BE ASHAMED.
Lots of games are far more satisfying when you realize you don't need to be a total 'tard and spamming.
ORIGIN: I'll be honest, I wanted to hear the music to a lot of games that would cut out a channel of the music for SFX...so my "turbo is for pussies" is partly (1) motivated by music and (2) challenging myself and (3) realizing that games were designed with different mechanics.
PUSSIES SHOULD BE ASHAMED: You really are ruining a lot of games. Non-stop SFX are usually horrible, and prevent a distraction from the the mood, atmosphere, graphics, etc. that is: even in a shootemup, you don't have to shoot all the time. There are lulls. Say, before a boss. It's awesome to not shoot in a shooter.
PUSSIES GOT NO SKILL: I will be nice and allow you to use turbo when you are brand new to a game, but you should let go of this crutch at some point. It really is more satisfying.
BUT ESTEBAN, WHUT ABOUT SHOOTIES? Ok, let's ignore the games that require holding the fire button to charge a shot (or some other mechanic, like the aforementioned R-Type). Is say the Star Soldier Series was intended to use Le Turbo Switch. And, I guess, I can't really criticize anyone who uses the rapid fire in that sort of game (indeed, some shootemups have built-in autofire when holding down the fire button).
But, even this category, is not exempt from my no-turbo policy: when you beat one of these games WITHOUT turbo, just mad button-spasm-pressing, then you are a TRUE MASTER. So, when I beat Raiden using turbo, did it count as a legitimate win? Yes. Am I a man? No. I am a pussy. If I was a man, I would have been able to beat it without resorting to turbo at all.
LEST YOU THINK I AM JOKING: I really do play shootemups without turbo (unless the game is really challenging/I suck/I am trying to etc.)
NO, I ACTUALLY DO SUCK: there are a lot of games that I start to choke or fall apart and I GLADLY FLIP UP TURBO because I was about to choke/drown. This doesn't stop me from challenging myself, and trying to play sans-turbo as much as possible.
GAMES RUINED BY TURBO (off the top of my head):
(0) Bonk series (Spinning is variable and feels so good when you time things, pattern, rhythm)
(1) Monster Lair (missiles, "shield", are especially variable to presses..even lasers and other weapons).
(2) Vigilante (so much more satisfying when using variable speed nunchaku...punching is less affected, but turbo totally ruins *rhythm* of punching)
(3) China Warrior (I have championed this game for a long time, positing the "rhythm game" thesis, which requires you to NEVER use turbo)
(4) Splatterhouse (it's an easy game, plus Rick looks like a goofy dork flailing like a tard).
(5) Practically every single PCE/TG-16 game
(6) Wait—this thread isn't posted in Fighting Street? f*ck me, I'm sorry. I would have used more sensitive words to insult you pussies.
EDIT: Added smiley face to alleviate some of the blunt rudery.