Yah that's another thing I loved about the PCE, it's the only one I can think of (or at least care about) that was able to keep upgrading just via things like cards with a different bios (of a sort) and more ram. I mean wouldn't it be awesome if modern systems were the same way?
This is not a good thing--this is probably one of the reasons the PCE failed. The N64 got criticized because of its Memory Expansion Pak accessory. The PCE had TONS of these, and that's the worst possible thing for a console to have. It makes it like a computer--you can't use all the software because you need to buy extra (and super expensive) accessories. They shouldn't have released the CD add-on either, they should've released the Duo right away.
No, this is simply the groupthink that has developed in recent years as folks attempt to explain why the House of Sega crashed and burned.
Upgrades are *not* an inherently bad thing for consoles, they simply need to be implemented properly. Sega, unfortunately, did *not* implement its strategy for upgrades properly. I'm not even blaming them, it was simply bad timing on their part (i.e. they shouldn't have released 32X to extend the Genesis when a brand new console was coming out and the expensive Sega-CD upgrade was already available).
Folks tend to look at Sega's case study and make *overly* generalized conclusions. I've never really thought about N64 since it is debatable as to whether the memory expansion packs, in and of themselves, were such a bad idea. N64 is somewhat of a different beast, so I'll stick with the Sega/Mega-CD vs. TG-CD/PCE comparison (which I think parallel each other in many crucial ways and thus creates a reasonable comparative analysis).
First, I don't think you can say the "PCE failed" without qualifying the statement. On what level did the PCE fail? I consider it one of the most long-lived systems -- a difficult feat to accomplish given the incredible competition it faced in Japan (i.e. Famicom!).
The HuCard + CD strategy worked very well, with an ample supply of good titles available on both formats for a long time. The two formats co-existed. The same can't be said of Sega-CD, since the CD library for Sega remained a sore point. The 32X library fared even worse.
The upgraded BIOS cards for PCE was even an *more* successful, an ingenious, strategy for upgrading. Software upgrades have always struck me as a great idea, especially when compared to hardware upgrades.
The reason? NEC didn't abandon any of their customers. There were tons of great HuCards and CDs, etc. for folks with the lowest tier systems. For a small investment, folks could upgrade to SCD. Newcomers would simply get a DUO. Explain to me why this was a bad strategy? I would argue that this is, in fact, one of they key reasons why the PCE *succeeded*.
The ACD was always a specialized niche, which appealed to a select segment of the PCE fanbase... so this only expanded PCE's lifespan, but it certainly did not hinder it.
SuperGrafx was *certainly* a mis-step by NEC. But they quickly abandoned it. They screwed over the folks who bought the system, for sure, but at least it was fully backward compatible, so it wasn't a total loss.
Now, I love you Seldane
, I just had fun thinking about your comment