Author Topic: PC Engine/TG-16 Music (MIDI to MML to SQUIRREL)  (Read 5049 times)

Windcharger

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Re: PC Engine/TG-16 Music (MIDI to MML to SQUIRREL)
« Reply #30 on: December 14, 2016, 04:26:32 AM »
SONG #3

Ok, ok...  It has been a while.  I managed to get pretty busy for a while there, but I am now at my new place.  So, this means more new TG16/PCE music!   :D  My 3rd song listed below is one that I have been sitting on for over a year at ~90% completion, so I finally had to get this out there.  You can also look forward to some new songs popping up in the pretty near future as I have a number of projects currently under way...

https://www.youtube.com/watch?v=JW-TE21BZ38&feature=youtu.be

esteban

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Re: PC Engine/TG-16 Music (MIDI to MML to SQUIRREL)
« Reply #31 on: December 14, 2016, 07:30:23 AM »
SONG #3

Ok, ok...  It has been a while.  I managed to get pretty busy for a while there, but I am now at my new place.  So, this means more new TG16/PCE music!   :D  My 3rd song listed below is one that I have been sitting on for over a year at ~90% completion, so I finally had to get this out there.  You can also look forward to some new songs popping up in the pretty near future as I have a number of projects currently under way...

https://www.youtube.com/watch?v=JW-TE21BZ38&feature=youtu.be

Magnificent :)

MOAR.

Sorry.

Insatiable appetite.

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Windcharger

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Re: PC Engine/TG-16 Music (MIDI to MML to SQUIRREL)
« Reply #32 on: December 14, 2016, 07:39:16 AM »
Magnificent :)

MOAR.

Sorry.

Insatiable appetite.

Why thank you kindly!  ...and don't worry, more is on the way!   :wink:
« Last Edit: December 14, 2016, 08:56:44 AM by Windcharger »

Necromancer

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Re: PC Engine/TG-16 Music (MIDI to MML to SQUIRREL)
« Reply #33 on: December 14, 2016, 07:45:04 AM »
Yes, very nice.  This is probably a dumb question, but would the game actually run fine with such a tune playing, or is it using up too many resources (either CPU speed or no sound channels left for sound effects)?  Either way, it sounds sexy.
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Windcharger

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Re: PC Engine/TG-16 Music (MIDI to MML to SQUIRREL)
« Reply #34 on: December 14, 2016, 08:50:18 AM »
Yes, very nice.  This is probably a dumb question, but would the game actually run fine with such a tune playing, or is it using up too many resources (either CPU speed or no sound channels left for sound effects)?  Either way, it sounds sexy.

Thank you Necromancer...   :D

Regarding sound channels for sound effects, this song is using all 6 sound channels simultaneously, however it wouldn't be difficult at all to have an effect channel dynamically cut over one of the music channels that wouldn't be noticeably missed (like the 2nd 'stereo' bass channel or the "string like" harmony in the background) while a sound effect was playing.  Granted the MML isn't currently ready for that as you would typically want sound effects on channels 5 & 6 for more percussive freedom, but that could also be accommodated easily enough with just a little tweaking.  Of course there's always the (7th?) ADPCM channel on CD hardware for SFX.   lol

On the CPU resource front, I wouldn't think it would be a problem at all.  I'd be surprised if it was up to 30%, but I would have to hand that question over to Arkhan as that is just my speculation.  After all, these are native tones that the Hu6280 can produce and not 'real' samples with most of the overhead probably going to the playback driver.  It also didn't seem to be an issue with Atlantean (which I really need to order).   :wink:

elmer

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Re: PC Engine/TG-16 Music (MIDI to MML to SQUIRREL)
« Reply #35 on: December 14, 2016, 01:09:42 PM »
Ok, ok...  It has been a while.  I managed to get pretty busy for a while there, but I am now at my new place.  So, this means more new TG16/PCE music!

Cool stuff!  :)

Windcharger

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Re: PC Engine/TG-16 Music (MIDI to MML to SQUIRREL)
« Reply #36 on: December 14, 2016, 02:09:03 PM »
Ok, ok...  It has been a while.  I managed to get pretty busy for a while there, but I am now at my new place.  So, this means more new TG16/PCE music!

Cool stuff!  :)

Thanks Elmer!   :)

Arkhan

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Re: PC Engine/TG-16 Music (MIDI to MML to SQUIRREL)
« Reply #37 on: December 15, 2016, 04:09:32 PM »
Megaman 2 would run *perfectly* fine with this song running.

There's less happening on screen in Megaman 2 than there is in Atlantean, and it runs fine until there's too much shit on screen because of all the damn parallax...   

Though, MM2 also gets some slowdown at times, so, it should all be good.  :D

:)

Also,  SFX would be no problem. 

I'm going to put this on the FBs for all the people to see.

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Bonknuts

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Re: PC Engine/TG-16 Music (MIDI to MML to SQUIRREL)
« Reply #38 on: December 15, 2016, 04:43:42 PM »
No rom?

Windcharger

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Re: PC Engine/TG-16 Music (MIDI to MML to SQUIRREL)
« Reply #39 on: December 15, 2016, 05:08:04 PM »
I'm going to put this on the FBs for all the people to see.

Awesome!  Thanks Arkhan, it's appreciated!   :D

spenoza

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Re: PC Engine/TG-16 Music (MIDI to MML to SQUIRREL)
« Reply #40 on: December 16, 2016, 11:05:24 AM »
I like everything about this track except the percussion. I care not for the drum sound, but the rest of it is tits.
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Arkhan

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Re: PC Engine/TG-16 Music (MIDI to MML to SQUIRREL)
« Reply #41 on: December 16, 2016, 02:32:34 PM »
I like everything about this track except the percussion. I care not for the drum sound, but the rest of it is tits.

I think the drums are fine, but the problem is, they're not the Capcom drums, which aren't even drums lol.

Capcom's songs always had those like

"bweoooo booweoooo" percussion noises.    They had hi-hats, and those like, turbotoms or whatever you even want to call them lol.

You can do them on PCE.   I'm actually doing that for the kick drums I use, but the pitch is super low instead of super high, so you don't get much except a deep thwoomp.

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Windcharger

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Re: PC Engine/TG-16 Music (MIDI to MML to SQUIRREL)
« Reply #42 on: December 16, 2016, 03:16:07 PM »
No rom?

Yeppers, there will be a ROM.  Eventually we plan on having all of my songs downloadable from pcenginefx.com.   :dance:  Probably in the not too distant future too (i.e. early-ish next year).

Windcharger

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Re: PC Engine/TG-16 Music (MIDI to MML to SQUIRREL)
« Reply #43 on: December 16, 2016, 03:20:53 PM »
I like everything about this track except the percussion. I care not for the drum sound, but the rest of it is tits.

Thank you!  ...and I agree.  The drums were the primary reason I was sitting on this one for so long (well, that and moving and busy with work and stuffs).  I do kinda like what I am using for the quick snare, but I'm also using the louder snare a bass drum, and... err...  yeah......   :-"

Windcharger

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Re: PC Engine/TG-16 Music (MIDI to MML to SQUIRREL)
« Reply #44 on: December 16, 2016, 03:42:49 PM »
I think the drums are fine, but the problem is, they're not the Capcom drums, which aren't even drums lol.

Capcom's songs always had those like

"bweoooo booweoooo" percussion noises.    They had hi-hats, and those like, turbotoms or whatever you even want to call them lol.

You can do them on PCE.   I'm actually doing that for the kick drums I use, but the pitch is super low instead of super high, so you don't get much except a deep thwoomp.

And thank you for finding those tonal based kicks!  (I think I used them to good effect in my rendition of Cyclical Rampage).  Unfortunately the kick wasn't really lending itself to my bass drum in Dr Wily's Castle because the song was too fast for it to have its full beat completely audible, and the tonal nature of it also got a little lost in the background.  I needed a quick/short and deep audible impact.  (Alas, bass has always been the PCE's audio Achilles' heal).  I do feel that I have a pretty good grasp of the drums (still working on it), but it takes time to find good drums with trial and error.

One thing I would like to grasp better however is how to change the pitch of the white noise component as most of what I am getting is rather dull/flat mid range white noise.  With a higher pitch white noise I think I could even reasonably replicate cymbals (sort-of).  I've been meaning to ask you some question about that actually...

BTW, for the Capcom percussion noises you mentioned above, are you referring to the triangle wave channel from the NES version?  I've found @13 to be a pretty descent triangle substitute at lower octaves.  I really need to start shaping the waves and using ADSR (everything I've done so far, minus some drums, has been default Squirrel) but at the moment I'm doing all of this in notepad on a netbook.  lol