Author Topic: Pc engine on par technically with snes / genesis ?  (Read 6487 times)

_joshuaTurbo

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ouch!
« Reply #255 on: September 02, 2006, 07:33:11 AM »
Not to throw more salt into Feka's wounds ( I love my genny).

But did you guys notice that the Genesis Version came out in 1992?  And the Turbo Version was released TWO years before!

So they ported a 2 year old Turbo game over to the Genesis and couldn't even have full-screen playing area?

Sad!

Damn Sad!

TurboSage

FM-77

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Pc engine on par technically with snes / genesis ?
« Reply #256 on: September 02, 2006, 07:56:05 AM »
turbo_sage: Lame game (virtual pinball!), lame developer.

Keranu

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Pc engine on par technically with snes / genesis ?
« Reply #257 on: September 02, 2006, 09:13:21 AM »
Seldane's opinions once again used as facts :P .

Seriously, Devil's Crush is awesome and the vast majority will probably agree.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

FM-77

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Pc engine on par technically with snes / genesis ?
« Reply #258 on: September 02, 2006, 10:02:28 AM »
I never said it was a fact, I just said lame game. I said it, it's my opinion.  :wink:

Seriously though - pinball videogames? I think not!

Joe Redifer

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Pc engine on par technically with snes / genesis ?
« Reply #259 on: September 02, 2006, 12:29:57 PM »
Quote from: "turbo_sage"
So they ported a 2 year old Turbo game over to the Genesis and couldn't even have full-screen playing area?

That's because they ported the playfield over pixel-for-pixel (before tweaking it to make it look more contrasty) and used a higher resolution than the Turbo version.  That's like playing an emulator in full screen mode on your computer, saving a screenshot, and then opening it up to see it barely takes up any space on the monitor and blaming your computer for not being able to display it full screen (OK not the greatest analogy but it works).  It's not like they couldn't have made it full screen, it's that they didn't.  The Genesis has a resolution mode that is the same as the Turbo game (which would have given you your full screen), but I don't think Technosoft has ever used that mode.  Alternatively they could have (should have) just redrawn the graphics in the higher resolution mode and made it full screen.

Keranu

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Pc engine on par technically with snes / genesis ?
« Reply #260 on: September 02, 2006, 06:40:48 PM »
I agree and think it would've been better just to use the standard 256x224 PCE resolution for the Genesis version or just made full screen use out of the default Genesis resolution they decided to use. I wasn't a fan of that side bar :( .
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

esteban

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Pc engine on par technically with snes / genesis ?
« Reply #261 on: September 02, 2006, 07:39:57 PM »
Quote from: "Seldane"
I never said it was a fact, I just said lame game. I said it, it's my opinion.  :wink:

Seriously though - pinball videogames? I think not!
:) Seldane, I love reading your comments, since you're such an antagonist :).

Some pinball games are sterile and clinical and I can understand your distaste for them.

I prefer real pinball, myself. But pinball video games like Devil's Crush are gems: the mood, atmosphere, control and feel of the game might even convince you to give pinball another chance!
  |    | 

Black Tiger

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Pc engine on par technically with snes / genesis ?
« Reply #262 on: September 03, 2006, 06:19:19 PM »
Quote from: "Joe Redifer"
Quote from: "turbo_sage"
So they ported a 2 year old Turbo game over to the Genesis and couldn't even have full-screen playing area?

That's because they ported the playfield over pixel-for-pixel (before tweaking it to make it look more contrasty) and used a higher resolution than the Turbo version.  That's like playing an emulator in full screen mode on your computer, saving a screenshot, and then opening it up to see it barely takes up any space on the monitor and blaming your computer for not being able to display it full screen (OK not the greatest analogy but it works).  It's not like they couldn't have made it full screen, it's that they didn't.  The Genesis has a resolution mode that is the same as the Turbo game (which would have given you your full screen), but I don't think Technosoft has ever used that mode.  Alternatively they could have (should have) just redrawn the graphics in the higher resolution mode and made it full screen.


If you look closely, they actually redrew all the graphics/art from scratch. Which makes it weird that they'd add a side boarder, but in the end, both versions look and sound cool and neither one is a good all-round benchmark for their system. I don't know if there even is such a game (benchmarker) for any system. People will always find things to nitpick about. That's what makes hobbies like this fun for so many people.
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Joe Redifer

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Pc engine on par technically with snes / genesis ?
« Reply #263 on: September 03, 2006, 10:41:39 PM »
One thing that always chapped my ass (until the Duo came along, anyway) was the  fact that it was necessary to buy extra equipment if you wanted stereo sound and simple composite video.  That was just plain stupid of NEC or Hudson or whoever decided that would be a fantastic idea.  Also stupid was the fact that they limited themselves to composite unless you hack open the console.  The Sega Master System even had RGB which can easily be converted into S-video or component.  I wish they would have at least had a real RGB jack.  I was so happy when I modded mine for RGB.  Finally that flickering hair at the end of the Ys opening scene no longer flickers at all!  The scrolling is no longer fuzzy in Legendary Axe and every other game.  Fantasy Zone no longer causes epileptic fits due to the flickering sky.  You know you've got some bad composite when it's flickering and it looks like it's supposed to be flickering.


Evil flickering!  Begone!  With RGB, it is gone.

Somebody should go back in time and fix these issues.  C'mon, the Genesis and SNES had composite and RGB out of the box.

Keranu

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Pc engine on par technically with snes / genesis ?
« Reply #264 on: September 03, 2006, 10:52:49 PM »
I assume the main reason the PCE didn't have composite out was space issues, though they were able to fit it just fine in the Core Grafx systems. For Turbo Grafx 16, I assume it's because they assumed if the PCE didn't have it, they shouldn't have it.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Joe Redifer

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Pc engine on par technically with snes / genesis ?
« Reply #265 on: September 03, 2006, 11:02:22 PM »
Isn't the CoreGrafx the same exact thing as the PC Engine, just a different color, name, and outputs?

FM-77

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Pc engine on par technically with snes / genesis ?
« Reply #266 on: September 04, 2006, 04:13:19 AM »
Yes, the PC Engine natively outputs a horrible picture. The composite output is much worse than anything else I have ever seen. Walking past houses in Ys IV makes the rooftops flicker, for example, really weird.

Since the PC Engine's video chip natively outputs composite (and to some degree, RGB), they could've easily put a connector on it, but instead they chose to release an "add-on" (here are the add-ons again) to output a picture pretty much just as bad as rf. Ridiculous!

Black Tiger

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Pc engine on par technically with snes / genesis ?
« Reply #267 on: September 04, 2006, 05:25:34 AM »
Quote from: "Joe Redifer"
Isn't the CoreGrafx the same exact thing as the PC Engine, just a different color, name, and outputs?


This issue he's refering to being fixed with the Coregrafx's is the need to use an add-on just to get composite, since they use the same video cable as the Duo's and SuperGrafx.

Although I can understand why they would've released the original PC Engine as-is, I still think that by the time the Duo came out, or maybe at least with the SuperGrafx, they should given it an RGB upgrade of some sort.

At least with an A/V or Turbo  Booster you had Stereo ready to go, instead of having to line it through an earphone jack.

As for the Sega Master System, it was at least as ahead of it's time that the PC Engine.
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malducci

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Pc engine on par technically with snes / genesis ?
« Reply #268 on: September 04, 2006, 06:01:39 AM »
Quote
At least with an A/V or Turbo Booster you had Stereo ready to go, instead of having to line it through an earphone jack.


I'm not sure what you mean. The Duo had stereo output via the RCA cables - the earphone jack was for earphones. Or were you refering to the Gen/MD?

Black Tiger

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Pc engine on par technically with snes / genesis ?
« Reply #269 on: September 04, 2006, 06:17:29 AM »
Quote from: "malducci"
Quote
At least with an A/V or Turbo Booster you had Stereo ready to go, instead of having to line it through an earphone jack.


I'm not sure what you mean. The Duo had stereo output via the RCA cables - the earphone jack was for earphones. Or were you refering to the Gen/MD?


Yeah, I was refering to the original MD. Was stereo sound not a big deal to Japanese gamers or something? Why did the MDII and Multi Mega come with mono video cables when the North American version came with stereo ones?
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