Re: JJ & Jeff
« Reply #4 on: May 26, 2015, 11:30:38 AM »
Never managed to beat it. World 4 was it for me.

I like the music at least, and it's a good Wonder Boy clone.


Sadler

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Re: JJ & Jeff
« Reply #5 on: May 26, 2015, 11:49:39 AM »
Warning: I'm cranky.

This game was pretty hyped to me by one of the few other guys I knew who had a TG16 growing up. I was pretty disappointed when I got it. The humor didn't do anything for me, the main characters weren't likable, and the graphics were incredibly bland. I think the part the bugged me the most though was the "kick random background tile to reveal path forward" aspect. I just didn't find it appealing. I vaguely recall there being parts that would punish you by warping you back some amount, but I might be remembering some other game.

I never beat it, I suppose I should play it again and see if I've warmed up to it at all.

DragonmasterDan

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Re: JJ & Jeff
« Reply #6 on: May 26, 2015, 11:52:43 AM »
I love this game. It's very much in the vein of the Adventure Island series. Heck, I even like it more than "New Adventure Island". The music is fantastic, the game controls great. Finding keys or knowing exactly where to go can be quite aggravating but I've managed to beat it both as a child and an adult.
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esteban

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JJ & Jeff
« Reply #7 on: May 26, 2015, 12:27:00 PM »
I love this game. It's very much in the vein of the Adventure Island series. Heck, I even like it more than "New Adventure Island". The music is fantastic, the game controls great. Finding keys or knowing exactly where to go can be quite aggravating but I've managed to beat it both as a child and an adult.


Hell yes. :) anyone who likes WB1/Adventure Island series should try it.





Warning: I'm cranky.

This game was pretty hyped to me by one of the few other guys I knew who had a TG16 growing up. I was pretty disappointed when I got it. The humor didn't do anything for me, the main characters weren't likable, and the graphics were incredibly bland. I think the part the bugged me the most though was the "kick random background tile to reveal path forward" aspect. I just didn't find it appealing. I vaguely recall there being parts that would punish you by warping you back some amount, but I might be remembering some other game.

I never beat it, I suppose I should play it again and see if I've warmed up to it at all.


If you don't like the original Wonderboy 1/Adventure Island games, then you won't like JJ & Jeff. In those games, you had to hunt for hidden egg powerups.

JJ & Jeff is actually harder (more challenging) than  WB1/Adventure Island because in addition to very cruel platforming (later levels), you have to find the best way to progress (either by warping to later levels or playing straight through, you have to remember where warps/keys are).





So after so many saying don't buy JJ and Jeff, I decided to buy it.

and...

I actually enjoy running around kicking stuff.

I don't get where the poop comes from when I kick a brick but it is an alright game.

I thought it would of been total crap the way some people were talking about it.

What are your thoughts on the game?

« Last Edit: May 26, 2015, 12:31:37 PM by esteban »
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Mzo

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Re: JJ & Jeff
« Reply #8 on: May 26, 2015, 08:21:17 PM »
Took a chance on buying this game from a Goodwill on Amazon for $7 three years ago.  The description said new, but I didn't really believe it.

It was new.

I broke that seal and played it.  It's not that good!  Gotta put in more time and power through to the end since I love Hudson Soft and it's obviously Wonder Boy inspired.

Heck, I even like it more than "New Adventure Island."

Holy shit, this is crazy to me.
« Last Edit: May 26, 2015, 08:23:10 PM by Mzo »

Necromancer

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Re: JJ & Jeff
« Reply #9 on: May 27, 2015, 03:47:16 AM »
I vaguely recall there being parts that would punish you by warping you back some amount, but I might be remembering some other game.

Nope, JJ & Jeff will do that to you.  It's the worst part of the game and feels very cheap.
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majors

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Re: JJ & Jeff
« Reply #10 on: May 27, 2015, 05:19:44 AM »
I would not say JJ/Kato is a great game, but it plays decent for a jokey platformer. It does have a lot of WTF moments and it is obey exclusive. Well worth 5-10 bucks. It's a keeper for me.
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esteban

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Re: JJ & Jeff
« Reply #11 on: May 27, 2015, 10:49:29 AM »

I vaguely recall there being parts that would punish you by warping you back some amount, but I might be remembering some other game.

Nope, JJ & Jeff will do that to you.  It's the worst part of the game and feels very cheap.

I used the word "cruel" because it captures the pain of accidentally discovering a "warp back" spring jump (usually found when you are recklessly running and blindly fall/jump into oblivion).

However, I must add that part of the strategy of this game and learning how to use the warps to navigate...there are times when you WANT TO JUMP BACK a few stages because you need something (a key) or you know a better way to proceed (a different warp/stage progression).

I actually love this devious layer of "warp zone" exploration and strategizing...because you can always avoid it if you play the game straight through (well, sometimes you need to go back to get a key).

Anyway, it adds a fantastic extra layer of complexity on a seemingly simple platformer and on the seemingly simplistic notion of "warp zones"...this game is a platformer at heart, but with more!
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A Black Falcon

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Re: JJ & Jeff
« Reply #12 on: May 27, 2015, 07:23:21 PM »
I know a lot of people hate this game, but bah, it's good.  It looks even better when you consider that this is a launch title for the PC Engine that released in 1987.  For '87 it's a pretty good looking game, visually!  The graphics are a lot better than, say, the other Hudson sidescroller on the system that year, Bikkuriman World.  Really, my only "complaint" about the graphics is that Hudson didn't improve their TG16 platformer graphics all that much over the remainder of the generation... ah well.  But that's not an issue with JJ & Jeff, certainly.

Otherwise, my main complaint would be that the game is a bit too hard; it really should have had saving, or at minimum infinite continues without needing to use a somewhat tricky continue code that you can mess up.  And if you mess it up, it's back to the beginning of the game with you!  Backwards warps are also a bit overly cruel, and of course those stupid hidden keys you must have in order to finish the game are awful.  I haven't gotten near the end of the game yet, even though I do like it...

Gameplay-wise, it's like Adventure Island, but with, on the bad side, backward warp and those stupid hidden keys, and on the good side, an actual lifebar and more graphcial and music variety.  Yeah, I know that a few things don't kill you instantly in Adventure Island and only drain your food bar, but most kill you in one hit.  This time your life bare is an actual lifebar, and it's a big improvement.  The vastly improved graphical and music variety over WB/AI is great too -- the extreme repetition is one of the issues I have with that game.  It's tough for me to compare this game to that one, though; Wonder Boy is a classic that I've never liked very much (the Monster World and Monster Lair games are fantastic, but not the first game.), while JJ & Jeff is a mostly disliked game that I find average, but fun.  Which is the better game?  I'm not sure.

(Oh, and I don't care for the potty humor, that's never really been something I like.  But it's a decent platformer even so.)

Black Tiger

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Re: JJ & Jeff
« Reply #13 on: May 28, 2015, 08:55:44 AM »
Dracula X also rewards you for randomly jumping off cliffs and into pits. Both games encourage you to do so once you discover that it's actually a thing and from then onward, you lose a lot of lives experimenting. At least it's easy to stock up on lives/continues(?) in JJ & Jeff.

The whole hitting random spots in the background to discover things aspect is also a signature feature of Wonderboy, Capcom, Castlevania and SMB games.

Some people just love to hate on games like this for the sake of it.
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esteban

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Re: JJ & Jeff
« Reply #14 on: May 28, 2015, 09:08:38 AM »

Dracula X also rewards you for randomly jumping off cliffs and into pits. Both games encourage you to do so once you discover that it's actually a thing and from then onward, you lose a lot of lives experimenting. At least it's easy to stock up on lives/continues(?) in JJ & Jeff.

The whole hitting random spots in the background to discover things aspect is also a signature feature of Wonderboy, Capcom, Castlevania and SMB games.

Some people just love to hate on games like this for the sake of it.

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