Author Topic: Battle of the Adventure Islands: SAI vs. NAI  (Read 840 times)

Joe Redifer

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Re: Battle of the Adventure Islands: SAI vs. NAI
« Reply #15 on: May 27, 2015, 05:16:02 PM »
I much MUCH prefer Super Adventure Island. I like New Adventure Island a little bit but to me it seems like a very basic retread of the original Wonder Boy.

Super Adventure Island
PROS:
Fun Gameplay
Fantastic music with lots of bass

CONS:
Way too easy
Can't press start at the title screen until the stupid intro starts.


New Adventure Island
PROS:
Kind of fun
Somewhat catchy music

CONS:
Gets boring pretty fast, very basic retread of the formula coming out long after Super Adventure Island
No bass whatsoever. After Super Adventure Island, the bar had been set too high in the music department.
The Blocky intro to each stage looks really rough and doesn't fit since it's only 2 quick frames. Unnecessary.

Gentlegamer

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Re: Battle of the Adventure Islands: SAI vs. NAI
« Reply #16 on: May 27, 2015, 05:31:48 PM »
I haven't played either. I was ready to dismiss Black Tiger as SNES hate, but his reasons seemed well stated, then Joe, a bona fide SNES hater, comes out in support of SAI.

I don't know what to think.

Gentlegamer

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Re: Battle of the Adventure Islands: SAI vs. NAI
« Reply #17 on: May 27, 2015, 07:08:27 PM »
I have no snes to sai with... but my encounter with nai tonight resembled that of everyone's favorite forumite, DICKFACETAS (formerly known as dickkobold).

I want to love it. It looks all prettyish (sprites are, anyway)... but playing it feels like charging my crystal with a rubber in a sock while watching the golden girls.

I would know.

Get a SNES and join the SNERDside.

A Black Falcon

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Re: Battle of the Adventure Islands: SAI vs. NAI
« Reply #18 on: May 27, 2015, 07:30:36 PM »
I generally dislike the Adventure Island series in general, but the second and third NES games (and the Game Boy games, the second one particularly) are probably the closest the series got to being interesting, thanks to stuff like the dinosaurs you can ride on.  Super Adventure Island released after the second NES game, but it's just too simplistic, I find it boring.  It's not very good.  As for New Adventure Island, I've played a lot less of it (emulation only), but it seems alright... for an Adventure Island game.  It's a bit too much like SAI in design, though -- there are still no dinosaurs, just basic "run to the right" gameplay, and such.  But for some reason it did seem a bit better.

I strongly prefer the more interesting, more varied play of the Monster World series over the not-that-great original Wonder Boy, so that I'd find the AI games the most like the first WB not that great either should make sense.  But yeah, based on playing it a little, I'd probably go with NAI; worse graphics than SAI, but the game seemed a little bit more fun to play.

thisIsLoneWolf

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Re: Battle of the Adventure Islands: SAI vs. NAI
« Reply #19 on: May 28, 2015, 12:12:44 AM »

Super Adventure Island
PROS:
Fun Gameplay
Fantastic music with lots of bass

This. SAI was all about that bass!
One can only wonder what NAI would have been like, if Hudson brought Yuzo on.

Joe Redifer

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Re: Battle of the Adventure Islands: SAI vs. NAI
« Reply #20 on: May 28, 2015, 11:13:14 AM »
I would have loved to hear what Yuzo would do with the PCE... err... I mean the TG-16 hardware.

DragonmasterDan

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Re: Battle of the Adventure Islands: SAI vs. NAI
« Reply #21 on: May 29, 2015, 03:24:57 AM »
I would have loved to hear what Yuzo would do with the PCE... err... I mean the TG-16 hardware.

Considering how great Sonic 1 for SMS sounds (or even Streets of Rage for SMS), I'd imagine he could blow the doors off the PCE sound chip.
--DragonmasterDan

johnnykonami

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Re: Battle of the Adventure Islands: SAI vs. NAI
« Reply #22 on: May 30, 2015, 12:18:27 PM »
I am not sure if I've played Super Adventure Island.  But I owned New Adventure Island for the TG-16 back in the 90's (wish I still had it, I could say that for a bunch of my games sadly) and it was probably the first true Adventure Island game I really liked.  I was more of a fan of the Wonder Boy games that split off from the beginning of the series (Dragon's Curse, etc.), but I played NAI a ton regardless.  Great music, as I remember pretty tight controls too.  Never a big fan of that original Wonder Boy arcade game, but NAI is a great title.

esteban

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Battle of the Adventure Islands: SAI vs. NAI
« Reply #23 on: May 30, 2015, 12:23:09 PM »
Wonderboy1 = Adventure Island (NES) = JJ & Jeff = NAI
« Last Edit: May 30, 2015, 12:37:39 PM by esteban »
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Joe Redifer

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Re: Battle of the Adventure Islands: SAI vs. NAI
« Reply #24 on: May 30, 2015, 12:24:38 PM »
Hudson's versions of Wonder Boy games were always inferior to the real deal. A slight exception may be made for Dragon's Curse vs Wonder Boy 3, but I like the characters much better in Wonder Boy 3. Hudson's character designs have always sucked pretty hard.

Black Tiger

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Re: Battle of the Adventure Islands: SAI vs. NAI
« Reply #25 on: May 30, 2015, 02:33:13 PM »
Hudson's versions of Wonder Boy games were always inferior to the real deal. A slight exception may be made for Dragon's Curse vs Wonder Boy 3, but I like the characters much better in Wonder Boy 3. Hudson's character designs have always sucked pretty hard.


I take it you mean the character designs in Wonderboy series games developed by Westone? Hudson itself has a great history of character designs. From everything I've read and the fact that Westone developed original games for the PC Engine, they were the ones designing everything. In Wonderboy III, the sprites were heavily compromised compared to the actual character designs. In Dragon's Curse, they made some of the sprites more faithful to the original character designs and others were simply evolved to accommodate more detail.






The only way that Dragon's Curse/Adventure Island is inferior to WBIII as an overall game, is the removal of the bonus content. But the addition of backup saving is still a pretty big deal.


Adventure Island is of course disappointing overall compared to Wonderboy, including the character design, but Master Higgins was simply a joke character.


Bikkuriman World is basically a 1-for-1 port, only re-branded with a license. Hudson didn't come up with new character designs.


Monster Lair again appears to be a perfect port minus the parallax (many assets were actually resized, even though it's difficult to tell). The character designs are not only the same, but much more faithful than Sega's Mega Drive port of the game. The quality of the overall game is also superior to the Mega Drive and most people seem to feel that the CD soundtrack makes it more enjoyable than the arcade version.


Wonderboy V/Monster World III has a main character which ranges from painful to boring depending on which artwork you look at.




The main character in Dynastic Hero also looks better and worse in various artwork, but the character designs of him and the heroine are both faithful to the series as they are evolutions of the characters from Monster Lair.







And the main character in Monster World IV is an evolution of the heroine in Dynastic Hero. They even included a similar side profile opening cinematic. The Wonderboy/Monster World series all about reoccurring themes and callbacks and Hudson's version are interwoven as much as Sega's.


The in-game player sprite in MWIII is pretty bland anyway and the Dyna sprite fits in perfectly.





It's a nice reward for fans of the original that Dynastic Hero updated some of the sprites and bosses, instead of simply doing a lazy straight port. Westone was bad at parallax, but at least they game us interesting variants to the bosses and gave them increased detail and animation. The final boss is also more faithful to the series, as it recreates the ending of Monster Land, while still giving us an original cyclops alien.


I prefer MWIII, but DH's changes aren't a radical departure from the series and among other improvements/additions, all of the carried over graphics have been updated with improved shading and color. It's fair to say that overall it balances out, but for fans of the series it's more about having a cool variant to play.
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