NeoPaint, PSP, and Grafx2 seem to have the best PCX support.
For what it's worth, I used grafx2 to create the new icons for Zeroigar and also for palette-reducing-and-matching the 24-bit level name subtitles into a 16-color shades-of-yellow palette.
It was nice to use all the familiar old dpaint tricks again.
Thanks for confirming and clarifying guys I appreciate you taking the time with the rookies.
Grafx2 exported the first successful pcx I've made. I am happy with Grafx2, so will probably skip over PSP and NeoPaint, but thanks for the advice if I run into a roadblock with Grax2 I can check those others for solutions.
I really enjoyed my time with Grafx2 after playing with it a bit. The interface brought my back to my childhood of Macintosh image creations software, KidPix, etc. Such a blast to mess with once I got it open.
I am unfortunately so accustomed to Photoshop at this point I am significantly faster in photoshop, so I will need to keep doing the heavy lifting in photoshop using indexed color palettes and swatches.
I did a test using photoshop to manually modify the color table, and was able to set the transparency to 0.0 (solid unused color from outside the color range I wanted), and it looked great as far as photoshop's color table view window, but when I opened the file in grafx2 (and image2pce) it showed up as reversed just as Arkhan said it would - annoying
I was able to at least fix the palette in grafx2, and got the thumbs up that the image worked as intended. I will probably keep using this workflow for more complicated images. I can control image manipulation, drawing, and color indexing in photoshop much better than anything else right now, and can get it to within a close shot of what it needs to be there, and convert using grafx2.
Now I just need more time to put into this, any advice on that?!
Thanks again, so much fun doing this