Author Topic: Pc engine on par technically with snes / genesis ?  (Read 6491 times)

_joshuaTurbo

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Jag Vs. 32X
« Reply #225 on: August 26, 2006, 06:37:55 AM »
Hmm, The 32X vs. The Jagg was a heated topic over in Digital Press.  My Opinion:  The 32X sucked.  The Jagg was pretty crappy, but a few games were pretty cool.  Tempest. AVP, and Flip Out! are a few games I was very happy to play.  Kasumi Ninja, and Ultra Vortek are a couple Cheese-Tastic fighters that are cool to make fun of.  (For some reason I see Keranu loving Kasumi!)

Anyway- BACK ON TRACK!

The TurboGrafx is amazing!  ITs 16-bit, the reason why most TG16 games look like first generation Genesis titles is because most Turbo Companies moved onto CD and Super CD games when they became avaliable. You know they actually moved on to the better hardware and supported it!  Just think if Sega actually gave two shits about the Sega CD....  


TurboSage

One things for sure: the 16-bit wars ruled!! I loved that time in gaming!

Keranu

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Pc engine on par technically with snes / genesis ?
« Reply #226 on: August 26, 2006, 09:25:56 AM »
Hehe, I've never actually got to play Kasumi Ninja because the only way  I have tried playing it was with a emulator and it freezes after you select your character. I did dig the character select screen a lot though :D .
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

torgo

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Pc engine on par technically with snes / genesis ?
« Reply #227 on: August 26, 2006, 11:30:03 AM »
Kasumi Ninja was gorgeous, but a HORRIBLE, unplayable game. One of the lead designers was a total prick at the CES right before they released it. He would just pwn everyone at it, then get a smarmy attitude about it.

Ultra Vortek is still a fun game to play. Fight for Life had a LOT of promise. The lead designer (who had previously worked on Virtua Fighters) was a pretty cool guy, and you could tell that he really wanted to make a great game. It sounds like he got rushed by Atari though.
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nodtveidt

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Pc engine on par technically with snes / genesis ?
« Reply #228 on: August 26, 2006, 03:27:16 PM »
I owned Kasumi Ninja when I owned my Jaguar. Yeah, it looked great but yeah, it played like shit.

Keranu

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Pc engine on par technically with snes / genesis ?
« Reply #229 on: August 26, 2006, 07:57:57 PM »
Quote from: "nodtveidt"
Keranu, because Hasbro decided to "open" the console to anyone, so anyone can legally dev for it.

Oh yeah that's right, I totally forgot about that.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Digi.k

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Pc engine on par technically with snes / genesis ?
« Reply #230 on: August 30, 2006, 01:51:20 AM »
Quote from: "Digi.k"

I sure like to find a genesis/megadrive shooter that looks as nice

hmmm what was I on that night... I think it was like 3am for me when I was typing this but .. I think it was the comment before about the PC Engine games that looked like NES games that sparked me off.. but then there are some NES games that even give the pc engine and megadrive a run for their money.. Gradius II and Crisis Force anyone?  And yes the Megadrive is a fantastic piece of 2D hardware but the pc engine isn't any slouch in this section either.

Two games that still look great today as they did back in their days..




Quote from: "Digi.k"
and as I've said from somewhere else before .. not bad considering the pc engine's cpu isn't much faster than the NES's..


I got that info from some site that is dedicated to the pc engine.. I don't remember which one though but that was the authors comment.

nodtveidt

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Pc engine on par technically with snes / genesis ?
« Reply #231 on: August 30, 2006, 03:24:40 AM »
That author was on crackers then...in clock speed alone, the PCE's processor is 4 times the speed, plus since it's based on the later model 65C02, it has some bugfixes from the original spec that cleaned up software design a bit, which also helped performance.

Keranu

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Pc engine on par technically with snes / genesis ?
« Reply #232 on: August 30, 2006, 08:57:33 AM »
Ahh, I forgot how nice Magical Chase looked. I've seen screenshots for the Gameboy Color one and it also looked very nice.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Black Tiger

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Pc engine on par technically with snes / genesis ?
« Reply #233 on: August 31, 2006, 11:43:27 AM »
Quote from: "Digi.k"
Quote from: "Digi.k"

I sure like to find a genesis/megadrive shooter that looks as nice

hmmm what was I on that night... I think it was like 3am for me when I was typing this but .. I think it was the comment before about the PC Engine games that looked like NES games that sparked me off.. but then there are some NES games that even give the pc engine and megadrive a run for their money.. Gradius II and Crisis Force anyone?  And yes the Megadrive is a fantastic piece of 2D hardware but the pc engine isn't any slouch in this section either.

Two games that still look great today as they did back in their days..




Quote from: "Digi.k"
and as I've said from somewhere else before .. not bad considering the pc engine's cpu isn't much faster than the NES's..


I got that info from some site that is dedicated to the pc engine.. I don't remember which one though but that was the authors comment.


From what I've read online, the average Genesis-fanboy "knows" that the Genesis/Megadrive version of Devils's Crash has better graphics and sound (especially music, -none of that TG-16 "pops & hisses") all-round.
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FM-77

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Pc engine on par technically with snes / genesis ?
« Reply #234 on: August 31, 2006, 12:40:43 PM »
Clicky!

Wow, the PCE version doesn't even compare to its Mega Drive equivalent. I mean seriously, how can anyone claim the PCE game looks better? :?:



Joe Redifer

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Pc engine on par technically with snes / genesis ?
« Reply #235 on: August 31, 2006, 12:51:32 PM »
I'm not sure why the "edge" was given to the Genesis in the graphics department when I remember writing "draw" (or nothing at all).  The main playfield is definitely better looking on the PCE/Turbo.  The bonus rounds are definitely better looking on the Genesis.

PS - That page seems to be filled with broken image links.  WTF?

Black Tiger

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Pc engine on par technically with snes / genesis ?
« Reply #236 on: August 31, 2006, 01:10:39 PM »
Quote from: "Seldane"
Clicky!

Wow, the PCE version doesn't even compare to its Mega Drive equivalent. I mean seriously, how can anyone claim the PCE game looks better? :?:




You said it. It doesn't even compare!

Although I don't know why anyone would judge the graphics in ports solely on bonus stages(those "SEGA-16" images are linked to bonus stage pics), especially when the version with the apparently superior bonus stage graphics/art isn't quite as nice graphically in the real playing feild where 90% of the game is spent.

I mean, I can think of a couple reasons why... but it makes about as much sense as these-





By this logic, Golden Axe PCE is by far the greatest version because all the other versions' cinemas suck in comparison and don't feature CD music.

And Strider ACD pwns the competition for the same reasons.
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malducci

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Pc engine on par technically with snes / genesis ?
« Reply #237 on: August 31, 2006, 02:05:37 PM »
Nicely written review Joe :D  I did notice the draw wasn't written in the index caption. Although I like the TG music alot, the genesis version sounds great - it has those genesis yamaha instruments I just love. I noticed the gorgeous bonus 6 on the genesis version is a symetrical image(split done the center) other than a few tiles that to try an hide it - sneaky.

Joe Redifer

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Pc engine on par technically with snes / genesis ?
« Reply #238 on: August 31, 2006, 02:07:47 PM »
Read my real review on Devil's Crush for the TG-16 which was written before the Sega-16 article.  

Clicky clicky

Although I don't think the Sega-16 article is biased in any way (a huge Turbo fanboy might see it differently), articles tend to be edited when submitted to Sega 16, much to my chagrin.

Black Tiger

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Pc engine on par technically with snes / genesis ?
« Reply #239 on: August 31, 2006, 02:18:34 PM »
Quote
hmmm what was I on that night... I think it was like 3am for me when I was typing this but .. I think it was the comment before about the PC Engine games that looked like NES games that sparked me off.. but then there are some NES games that even give the pc engine and megadrive a run for their money.. Gradius II and Crisis Force anyone? And yes the Megadrive is a fantastic piece of 2D hardware but the pc engine isn't any slouch in this section either.


You know what NES game I was amazed by? Gremlins 2!

Other than a limited pallete (it still shades everything nicely, recycling colors Genesis style), it's pretty much impressively 16-bit enough for me.

Quote
Although I don't think the Sega-16 article is biased in any way (a huge Turbo fanboy might see it differently), articles tend to be edited when submitted to Sega 16, much to my chagrin.


It's definately one of, or the most unbiased comparison reviews on Sega-16, but the author stills refers to the music in the TG-16 version as "typical Turbo Grafx, with your PSG-heavy hums and buzzes" and says "Believe it or not, these voices sound much better on the TurboGrafx-16".
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