Author Topic: Chase HQ  (Read 879 times)

Damon Plus

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Re: Chase HQ
« Reply #15 on: July 13, 2015, 12:06:10 AM »
Thought it was very average at first. After playing more seriously, I think its a good game. A bit hard to beat, but my opinion has improved a lot over the time.

EvilEvoIX

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Re: Chase HQ
« Reply #16 on: July 18, 2015, 09:39:14 AM »
I made it to the last guy on my Turbo Express but never beat it.


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galam

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Re: Chase HQ
« Reply #17 on: July 19, 2015, 03:04:00 AM »
I made it to the last guy on my Turbo Express but never beat it.

Put a wing on it.  Much performance boost. You wont need any turbo boosters. Just wing it.

esteban

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Chase HQ
« Reply #18 on: July 19, 2015, 06:04:51 AM »
I made it to the last guy on my Turbo Express but never beat it.

Put a wing on it.  Much performance boost. You wont need any turbo boosters. Just wing it.

Bravo!

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EvilEvoIX

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Re: Chase HQ
« Reply #19 on: July 19, 2015, 03:56:37 PM »
I made it to the last guy on my Turbo Express but never beat it.

Put a wing on it.  Much performance boost. You wont need any turbo boosters. Just wing it.


I'm sorry I don't follow?


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Black Tiger

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Re: Chase HQ
« Reply #20 on: July 20, 2015, 02:07:16 AM »
It is scientifically proven that wings make cars go faster.
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Necromancer

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Re: Chase HQ
« Reply #21 on: July 20, 2015, 02:16:14 AM »
Such Wing.  Very Speed.  Wow.

And feigned ignorance; that's good too.
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Desh

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Re: Chase HQ
« Reply #22 on: July 20, 2015, 03:49:35 AM »
Chase H.Q. and S.C.I. were two of my favorites in the arcades.  The Turbo version is a but cheap in the difficulty department because I think the hit detection is a bit off compared to other versions.  I hate to say that I really like Super Chase H.Q. on SNES even though it is not a direct port and is pretty easy to complete.

esteban

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Re: Chase HQ
« Reply #23 on: July 20, 2015, 04:56:03 AM »

Chase H.Q. and S.C.I. were two of my favorites in the arcades.  The Turbo version is a but cheap in the difficulty department because I think the hit detection is a bit off compared to other versions.  I hate to say that I really like Super Chase H.Q. on SNES even though it is not a direct port and is pretty easy to complete.

I enjoyed Super Chase HQ, so don't be ashamed. :)
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EvilEvoIX

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Re: Chase HQ
« Reply #24 on: July 20, 2015, 01:41:38 PM »
It is scientifically proven that wings make cars go faster.

Indeed they do.  Old hat at this point.


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ParanoiaDragon

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Re: Chase HQ
« Reply #25 on: July 20, 2015, 07:54:46 PM »
Chase H.Q. and S.C.I. were two of my favorites in the arcades.  The Turbo version is a but cheap in the difficulty department because I think the hit detection is a bit off compared to other versions.  I hate to say that I really like Super Chase H.Q. on SNES even though it is not a direct port and is pretty easy to complete.



esteban

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Re: Chase HQ
« Reply #26 on: July 20, 2015, 11:16:18 PM »
Hahahhaha.
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blkodirty808

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Re: Chase HQ
« Reply #27 on: July 21, 2015, 10:55:08 AM »
The Sega Saturn Port is not that bad the controls are a bit floaty but much tighter than the TG Version. I do love playing the TG 16 version now after figuring out the twitchy controls and now can reach the 4th level consistently without using continues but burn them all on that level go figure but fun game all around that could of used more tightening of controls but sadly felt it was also due to the limited racing space that also gimped the controls. Would love to play S.C.I like many have mentioned so I'll check it out.

EvilEvoIX

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Re: Chase HQ
« Reply #28 on: July 21, 2015, 03:15:28 PM »
I love this game, There is an arcade by me that has it and I still love when the Police Lights go on when you finally catch up to the Stage Boss, great design, great fun, great game.


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VenomMacbeth

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Chase HQ
« Reply #29 on: July 22, 2015, 05:26:09 AM »
The problem with Chase HQ (and a lot of Taito arcade games) is that console ports can't quite capture the extravagant presentation of the arcade version...and sometimes all you have left without the bells & whistles is a pretty mediocre game. 

For instance, the blinky police lights on the Chase HQ cab.  Also, most of the console ports lack much of the voice samples. (You get a "gotcha, Nancy" or "YOKAI!" If you're lucky).  I can't speak for the Saturn version as I don't own it; too expensive given what everyone says about it.

Ninja Warriors is an even better example.  There was no way of translating the three-screen gimmick of the arcade to consoles, of course...the Amiga & Sega CD ports come the closest, but even they have their missing bits.  The PCE version is inexcusably awful; no voice samples, no tank bosses (WHY???), no multilayer scrolling anywhere. 

That being said, I dig the PCE version.  It's the best port by far when you compare it to the NES and Master System versions, and even Chase HQ 2 on the Genesis.
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