Author Topic: Pc engine on par technically with snes / genesis ?  (Read 6492 times)

malducci

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Pc engine on par technically with snes / genesis ?
« Reply #240 on: August 31, 2006, 02:22:05 PM »
Quote
articles tend to be edited when submitted to Sega 16, much to my chagrin.


 That's total crap! They should edit anything in anyway. BTW, I keep forgetting to ask on the Sega16 forums, but is there a Fhey Area(faeria?) walkthough - anywere!? I have a friend who's been looking for one for ages. I'd like to try it out too, but won't touch it without a walkthrough.


Black_Tiger: That MegaDrive vs Arcade video is the funniest thing I've seen in a while - funnier than "All your snakes are belong to us" vid and that was pretty funny. You're such a boc for doing that vid!

Digi.k

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Pc engine on par technically with snes / genesis ?
« Reply #241 on: August 31, 2006, 02:36:54 PM »
well I was unable to get the bonus round screenshots for the Megadrive version of Devil Crush but they do look far nicer than the pc engines' bonus screens.... but here's a comparison..



That guys side by side pics ... the colours on the megadrive version do no way do they look that when I run it on my megadrive emulator and I'm using  fusion.







now if only I can figure a way to record the main in-game theme music of both versions into MP3's and upload them..

Black Tiger

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Pc engine on par technically with snes / genesis ?
« Reply #242 on: August 31, 2006, 03:16:21 PM »
Quote from: "Digi.k"
well I was unable to get the bonus round screenshots for the Megadrive version of Devil Crush but they do look far nicer than the pc engines' bonus screens.... but here's a comparison..

That guys side by side pics ... the colours on the megadrive version do no way do they look that when I run it on my megadrive emulator and I'm using  fusion.

now if only I can figure a way to record the main in-game theme music of both versions into MP3's and upload them..


Here ya go-

http://superpcenginegrafx.com/audiodm1.html
http://www.superpcenginegrafx.net/forum

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Digi.k

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Pc engine on par technically with snes / genesis ?
« Reply #243 on: August 31, 2006, 03:32:50 PM »
Quote from: "Black_Tiger"
Here ya go-

http://superpcenginegrafx.com/audiodm1.html


haha thanks I forgot you put that up already in another thread ^^

Joe Redifer

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Pc engine on par technically with snes / genesis ?
« Reply #244 on: August 31, 2006, 06:15:30 PM »
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but the author stills refers to the music in the TG-16 version as "typical Turbo Grafx, with your PSG-heavy hums and buzzes" and says "Believe it or not, these voices sound much better on the TurboGrafx-16".

That's a pretty good description on TG-16 sound.  Doesn't mean it is bad.

Keranu

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Pc engine on par technically with snes / genesis ?
« Reply #245 on: August 31, 2006, 06:25:00 PM »
Not another TG16 vs Genesis version debate :P . Sega, I love you but your fans are crude to the Turbo fans :( .

Black_Tiger certainly hit the nail with the hammer about the graphics between each version of Devil's Crush. When 90% of the game takes place on the main board, the Genesis version shouldn't get the "edge" just because the bonus stages look nicer. And on top of things, there are some different bonus stages in the Genesis version anyways and the designs of the bonus stages are a lot different to begin with, so they can't even really be compared.

I've posted about my thoughts on each version before and give the "edge" the Turbo version on nearly all aspects, but I did like the new bonus stages in the Genesis version a lot. Maybe I'll do a comparison in the future as well for my site.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

esteban

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Pc engine on par technically with snes / genesis ?
« Reply #246 on: September 01, 2006, 03:19:35 AM »
Quote from: "Black_Tiger"
I mean, I can think of a couple reasons why... but it makes about as much sense as these-


http://youtube.com/watch?v=DW52Uboel6g

http://youtube.com/watch?v=QXh0y8IobrQ


Haahhahaahahhhahahhhahahaa. Holy crap, that is the funniest dig at what's-his-name that I've seen yet! Insanity :). Sorry AirRaidX (if memory serves me).
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Black Tiger

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Pc engine on par technically with snes / genesis ?
« Reply #247 on: September 01, 2006, 06:18:23 AM »
Quote from: "Joe Redifer"
Quote
but the author stills refers to the music in the TG-16 version as "typical Turbo Grafx, with your PSG-heavy hums and buzzes" and says "Believe it or not, these voices sound much better on the TurboGrafx-16".

That's a pretty good description on TG-16 sound.  Doesn't mean it is bad.


"Beleive it or not" is a reference to the idea that it's unbeleivable for the TG-16 to match or top the mighty Genesis.

As for refering to the TG-16 music as "typical", it's not. It may work with the vanilla PSG sounds that most earlier PCE games do, but it does some amazing things with them, both effects-wise and in composition. Then it's all balanced with some of the best use of samples in a TG-16 PSG soundtrack.


The main reason I prefer the TG-16 music, is the actual 'performance'. The Genesis version has some really cool sounds and effects of it's own(and some negatives that I won't get into), but almost every track which appears in both versions sounds like it's being played by a band of souless skilled robots instead of a group of talented humans putting real emotion into it.

It's kinda like the difference with Lords Of Thunder. The Sega-CD version has a heavier sounding more modern recording and although messing with the timing of a song can really improve it, as many bands do in live versions, instead it loses a lot and although all the notes are there, it's just not performed as well.

It's also kinda like when someone programs a midi that contains every note and although they seem to have technically gotten the timing reasonably correct in each channel/instrument, somehow it just doesn't sound right as it alls comes together.

But, there isn't a huge difference between the TG-16 vs Genesis games' soundtracks(this is probably the closest any TG-16 & Genesis port will ever come), I'm just trying to explain the main reason(along with how the Genesis version's tracks aren't as balanced) why for me, the TG-16 version has the edge. I love them both.


Anyways, as for the slight bias, the author either forgot, or had his review edited to remove comments like "just another one of these wavy warbley sounding Genesis games" and "Surprisingly for a Genesis game, the new art in bonus rounds actually looks somewhat colorful."

Quote from: "stevek666"
Quote from: "Black_Tiger"
I mean, I can think of a couple reasons why... but it makes about as much sense as these-


http://youtube.com/watch?v=DW52Uboel6g

http://youtube.com/watch?v=QXh0y8IobrQ


Haahhahaahahhhahahhhahahaa. Holy crap, that is the funniest dig at what's-his-name that I've seen yet! Insanity :). Sorry AirRaidX (if memory serves me).


Hey, the SMS vs Arcade description uses 97% of his own words. If it is a dig, he only makes himself sound crazy.

Of course, that's how he wound up on YouTube taking swipes at the message boards that he got booted from.  :lol:
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Joe Redifer

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Pc engine on par technically with snes / genesis ?
« Reply #248 on: September 01, 2006, 09:28:54 AM »
Actually the bonus rounds do look good for a Genesis game.  Or even a SNES game.

Keranu

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Pc engine on par technically with snes / genesis ?
« Reply #249 on: September 01, 2006, 01:00:52 PM »
Quote from: "Black_Tiger"
...but almost every track which appears in both versions sounds like it's being played by a band of souless skilled robots instead of a group of talented humans putting real emotion into it.

God you're the greatest :lol: .

Excellent points made by Black_Tiger and also I loved the SMS Ghost n' Ghouls comparison video :D !
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

esteban

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Pc engine on par technically with snes / genesis ?
« Reply #250 on: September 01, 2006, 06:42:24 PM »
Quote from: "Black_Tiger"
...but almost every track which appears in both versions sounds like it's being played by a band of souless skilled robots instead of a group of talented humans putting real emotion into it.
Soulless robots? Of course! This is FEKA, after all.
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Joe Redifer

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Pc engine on par technically with snes / genesis ?
« Reply #251 on: September 01, 2006, 08:01:31 PM »
Well obviously the Turbo version will destroy the Sega version because the Turbo is better than the Genesis is every conceivable way.  That's why Noriyuki Iwadare did the music for the Turbo version of Devil's Crush but refused to lend a hand in the Genesis version.  Instead a skilled robot ported the music and was programmed to assign only soulless instruments to it.  So since the music was done by a robot, it is more efficient, but lacks all of the emtional charge of the original.  And what an emotional trip it was!  Nothing ever brought forth emotions like the score in Devil's Crush.

(J/K by the way ... just having a bit of stupid fun here)

In all honesty, Dragon's Fury was TechnoSoft's least impressive Genesis game in every respect, including sound.  I am amazed that Herzog Zwei sounds so much better, but DF sounds rough in comparison.  And yes, I am a huge Thunder Force 2 fan.  Love the game.  Do you hate it?  I'm trying to care, but I can't.  I love it.

Keranu

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Pc engine on par technically with snes / genesis ?
« Reply #252 on: September 01, 2006, 10:07:20 PM »
I might be the only person in the world who can't stand Techno Soft's sound on the Genesis, it sounds just as bad as some American rubbish like Chakan to me  :o .
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Joe Redifer

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Pc engine on par technically with snes / genesis ?
« Reply #253 on: September 01, 2006, 10:14:29 PM »
Selective listening, I guess.  Chakan will make your ears bleed, and mine are already bleeding just thinking about it.  So are my eyes.  Thanks.

FM-77

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Pc engine on par technically with snes / genesis ?
« Reply #254 on: September 02, 2006, 02:06:37 AM »
It's supposed to sound like crap! I love crappy chip music! Cd music is totally lame especially considering they're never using real instruments!