I'm only here because it takes me one step closer to removing the verification step from my posts. No, who am I kidding, free games are fun, even if as a Canadian I am more of a TV Sports Hockey kind of guy!
My random story: Probably the light switch moment where I went from casual historian of the system to full fledged fan was when I popped in WORLD COURT TENNIS just so I could sample this game I'd picked up in a bundle as a kid. Yep, looks like most other tennis games I've played in the 8-bit and 16-bit eras...wait, "Quest Mode"? Whoever thought to make a DRAGON WARRIOR-esque RPG out of a tennis game is a God to me; the gameplay fits surprisingly well, all things considered. For the next several days I was hooked, and I even came home to see my lady fiending in on all the tennis. We were copying passwords (ahhh that poop text character) and cussing obscenities whenever you'd play the full sets and would have to try playing from the top of the screen instead of the usual bottom. The controls get all messed up, and it's pretty much a guaranteed win for the computer for each of those matches. Eventually we persevered and even made it to the Canadian city in the game, or almost, anyway ("TORONT"), and then hunted down the eclectic things in the game that would allow us to reach, and give us an advantage against, the final boss. Buying a tube from some random villager, trading your pearls for a magic 8-ball (okay), etc. We made it to the evil green king, applied our knowledge and powerups, and promptly got annihilated. Again and again. I don't know if I'll ever be able to finish the game, but just the whole act of witnessing some generic-looking sports game transform into this amusing RPG filled with quirky wonder was the gateway drug into a life of NEC debauchery. Can't wait to see the similar RPG tidings in FINAL LAP TWIN.
Thanks for offering up the card and for giving me a chance to participate a little more on the site - it's still tough to find much of worth to say considering I still have so little experience with the TG-16 library. Soon.