Author Topic: Do you use Turbo for any games?  (Read 1096 times)

MotherGunner

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Re: Do you use Turbo for any games?
« Reply #15 on: August 05, 2015, 01:15:05 PM »
Bonk spin!
-MG

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tool

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Re: Do you use Turbo for any games?
« Reply #16 on: August 05, 2015, 01:24:18 PM »
Raiden turbo ON entire time.

BigusSchmuck

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Re: Do you use Turbo for any games?
« Reply #17 on: August 06, 2015, 10:28:41 AM »

johnnykonami

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Re: Do you use Turbo for any games?
« Reply #18 on: August 06, 2015, 12:18:23 PM »
I used it on Bonk's Adventure and Revenge all the time to aid with spinning.  I remember switching between the different speed settings on the fly.  My opinion was pretty much that it was included with the original controllers, so encouraged, whereas on a SNES/Genesis it was an aftermarket feature only so really more of a cheat.  I think I remember using the turbo with Dungeon Explorer, Cotton, Macross 2036 (not sure, my memory is weak but it may have been autofire) and probably some other shooters as well.

BigusSchmuck

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Re: Do you use Turbo for any games?
« Reply #19 on: August 06, 2015, 12:45:55 PM »
I used it on Bonk's Adventure and Revenge all the time to aid with spinning.  I remember switching between the different speed settings on the fly.  My opinion was pretty much that it was included with the original controllers, so encouraged, whereas on a SNES/Genesis it was an aftermarket feature only so really more of a cheat.  I think I remember using the turbo with Dungeon Explorer, Cotton, Macross 2036 (not sure, my memory is weak but it may have been autofire) and probably some other shooters as well.
Gate of Thunder I used it on. I think I will go and play that tonight. :)

Punch

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Re: Do you use Turbo for any games?
« Reply #20 on: August 06, 2015, 01:29:30 PM »

Gredler

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Re: Do you use Turbo for any games?
« Reply #21 on: August 06, 2015, 01:53:32 PM »
I've always used it when I feel like it helps, and can definitely see how it can make it not help both in gameplay performance and feel.

johnnykonami

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Re: Do you use Turbo for any games?
« Reply #22 on: August 06, 2015, 02:13:04 PM »
I used it on Bonk's Adventure and Revenge all the time to aid with spinning.  I remember switching between the different speed settings on the fly.  My opinion was pretty much that it was included with the original controllers, so encouraged, whereas on a SNES/Genesis it was an aftermarket feature only so really more of a cheat.  I think I remember using the turbo with Dungeon Explorer, Cotton, Macross 2036 (not sure, my memory is weak but it may have been autofire) and probably some other shooters as well.
Gate of Thunder I used it on. I think I will go and play that tonight. :)


Yep, that one too!

DragonmasterDan

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Re: Do you use Turbo for any games?
« Reply #23 on: August 06, 2015, 09:51:51 PM »
The spinning in Bonk is the main reason I've ever used it. I've used Turbo on some shooters, but usually from the turbo stick rather than the Turbo pad.
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GoldenWheels

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Re: Do you use Turbo for any games?
« Reply #24 on: August 07, 2015, 04:50:19 AM »
Bonk spin for sure. If I recall right I think I used to used it on Final Lap Twin as anti lock brakes.

I am a shameless turbo user on all systems. AND auto-fire.  8)

VenomMacbeth

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Re: Do you use Turbo for any games?
« Reply #25 on: August 07, 2015, 05:05:12 AM »
Never use turbo in either Dungeon Explorers.  You fire automatically anyway & cannot move, so it makes aiming much easier
Play Turbografx.
Play the Turbografx. PLAY
THE TURBOGRAFX!!!!!!

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munchiaz

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Re: Do you use Turbo for any games?
« Reply #26 on: August 07, 2015, 06:48:04 AM »
i just recently used in for Valis to defeat the final boss

esteban

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Re: Do you use Turbo for any games?
« Reply #27 on: August 08, 2015, 06:18:35 AM »

i just recently used in for Valis to defeat the final boss

Whuttttftttt!

:)
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grolt

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Re: Do you use Turbo for any games?
« Reply #28 on: August 08, 2015, 06:59:37 AM »
I used it on Bonk's Adventure and Revenge all the time to aid with spinning.  I remember switching between the different speed settings on the fly.  My opinion was pretty much that it was included with the original controllers, so encouraged, whereas on a SNES/Genesis it was an aftermarket feature only so really more of a cheat.  I think I remember using the turbo with Dungeon Explorer, Cotton, Macross 2036 (not sure, my memory is weak but it may have been autofire) and probably some other shooters as well.

My sentiments exactly.  I think the inclusion of turbo switches on every controller is what helps make the TG-16 unique, and it's clear that developers were programming games with the switch in mind, since I've even read suggestions or strategy to use them in the manuals.  When a function like that comes with every system, it can be embraced by developers without fear of limiting the market, and can offer up new gameplay experiences, like what you see with the Bonk spin.  I think that's why you see the most shooters on the TG-16, because that controller (as did the console hardware itself) made it very friendly for rapid-fire.  Shooters are probably better on the TG-16 because the developers could design the visuals knowing there'd be bullets flying everywhere at all times and factor that into their design.

With any console, I like playing it the way the manufacturer intended with all the original hardware.  That's why I don't like using emulation.  NEC included the switches on their controllers, I think that should be embraced, not scorned.
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esteban

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Do you use Turbo for any games?
« Reply #29 on: August 08, 2015, 08:40:39 AM »
I used it on Bonk's Adventure and Revenge all the time to aid with spinning.  I remember switching between the different speed settings on the fly.  My opinion was pretty much that it was included with the original controllers, so encouraged, whereas on a SNES/Genesis it was an aftermarket feature only so really more of a cheat.  I think I remember using the turbo with Dungeon Explorer, Cotton, Macross 2036 (not sure, my memory is weak but it may have been autofire) and probably some other shooters as well.

My sentiments exactly.  I think the inclusion of turbo switches on every controller is what helps make the TG-16 unique, and it's clear that developers were programming games with the switch in mind, since I've even read suggestions or strategy to use them in the manuals.  When a function like that comes with every system, it can be embraced by developers without fear of limiting the market, and can offer up new gameplay experiences, like what you see with the Bonk spin.  I think that's why you see the most shooters on the TG-16, because that controller (as did the console hardware itself) made it very friendly for rapid-fire.  Shooters are probably better on the TG-16 because the developers could design the visuals knowing there'd be bullets flying everywhere at all times and factor that into their design.

With any console, I like playing it the way the manufacturer intended with all the original hardware.  That's why I don't like using emulation.  NEC included the switches on their controllers, I think that should be embraced, not scorned.

I absolutely agree. :)

I also know that only pussies use rapid fire. :(

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