Though I must add that trying different hucards, I always have the same problem: bad palette on sprites and disappearing sprites (meaning possibly that the sprites are there but covered in trasnparent colour, so again a palette problem).
According to the following documentation (
http://www.emulatronia.com/doctec/consolas/pce/vdcdox.txt), it is the HuC6260, not the HuC6270 that supplies the colour palette to the Video System. Excluding a problem with the RAM (that would result in far worst effects and also a variety of glitches depending on the loaded game), and despite the fact that the HuC6270 runs hotter than the others, at this point I'm suspecting the HuC6260.
It's also true that HuC6270 does Background character processing and Sprite processing, so it is indeed possible that something is wrong with it...
Any wrong assumptions in what I wrote above? Other ideas?