Author Topic: Battle of the Adventure Islands: SAI vs. NAI  (Read 838 times)

thisIsLoneWolf

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Battle of the Adventure Islands: SAI vs. NAI
« on: May 26, 2015, 08:50:25 PM »
The thread about JJ & Jeff inspired me to start this one.

One of my favorite hucards has long been New Adventure Island (NAI). I absolutely love everything about this game, but even before that, I loved Super Adventure Island (SAI) for the SNES.

So I thought it would be fun to see which one people here prefer, and why.

I'll start off by saying that while I initially used to think it would be hard to dethrone SAI, it didn't take too long for me to prefer NAI. While the music and special effects in SAI could arguably be considered revolutionary for their time, I still prefer the level and graphic design of the Newer adventure. I don't want to undersell the catchy tunes either. New Adventure Island gets my vote.

So, are you a SAI guy or a NAI guy? :)

Black Tiger

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Re: Battle of the Adventure Islands: SAI vs. NAI
« Reply #1 on: May 26, 2015, 11:54:19 PM »
I played SAI as soon as it came out and disliked it more than most games. It not only moves and plays too slow and poorly as a Wonderboy/AI game, it's boring and feels cheap as an average game. The artwork is fugly, even though a decent amount of shading and coloring was used. But what's more off-putting is how it mixes tiny sprites with medium ones, giving the impression that the game is struggling to pull off 16-bit level sprites and action. It really felt like a cheap Western developed game/ill-conceived tech demo slapped together to cash in on a console. I dislike that style of music and although many may enjoy it, it still felt very out of place for this particular game, let alone a AI game.

I've never been crazy about NAI, but it is my favorite AI game, as it plays and feels the most like Wonderboy, which I love. But the aesthetics bother me. The artwork may be so much better than SAI, but I still don't like most of it and much of the shading/color style. Some of the parallax is alright and it's neat that they experimented with it, but some of it is just weird or wrong. I don't like the music and much of the sound. It was cool to play NAI on my Express at the time.

With that said, NAI is still a good game while SAI doesn't feel like a real complete/polished game that was intended to be enjoyed by the end user.
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iretrogamer

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Re: Battle of the Adventure Islands: SAI vs. NAI
« Reply #2 on: May 27, 2015, 01:50:32 AM »
The thread about JJ & Jeff inspired me to start this one.

One of my favorite hucards has long been New Adventure Island (NAI). I absolutely love everything about this game, but even before that, I loved Super Adventure Island (SAI) for the SNES.

So I thought it would be fun to see which one people here prefer, and why.

I'll start off by saying that while I initially used to think it would be hard to dethrone SAI, it didn't take too long for me to prefer NAI. While the music and special effects in SAI could arguably be considered revolutionary for their time, I still prefer the level and graphic design of the Newer adventure. I don't want to undersell the catchy tunes either. New Adventure Island gets my vote.

So, are you a SAI guy or a NAI guy? :)

You're spot on with that remark about the music is SAI. Man, to this day that game's music trips me up. It sounds unlike anything released on the SNES.

But the gameplay in NAI is faster paced and controls better.

This is a really tough call. I'd have to go with NAI. But honestly I need to replay these to get a better perspective after all these years.

DragonmasterDan

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Re: Battle of the Adventure Islands: SAI vs. NAI
« Reply #3 on: May 27, 2015, 02:01:45 AM »
The thread about JJ & Jeff inspired me to start this one.

One of my favorite hucards has long been New Adventure Island (NAI). I absolutely love everything about this game, but even before that, I loved Super Adventure Island (SAI) for the SNES.

So I thought it would be fun to see which one people here prefer, and why.

I'll start off by saying that while I initially used to think it would be hard to dethrone SAI, it didn't take too long for me to prefer NAI. While the music and special effects in SAI could arguably be considered revolutionary for their time, I still prefer the level and graphic design of the Newer adventure. I don't want to undersell the catchy tunes either. New Adventure Island gets my vote.

So, are you a SAI guy or a NAI guy? :)

You're spot on with that remark about the music is SAI. Man, to this day that game's music trips me up. It sounds unlike anything released on the SNES.

Easily one of Yuzo Koshiro's best soundtracks. I like it more than Streets of Rage 1,2 or ActRaiser.
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Re: Battle of the Adventure Islands: SAI vs. NAI
« Reply #4 on: May 27, 2015, 04:06:56 AM »
Look at the fruit, weapon icons, and extra guy sprites - they're all small, undetailed, and bland compared to the rest of the game.

Because I'm not a SNERD, I prefer New Adventure Island to Super Adventure Island.  :mrgreen:
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ClodBuster

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Re: Battle of the Adventure Islands: SAI vs. NAI
« Reply #5 on: May 27, 2015, 04:27:59 AM »
I remember having played Super Adventure Island back then as a kid. Frankly, I wasn't impressed, something just looked off to me. I had played Adventure Island 2 on NES before, which I liked and left a permanent impact on me.

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I said no, no, no

Mzo

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Re: Battle of the Adventure Islands: SAI vs. NAI
« Reply #6 on: May 27, 2015, 06:43:33 AM »
NAI has so much more personality and plays better all around.

SAI is one of those early SNES games that are all show with giant sprites but play super slow and have very few levels.

No contest in my mind; New Adventure Island is easily the better game.

DarkKobold

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Re: Battle of the Adventure Islands: SAI vs. NAI
« Reply #7 on: May 27, 2015, 07:01:01 AM »
I actually found NAI good enough to play start to finish. SAI, on the other hand, leaves my system within 10 minutes of starting it. The fun factor isn't there, but I can't put my finger on a reason.

SAI2, on the other hand, beats both games hands down.

Hey, you.

Black Tiger

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Re: Battle of the Adventure Islands: SAI vs. NAI
« Reply #8 on: May 27, 2015, 09:11:43 AM »
But what's more off-putting is how it mixes tiny sprites with medium ones, giving the impression that the game is struggling to pull off 16-bit level sprites and action.

I've never played SAI so I can't comment on most of your criticism, but after watching a bit of youtubes I have to ask for clarification on this one point you make:  can you share some examples of the offending sprites that make SAI a sub-16bitter, or direct me to the stuff I need to be smoking to see it? :lol:

I've not spent much time with NAI, either. So, again, I can't chime in on how the gameplay between to two compares, but to my eyes and ears, SAI is pretty amazing.  NAI is impressive as well, but the limited (or shitty) parallax is a buzz kill, and a lot of the music makes my ears bleed.

SAI feels like Bonk NES. Lots of sprites look and feel too small, like it's a port to weaker hardware. Part of it is how everything feels while playing. My SNES loving friend rented it as soon as it came out and we played straight through it at his house that afternoon. We both felt the same, that it had a tech demo kind of coat of paint but felt awkward and unbalanced.

Those screen shots aren't great examples of what I was talking about, but already you can see that in SAI the bananas are the size of Higgins' head, while in NAI they are 3/4 the size of his body. The first stages of each look pretty clear to me, but playing makes it obvious. In NAI, Higgins is always running and he has decent animation and the games actually moves at a decent pace (still not as fast as I'd like though). In SAI, Higgins has poor and awkward animation, which is not timed correctly for what it is supposed to represent and how it reacts to your actions. At full speed, the entire game moves at the speed of a poorly optimized SNES launch game during slowdown. Higgins looks like a Western junior highschool student's notebook doodle. Many enemies are literally as tiny as they can be depicted by 240p pixel art and much of the stage layouts only draw attention to this imbalance.

If I can spare time when I am near a computer, I could throw together some example images. If my stuff was unpacked, it would be very easy to do a video comparison.

Even Wonderboy pulled off effective sense of speed and momentum with minimal animation. Good artwork helped a lot, but so did actual speed. If they were going to make SAI play like the anti-AI/Wonderboy game that it is, they shouldn't have attempted to do a more "realistic" player sprite with gangly limbs and a permanent expression of constipation. Swapping in the NAI sprite with all of its animation would really help, but it would all the obvious how floaty the jumps are and how slow the games moves.
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BigusSchmuck

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Re: Battle of the Adventure Islands: SAI vs. NAI
« Reply #9 on: May 27, 2015, 11:02:34 AM »
Meh. Can't say I care for either one. I much rather just play Wonderboy for the Master System.

RyuHayabusa

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Re: Battle of the Adventure Islands: SAI vs. NAI
« Reply #10 on: May 27, 2015, 11:37:31 AM »
Though I like both NAI and SAI a lot, I have to go with SAI. I've always had a soft spot for SAI since I first played it back in the early SNES days. The soundtrack just blew me away and I still love it to this day. One of Yuzo's best soundtracks ever. I just love the graphics and gameplay from start to finish. Yeah, it's short and not that deep but it's still good fun. The beach theme on level 2 is classic.

esteban

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Re: Battle of the Adventure Islands: SAI vs. NAI
« Reply #11 on: May 27, 2015, 11:47:43 AM »

Meh. Can't say I care for either one. I much rather just play Wonderboy for the Master System.

Wonderboy 1 on Master System plays great. It's one of the reasons folks should get the Master Sustem :)

However, how can you not love the Adventure Island NES games, since they are the spiritual successors to Wonderboy 1?

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BigusSchmuck

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Re: Battle of the Adventure Islands: SAI vs. NAI
« Reply #12 on: May 27, 2015, 12:36:08 PM »

Meh. Can't say I care for either one. I much rather just play Wonderboy for the Master System.

Wonderboy 1 on Master System plays great. It's one of the reasons folks should get the Master Sustem :)

However, how can you not love the Adventure Island NES games, since they are the spiritual successors to Wonderboy 1?


They lack the rpg elements the other Wonderyboy Monster series have. :P It has been some years I admit since I played the nes games or the SAI series. Might give it another go at some point as long as it doesn't break the piggy bank.
Edit:
Just a quick look on ebay, good lord SAI 2 and Adventure Island 3 what the hell? That's craziness. Might as well at that price point get a freaking everdrive!

« Last Edit: May 27, 2015, 12:38:59 PM by BigusSchmuck »

Black Tiger

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Re: Battle of the Adventure Islands: SAI vs. NAI
« Reply #13 on: May 27, 2015, 01:22:20 PM »

Meh. Can't say I care for either one. I much rather just play Wonderboy for the Master System.

Wonderboy 1 on Master System plays great. It's one of the reasons folks should get the Master Sustem :)

However, how can you not love the Adventure Island NES games, since they are the spiritual successors to Wonderboy 1?



The first Adventure Island is my second favorite AI game to play, but the aesthetics really bring down the experience quite a bit. The music kills the pacing theme, the color is bad by NES standards and I don't like the redrawn artwork. Just like how I love the early Shining Force games as much as anything, but the GBA remake kills everything that made the original special.
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Mzo

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Re: Battle of the Adventure Islands: SAI vs. NAI
« Reply #14 on: May 27, 2015, 01:48:31 PM »
Hudson Soft made the first Adventure Island's difficulty scale to the point where it just wasn't fun anymore.  I don't know why they found a need to multiply the number of enemies like the octopi so significantly.  Wonder Boy is a blast from beginning to end while Adventure Island near the end makes me want to piss razor blades out of my dick.  Still managed to beat it in one afternoon last time I played it but it wasn't really fun by the end, and I'm not looking forward to doing it again.