Author Topic: Pc engine on par technically with snes / genesis ?  (Read 6462 times)

GUTS

  • Guest
Pc engine on par technically with snes / genesis ?
« Reply #30 on: August 05, 2006, 03:03:13 PM »
I don't get why everyone calls the Sega CD a flop, sure in Japan it was but so was the Megadrive so what did anyone expect?  In the USA it did better than any other add on in history and it had about 150 games made for it.  How the hell that is a flop is beyond me.

T2KFreeker

  • Hero Member
  • *****
  • Posts: 937
Pc engine on par technically with snes / genesis ?
« Reply #31 on: August 05, 2006, 03:13:22 PM »
Quote from: "GUTS"
I don't get why everyone calls the Sega CD a flop, sure in Japan it was but so was the Megadrive so what did anyone expect?  In the USA it did better than any other add on in history and it had about 150 games made for it.  How the hell that is a flop is beyond me.


Because in the modern world of gaming, if you don't sell as many units as the PSOne did, you flopped, which is bullshit. I laugh when I hear people talk about the Gamecube being a flop, it is sad really as people have no clue what they are talking about.
END OF LINE.

malducci

  • Guest
Pc engine on par technically with snes / genesis ?
« Reply #32 on: August 05, 2006, 04:43:24 PM »
Quote
Here goes, yes, the Turbo Grafx has two 8 bit chips, but they don't like to tell you that it is running off of a 16 bit archetecture, whicn icludes a 16 bit processore. It's the same thing as the Atari Jaguar, two 16 bit chips and a 32 bit chip running off of a 64 bit processor. It is 64 bit, as well as the Turbo Grafx being 16 bit. If we go by math here, then the NES was only a four bit system as it was two 4 bit chip0s through an 8 bit processor, which means that the NES was only as powerful as the Atari 2600?


 Wait, EMG printed this dibble? By that logic the TG-16 is a 48bit system( 8bit CPU, 16bit VDC, 16bit VCE) and the genesis is a 48bit system too( 16bit cpu, 16bit VDP, 8bit z80). I don't understand the NES having two 4bit chips - it never had seperate 4bit processors? The TG doesn't have two 8bit processors - it only has one.

 The industry refers to a processor by its data BUS (how much bits can be pulled in a single access), not by its internal processing ALU and such. If you refer to a systems bits by it's graphics(colors on screen), the NES is 4bit, Genesis 6bit, SNES 8bit, and PCE is 9bit. If a system is refered by its graphic processor, then the PCE, MD, and SNES are 16bit systems.

Joe Redifer

  • Hero Member
  • *****
  • Posts: 8178
Pc engine on par technically with snes / genesis ?
« Reply #33 on: August 05, 2006, 05:41:10 PM »
I remember the day when, for no apparent reason, the Neo-Geo became a 24-bit system because it had an 8-bit Z80 in addition to the 16-bit 68000.  Somehow on that same day the Genesis remained a 16-bit system.  And all of the magazines and most of the people on the internet bought into/still buy into SNK's 24-bit advertising.

malducci

  • Guest
Pc engine on par technically with snes / genesis ?
« Reply #34 on: August 05, 2006, 06:00:12 PM »
Hey Joe, weren't you on the Sega forums? If so did you ever find/get a hold of a MD game shot that had more than 61colors? Just curious. BTW, I remember the advertisement of the NEO-GEO being 24bit :lol:

Odonadon

  • Sr. Member
  • ****
  • Posts: 436
Pc engine on par technically with snes / genesis ?
« Reply #35 on: August 05, 2006, 06:28:41 PM »
While we're on this topic, who here really thinks the N64 is 64-bit?  :)

OD
http://www.turbo2k.net - the truly Turboist of all Turbo sites.

SignOfZeta

  • Hero Member
  • *****
  • Posts: 8497
Pc engine on par technically with snes / genesis ?
« Reply #36 on: August 05, 2006, 08:25:31 PM »
Quote from: "GUTS"
I don't get why everyone calls the Sega CD a flop, sure in Japan it was but so was the Megadrive so what did anyone expect?  In the USA it did better than any other add on in history and it had about 150 games made for it.  How the hell that is a flop is beyond me.


Well, of the 150 games few of them sold in the sort of number that carts did, and very very very few of them were good.

The Sega CD was something I really wanted to do well, but it didn't. It certainly fits my own personal definition of "flop" for me because it isn't much fun. The list of "must haves" is depressingly short.

Joe Redifer

  • Hero Member
  • *****
  • Posts: 8178
Pc engine on par technically with snes / genesis ?
« Reply #37 on: August 05, 2006, 09:51:06 PM »
Quote
If so did you ever find/get a hold of a MD game shot that had more than 61 colors?

There are a few.  Toy Story has 148 or something like that in the static screens.  Vectorman has well over 61 colors in every scene even though the game doesn't look very good in my opinion (lots o' colors doesn't always mean great visuals).  Interestingly Vectorman 2 has fewer than 61 colors for the entire game.

FM-77

  • Hero Member
  • *****
  • Posts: 2180
Pc engine on par technically with snes / genesis ?
« Reply #38 on: August 06, 2006, 02:36:26 AM »
The Mega-CD was pretty popular in Europe, and of course--nobody knew what a Turbo Grafx was.  :roll:

esteban

  • Hero Member
  • *****
  • Posts: 24063
Pc engine on par technically with snes / genesis ?
« Reply #39 on: August 06, 2006, 03:51:56 AM »
Quote from: "SignOfZeta"
Quote from: "GUTS"
I don't get why everyone calls the Sega CD a flop, sure in Japan it was but so was the Megadrive so what did anyone expect?  In the USA it did better than any other add on in history and it had about 150 games made for it.  How the hell that is a flop is beyond me.


Well, of the 150 games few of them sold in the sort of number that carts did, and very very very few of them were good.

The Sega CD was something I really wanted to do well, but it didn't. It certainly fits my own personal definition of "flop" for me because it isn't much fun. The list of "must haves" is depressingly short.
I agree with Sign. Contrary to what NickEvil argues in his old article (and I love him, but he's an apologist when it comes to Sega-CD), the Sega-CD's library was incredibly weak and rivals the weakest of the weak. I'm not being harsh, just being a little dramatic to underscore my point.

I was an early adopter of the Sega-CD and really, really believed that Sega was going to do a hell of a lot better with the software.

Part of my affinity for crappy games is because I lowered my standards on what I considered "decent" when I was confronted with (and purchased!) so many lame Sega-CD titles.

Am I bitter? No. But have I been affected by plunking down $$$$, "believing" all the hype of the Sega-CD (remember how they hyped the hell out of the hardware upgrades the Sega-CD added to the core Genesis)? You betcha!

I don't hold a grudge, but I have retained a perspective that is rooted in my actual experience with Sega. I did *not* have unrealistic expectations with Sega CD, mind you -- I simply expected to have a bunch of Sega-CD titles that were *at least* as good as the cartridge titles.  But at the end of the Genesis era, there were barely any Sega-CD games that were *solid* let alone *must haves*, whereas there were literally TONS of fantastic Genesis carts (even more if you include MegaDrive carts).

I should point out that I am pro-Sega. I'm pro SMS. I totally appreciate the Sega-CD, and I love it as much as I possibly can without being deluded by it.
  |    | 

GUTS

  • Guest
Pc engine on par technically with snes / genesis ?
« Reply #40 on: August 06, 2006, 07:40:19 AM »
I've loved the Sega CD ever since I first played Eye of the Beholder & Lunar, hell I can name off more good Sega CD games than I can HuCard games honestly.  People just need to dig into the library a little deeper than Lunar & Snatcher, there are tons of great games like Android Assault, Heart of the Alien, Road Avenger, Final Fight, Robo Aleste, etc.

Nemo

  • Full Member
  • ***
  • Posts: 122
Pc engine on par technically with snes / genesis ?
« Reply #41 on: August 06, 2006, 09:26:18 AM »
Quote from: "GUTS"
I've loved the Sega CD ever since I first played Eye of the Beholder & Lunar, hell I can name off more good Sega CD games than I can HuCard games honestly.  People just need to dig into the library a little deeper than Lunar & Snatcher, there are tons of great games like Android Assault, Heart of the Alien, Road Avenger, Final Fight, Robo Aleste, etc.


No doubt. It's about quality, not quantity with the Sega CD.  Add Popful Mail, Vay, Time Gal, and Revenge of the Ninja.

TR0N

  • Hero Member
  • *****
  • Posts: 6421
Pc engine on par technically with snes / genesis ?
« Reply #42 on: August 06, 2006, 10:17:45 AM »
Quote from: "malducci"
BTW, I remember the advertisement of the NEO-GEO being 24bit :lol:

I was fooled by that add as well back in the day  :oops:

That was of corse untile i discover "neo-geo.com" and i got real deal on that it was realy a 16-bit system.

Still companys like to brag just to boost there sales.

Heck i remember when the, DC frist launch debates pop up wether it was a ture 128-bit system or not  :lol:

PSN:MrNeoGeo
Wii U:Progearspec

takashirose

  • Sr. Member
  • ****
  • Posts: 251
Pc engine on par technically with snes / genesis ?
« Reply #43 on: August 06, 2006, 10:20:05 AM »
I don't have a Sega CD yet, but  I liked that period.  My favourite period was the first half of the 1990s.  The Turbo Duo was part of it.  Regarding, which system was more powerful, they all were.  But one thing I liked about the TurboGrafx-16/Turbo Duo was that you could upgrade the system without having thousands of cumbersome add ons connected to it enlarging it.  The Turbo Duo is the brightest point in Turbo Grafx history.  I am looking forward to the Wii now.  

I wonder if the PS3 will be the next Turbo Duo because it looks like it a little bit and is misunderstood because of the price.  The thing that kills me is the tax for that thing and insurance, which is necessary for a Sony system from now on.  In addition it looks to be ahead of its time.  Though for the money the Xbox 360 is a better deal as a gamer.  A little off topic, but I just wanted to say it.
Let the old mix with the new.

T2KFreeker

  • Hero Member
  • *****
  • Posts: 937
Pc engine on par technically with snes / genesis ?
« Reply #44 on: August 06, 2006, 01:35:41 PM »
Quote from: "takashirose"
I don't have a Sega CD yet, but  I liked that period.  My favourite period was the first half of the 1990s.  The Turbo Duo was part of it.  Regarding, which system was more powerful, they all were.  But one thing I liked about the TurboGrafx-16/Turbo Duo was that you could upgrade the system without having thousands of cumbersome add ons connected to it enlarging it.  The Turbo Duo is the brightest point in Turbo Grafx history.  I am looking forward to the Wii now.  

I wonder if the PS3 will be the next Turbo Duo because it looks like it a little bit and is misunderstood because of the price.  The thing that kills me is the tax for that thing and insurance, which is necessary for a Sony system from now on.  In addition it looks to be ahead of its time.  Though for the money the Xbox 360 is a better deal as a gamer.  A little off topic, but I just wanted to say it.


I am officially not allowed to speak of the PS3 as I just getreally angry with it. :roll:
END OF LINE.