Finally beat the game. The final 15 or so fiends, not counting the final boss, went down quickly with a full-powered sword. However, as this highlights the lackluster combat in the game, in many fights I just pushed the boss into the corner the screen and mashed the attack button until they were dead. My favorite fights were where I didn't even have to move because it meant I had to do less to end the fight as quickly as possible.
The final area, this big spooky castle (in the middle of the wild west???) had one extremely frustrating segment that I considered giving up on - moving platforms that no matter what were out of your reach. I saw a longplay on youtube where the player somehow tanked falling from an impossible height and revived immediately afterward. Since I didn't know how to trigger that, I died over and over again. Eventually, I learned how to get through by what I can't tell is intentional or a glitchy exploit:
Using your fiend, Exy, and placing him underneath the moving platform right before it is about to change directions forces it, somehow, to collide against Exy and change its intended path. That way, by tediously switching back and forth between Exy you can glitch-move the platform into a safe jumping distance. You will need to do this again to push the platform down in order to land on the ground without killing yourself. Either I completely misunderstood the puzzle or it's just a final f*ck you from the devs. Best of all is that you can't save on this segment, meaning it's all or nothing.
The final fight is not very climactic if the boss hugs the corner of the screen, half-visible, for a majority of the fight. Then again, a fight with a stupid-looking worm with a giant cartoon mouth is probably not going to be climactic no matter how you slice it. At least there's a happy ending for those two comic-relief goons at the end.
Props to the game for letting me sit through a pregnant 60 seconds of this riveting dialog box while a VA gurgles his water bottle in the background:
Well that's the end of Fiend Hunter. It has an ok Jpop credits song (and hilarious sequel hook to a game that could have never sold well enough to warrant it) and it's telling to note that like, 3 people programmed the game. The platforming is... ok I guess, the fighting overstays its welcome by around fiend #8 / 41, and the story is dumb.
I don't think I have ever given less of a shit about a game's story on the Turbo before. Hell, Lepus's journey to save hisloved ones in Rabio Lepus felt more endearing because at least I could see that that little rabbit went through some f*cked up shit. Hell the Valis series has a more emotionally-engaging plot, maybe because all of its cutscenes are ~1 minute or less.
Expect to see this one in the sales forum or ebay shortly O:)