Author Topic: Catastrophy: In Development  (Read 18543 times)

sirhcman

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Re: Catastrophy: In Development
« Reply #180 on: August 24, 2017, 02:23:35 PM »


Have to play in 60fps to see the shadows "properly"

Gredler

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Re: Catastrophy: In Development
« Reply #181 on: August 24, 2017, 02:36:58 PM »
DK the programming wizard, great job dude!

DarkKobold

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Re: Catastrophy: In Development
« Reply #182 on: August 24, 2017, 02:46:00 PM »

Have to play in 60fps to see the shadows "properly"

BLACK MAGIC! WIZARDRY!
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Arkhan

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Re: Catastrophy: In Development
« Reply #183 on: August 24, 2017, 05:42:14 PM »
MIGHT AND MAGIC.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Necromancer

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Re: Catastrophy: In Development
« Reply #184 on: August 25, 2017, 02:33:05 AM »
Very nice.  She's coming along nicely.

Youtube really took a shit on that first video.  Thanks, Obama!
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esteban

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Re: Catastrophy: In Development
« Reply #185 on: August 26, 2017, 02:26:03 PM »
100 pts awarded to the entire Catastrophy Crüe!!!

I love everything.

:)
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Gredler

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Re: Catastrophy: In Development
« Reply #186 on: March 15, 2018, 09:19:50 AM »
DK asked me to post an update, and since we've recently made some progress both to share and to hold behind the curtain I figured I might as well

We recently got the final level to a very nice point graphically, and now DK is smoothing out the edges on the animation and level design. A few small polish things visually and that level will be at the same point of completion as the shown shower level, but we will not be showing the final level since it would spoil the fun of what the last level is. We've bookended the project with a 80% done first level "Slippery Situation" a.k.a. the shower level, and now this 75% done last level "Doggone Dilemma".

We've continued working on the vacuum level, and there's a lot on my plate for that, so when I have some art to show - or DK has any new gameplay to show - we will share that when it's available.

I recently updated the HP Bar, and DK thought that'd be fun to share. Thank you Sarumaru for the placeholder we've used up until now, but I wanted to make something that is more noticeable when it changes, and something that matches the look of the player's character :icon_cat_happy:



Sorry I don't have more to share with you all, but hopefully we keep up the recent momentum and have more to share soon. Thanks for the interest.

Gredler

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Re: Catastrophy: In Development
« Reply #187 on: February 13, 2019, 08:53:29 PM »
Bump - We're back yall

nullity

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Re: Catastrophy: In Development
« Reply #188 on: February 13, 2019, 09:28:42 PM »
Bump? Might want to see a dermatologist. Chances are good that it's the herp.

DarkKobold

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Re: Catastrophy: In Development
« Reply #189 on: February 14, 2019, 03:50:57 PM »
How did this end up in Sales and Trade?
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Necromancer

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Re: Catastrophy: In Development
« Reply #190 on: February 14, 2019, 05:52:17 PM »
How did this end up in Sales and Trade?

Goverrats?

Tis fixed.
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Gredler

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Re: Catastrophy: In Development
« Reply #191 on: May 01, 2019, 06:11:27 PM »
If people didn't see this in the other two places it was posted, I figured I'd share it here:

https://www.youtube.com/watch?v=qaQnyHPZ3wY&feature=youtu.be


xelement5x

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Re: Catastrophy: In Development
« Reply #192 on: July 28, 2019, 10:20:35 PM »
If people didn't see this in the other two places it was posted, I figured I'd share it here:

https://www.youtube.com/watch?v=qaQnyHPZ3wY&feature=youtu.be

I think this is the first time I have actually watched video of this, it's pretty nice looking!
Gredler: spread her legs and push her down to make her more lively<br>***<br>majors: You used to be the great man, this icon we all looked up to and now your just a pico collecting 'tard...oh, how the mighty have fallen...<br>***<br>_joshuaTurbo: Sex, Lies, Rape and Arkhan. A TurboGrafx love story

Gredler

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Re: Catastrophy: In Development
« Reply #193 on: July 29, 2019, 12:03:30 PM »
Thanks for bumping this :) It's fun to look back and see how much further we have come. DK has since introduced more enemy variety, and has given the cat a combo attack instead of the single swipe.

Since the game was originally a single screen design i put a lot of detail variety in the background tiles, but now that it will be a belt scrolling setup i need to go cut some of those small details in favor of larger variety and smaller sets of tileable elements.

I hope we can post more updates soon, thanks for checking it out!

deckard

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Re: Catastrophy: In Development
« Reply #194 on: August 13, 2019, 11:42:50 AM »
Any plans for a release soon?