Author Topic: Kickstarting translation projects?  (Read 2256 times)

esteban

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Kickstarting translation projects?
« Reply #30 on: July 24, 2015, 03:12:51 AM »
This goober has got to be trolling.  Even accounting for English presumably not being his first language, nobody can be this stupid.

Although this is if anything, a watered down version of the collectards in other forums, after skimming over more of the posts it's way too conveniently tailored to recent sensitivities in particular and not just a general caricature. The posts isolated to particular threads makes it all the more obvious. But who has the energy to put in this kind work just make people's eyes roll?

Hahahhahahhahah. I think you are correct.

Somebody who is bored and/or has a (legendary) axe to grind:

Nullity
Mussolini
Leonard Nimoy
Dogi
Wil Wheaton
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True Puffer

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Re: Kickstarting translation projects?
« Reply #31 on: July 24, 2015, 03:15:45 AM »
I am looking at this from collectors viewpoint.
All we want is new Working Designs and PCE Works is like a substitute for us but unfortunately translators and hackers are still getting screwed out of their work.
The other thing is the most money in the retro community is to be found in repro physical releases and i think translators and hackers should tap this source. That's all!

EmperorIng

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Re: Kickstarting translation projects?
« Reply #32 on: July 24, 2015, 03:39:51 AM »
I don't know about you, but blank cds with sharpie labels look pretty nifty sitting in a modest heap on the corner of my shelf.

esteban

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Re: Kickstarting translation projects?
« Reply #33 on: July 24, 2015, 04:00:21 AM »

I am looking at this from collectors viewpoint.
All we want is new Working Designs and PCE Works is like a substitute for us but unfortunately translators and hackers are still getting screwed out of their work.
The other thing is the most money in the retro community is to be found in repro physical releases and i think translators and hackers should tap this source. That's all!

Again, do you want future projects to proceed?

Support the folks doing the real work.

That is all.
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Black Tiger

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Re: Kickstarting translation projects?
« Reply #34 on: July 24, 2015, 04:58:13 AM »
I am looking at this from collectors viewpoint.
All we want is new Working Designs and PCE Works is like a substitute for us but unfortunately translators and hackers are still getting screwed out of their work.
The other thing is the most money in the retro community is to be found in repro physical releases and i think translators and hackers should tap this source. That's all!

The people doing these projects aren't looking to make a profit and many have said that if anyone sells repros of their translations they will not translate any more games. This forum/community is also predominantly of the opposite mentality of the kind of people you insist translators and bootleggers cater to and you are presenting yourself as. If you actually sample some of the popular threads around here it is very clear.

You've essentially jumped straight into the "Haul" thread on nintendoage and declared "The Sega Genesis is the best console off all time and that is why it won the 16-bit war! Let's do a kickstarter to publish some of those unreleased games! Carts with plain labels only, f*ck collectors!".

That is all.




I don't know about you, but blank cds with sharpie labels look pretty nifty sitting in a modest heap on the corner of my shelf.

A collectard on atariage wasted a few pages complaining because he heard that Mysterious Song occassionally has load times as long as a popular PSX RPG. He stated that he had no intention of ever opening the game, because he had nothing to play it on, because he was never going to open his sealed TurboDuo. But he said that he had been misled and cheated.
« Last Edit: July 24, 2015, 05:02:21 AM by Black Tiger »
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esteban

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Re: Kickstarting translation projects?
« Reply #35 on: July 24, 2015, 06:42:18 AM »
A collectard on atariage wasted a few pages complaining because he heard that Mysterious Song occassionally has load times as long as a popular PSX RPG. He stated that he had no intention of ever opening the game, because he had nothing to play it on, because he was never going to open his sealed TurboDuo. But he said that he had been misled and cheated.

Surely that was a troll, because he used the most profound definition of "cheated" I have ever encountered! It simply is too divine to be a genuine post.

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Black Tiger

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Re: Kickstarting translation projects?
« Reply #36 on: July 24, 2015, 08:43:05 AM »
A collectard on atariage wasted a few pages complaining because he heard that Mysterious Song occassionally has load times as long as a popular PSX RPG. He stated that he had no intention of ever opening the game, because he had nothing to play it on, because he was never going to open his sealed TurboDuo. But he said that he had been misled and cheated.

Surely that was a troll, because he used the most profound definition of "cheated" I have ever encountered! It simply is too divine to be a genuine post.



I'm pretty sure that he was a longtime member of that forum and other collector based ones he referenced. Plus he was not alone. Most complained about the game not coming sealed, asking "what's the point of buying a hame new if it's not sealed?" and similar complaints.

EDIT: I found the thread I was thinking of, although I remember thete were similar complaints on digitpress or something. The first complaint the sealed TurboDuo owner had after he actually had the game in hand (his third or fourth complaint in the thread), was that the game arrived undamaged. The packaging was unacceptible... yet the game arrived with "zero damage". :P

« Last Edit: July 24, 2015, 08:51:26 AM by Black Tiger »
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Punch

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Re: Kickstarting translation projects?
« Reply #37 on: July 24, 2015, 10:47:30 AM »
If I ever get to release a homebrew for any classic console I'm going to unseal them all before sending to buyers... or maybe put in a piece of paper shaming collectards clearly visible behind the sealing. It certainly would be funny to see a VGA graded case with something like that inside lol.

roflmao

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Re: Kickstarting translation projects?
« Reply #38 on: July 24, 2015, 11:17:55 AM »
If I ever get to release a homebrew for any classic console I'm going to unseal them all before sending to buyers... or maybe put in a piece of paper shaming collectards clearly visible behind the sealing. It certainly would be funny to see a VGA graded case with something like that inside lol.

Ha! I wholeheartedly support this!

True Puffer

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Re: Kickstarting translation projects?
« Reply #39 on: July 25, 2015, 10:00:28 PM »
If I ever get to release a homebrew for any classic console I'm going to unseal them all before sending to buyers... or maybe put in a piece of paper shaming collectards clearly visible behind the sealing. It certainly would be funny to see a VGA graded case with something like that inside lol.


You are so funny like the other guys on this forum.

There once was a repro cart manufacturer known as Timewalk games and they used to seal their repro carts before shipping them. Their customers believed that this was a special little touch from Timewalk games to impress their customers because they didn't understand that this was deliberately planned to please sealed game collectors like my friends at:

http://www.sealedgameheaven.com/

Sealed game heaven are elite conglomerate of big spenders and cream of the cream collectors. If somebody manages to impress them with the quallity of packaging, like the guys from Timewalk did, they will soon become looked upon and honoured in the retro game market and also very rich. This is something that even Tobias doesn't get it!

Here is a Mr. Big Mike, a famous collector:



Marvel at those heavenly prices and compare them to yours donations accounts:

http://www.ebay.com/itm/Bahamut-Lagoon-SNES-Super-Nintendo-English-Timewalk-Games-BRAND-NEW-Square-/171864120667?pt=LH_DefaultDomain_0&hash=item2803e65d5b

http://www.ebay.com/itm/Dragon-Quest-I-II-Super-Nintendo-Timewalk-Games-Very-Rare-/261960467280?pt=LH_DefaultDomain_0&hash=item3cfe0f8350
« Last Edit: July 25, 2015, 10:27:09 PM by True Puffer »

esteban

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Re: Kickstarting translation projects?
« Reply #40 on: July 26, 2015, 12:19:00 AM »
TruePuffer, let's talk about any game you are currently playing—it does not have to be TG-16/PCE.

I am revisiting Bloody Wolf (TG-16), Gyruss (NES), Rampage (NES) and Pyramid Plunder (TG-16).

I don't know why I chose the NES port of Rampage to introduce my daughter to the game, other than the fact that I used to play it with my brothers when I was a kid. Ha!

I told her the arcade version is much better, but the NES port is proving to be more fun than I remember it.
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True Puffer

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Re: Kickstarting translation projects?
« Reply #41 on: July 26, 2015, 12:54:34 AM »
I am playing Wonder Boy 5 - Monster World 3 for the first time on the Genesis and i am comparing it to the Hudson Soft port of Dynastic Hero. I hate to say it but Hudson Soft dropped the ball on this one. Character designs are less appealing and music is not good as the original version which is surprising to me. Dragon's Curse and Monster Lair versions on TG-16/PCE were so much better than the SMS/Mega Drive versions so it is really a big surprise to me.

After i finish both of those i will move on Monster World IV which is only to be found on the Mega Drive. For some reason Hudson never ported this game and it came out only in Japan. Crazy!

Now i must buy i repro copy for this game ...
« Last Edit: July 26, 2015, 01:23:31 AM by True Puffer »

esteban

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Kickstarting translation projects?
« Reply #42 on: July 26, 2015, 02:33:11 AM »
I am playing Wonder Boy 5 - Monster World 3 for the first time on the Genesis and i am comparing it to the Hudson Soft port of Dynastic Hero. I hate to say it but Hudson Soft dropped the ball on this one. Character designs are less appealing and music is not good as the original version which is surprising to me. Dragon's Curse and Monster Lair versions on TG-16/PCE were so much better than the SMS/Mega Drive versions so it is really a big surprise to me.

After i finish both of those i will move on Monster World IV which is only to be found on the Mega Drive. For some reason Hudson never ported this game and it came out only in Japan. Crazy!

Now i must buy i repro copy for this game ...


I think a lot of folks would agree that some of the character designs are *weird* because they do not fit the typical Wonderboy style. The bosses are different.

I wish I had more than the handful of shots below:

http://tg-16.com/screenshot_comparisons_rpg.htm#Dynastic_Hero

(to help aid our discussion, and folks who aren't as familiar with both versions)

As you may know, the characters were redesigned so Hudson could cash-in on some trendy IP of the time (Bikkuriman anime...)

MY TAKE: I don't think one style is aesthetically superior to the other, necessarily. In fact, I could make the argument that the new sprite designs are *more charming* than the bland originals. However, to prevent any battle between us, let's agree that the aesthetics are a matter of personal preference, and I would not try to convince you that the protagonists of Dynastic Hero have more personality and a far more intriguing look than no-frills Classic WB.

Both games are great. Both soundtracks are excellent. I am glad that MD and PCE are not identical, because it is fun to have variations on a theme. The loss of a little parallax in PCE  is lame, but not major, since the game is clearly fun as hell, regardless.

:)


AWACK'S TAKE: He's the fellow who captured all those screenshots as he compared all the games and he said that PCE eliminates parallax, PCE adds a few more colors and slightly improved animation for a boss, ...but MD vs. PCE games were essentially the same.



BONUS: You might find this somewhat interesting:

http://archives.tg-16.com/Dengeki_PC_Engine_1994_06.htm

YOU CAN MAKE THAT YOUR DESKTOP IMAGE :)
« Last Edit: July 26, 2015, 03:55:22 AM by esteban »
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BigusSchmuck

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Re: Kickstarting translation projects?
« Reply #43 on: July 26, 2015, 03:09:48 AM »
If I ever get to release a homebrew for any classic console I'm going to unseal them all before sending to buyers... or maybe put in a piece of paper shaming collectards clearly visible behind the sealing. It certainly would be funny to see a VGA graded case with something like that inside lol.


You are so funny like the other guys on this forum.

There once was a repro cart manufacturer known as Timewalk games and they used to seal their repro carts before shipping them. Their customers believed that this was a special little touch from Timewalk games to impress their customers because they didn't understand that this was deliberately planned to please sealed game collectors like my friends at:

http://www.sealedgameheaven.com/

Sealed game heaven are elite conglomerate of big spenders and cream of the cream collectors. If somebody manages to impress them with the quallity of packaging, like the guys from Timewalk did, they will soon become looked upon and honoured in the retro game market and also very rich. This is something that even Tobias doesn't get it!

Here is a Mr. Big Mike, a famous collector:



Marvel at those heavenly prices and compare them to yours donations accounts:

http://www.ebay.com/itm/Bahamut-Lagoon-SNES-Super-Nintendo-English-Timewalk-Games-BRAND-NEW-Square-/171864120667?pt=LH_DefaultDomain_0&hash=item2803e65d5b

http://www.ebay.com/itm/Dragon-Quest-I-II-Super-Nintendo-Timewalk-Games-Very-Rare-/261960467280?pt=LH_DefaultDomain_0&hash=item3cfe0f8350

Marvel, more like disgusted. I'm pretty sure the fan translators that translated those games aren't receiving a single penny from those repros and if anything (as others have stated) this deters these fan translator groups from doing anymore.

True Puffer

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Re: Kickstarting translation projects?
« Reply #44 on: July 26, 2015, 03:53:00 AM »
Marvel, more like disgusted. I'm pretty sure the fan translators that translated those games aren't receiving a single penny from those repros and if anything (as others have stated) this deters these fan translator groups from doing anymore.

My thoughts exactly!!!

I have offered few solutions for this problem in this thread so i will highlight them now:

1) Kickstart your translation project and use the money to obtain legal licence to publish the game. Proclaim that you are the New Working Designs and include (if possible) physical copies of the game and you will get all the collectors behind you which are the most important group when it comes to financing your Kickstarter campaign. They are the main purchasing power, the big spenders!

2) If the Kickstarter option is too big of undertaking for some of you then don't release translated patch to the public for free but make a deal with some repro cart manufacturer and they can sell all the physical copies exlcusively through their online store.

a) You can ask for percentage and collect your money that way;

b) or you can ask for a down payment in advance before you hand over the patch

3) Become a repro seller and do everything yourself!

4) Release a patch for free to everybody but don't complain when you get ripped off because you will!
« Last Edit: July 26, 2015, 04:03:36 AM by True Puffer »