Author Topic: TG Cab Project  (Read 958 times)

DragonmasterDan

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Re: TG Cab Project
« Reply #15 on: August 17, 2015, 04:08:16 AM »
galam's cab looks really awesome! He's clearly far more adept than I am. :lol: I need to harass blue to get mine running. I swear it will happen!

Do you have a link to pictures of yours?


Well, Sadler's cab looks like it was something that was put out by NEC for use in the arcades from what I could tell when I helped move it.  It is probably could be considered an "original" TG16 cab, though the PCE hardware was missing unfortunately :(

I believe he has the real deal. The actual cabinet that was put out by NEC for use in arcades.
--DragonmasterDan

Sadler

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Re: TG Cab Project
« Reply #16 on: August 17, 2015, 04:23:31 AM »
galam's cab looks really awesome! He's clearly far more adept than I am. :lol: I need to harass blue to get mine running. I swear it will happen!


Do you have a link to pictures of yours?


Well, Sadler's cab looks like it was something that was put out by NEC for use in the arcades from what I could tell when I helped move it.  It is probably could be considered an "original" TG16 cab, though the PCE hardware was missing unfortunately :(


I believe he has the real deal. The actual cabinet that was put out by NEC for use in arcades.


Here's the original thread, with pics. :)

galam

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Re: TG Cab Project
« Reply #17 on: August 17, 2015, 04:28:28 AM »
Damn it Sadler.  I wish I thought about a second light-up marquee under the control panel as well. 

sirhcman

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Re: TG Cab Project
« Reply #18 on: August 17, 2015, 04:34:35 AM »
I told you to make this thread 5 months ago, I told you people wouldn't be negative and critical! :P

Desh

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Re: TG Cab Project
« Reply #19 on: August 17, 2015, 04:53:39 AM »
Wow!  This is really cool!  Sweet job Agent Galam. 

Necromancer

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Re: TG Cab Project
« Reply #20 on: August 17, 2015, 05:14:07 AM »
Looks nice.  The only thing I'd have done differently is a custom control panel with six buttons and three button mode toggle instead of the TurboSticks.
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esteban

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TG Cab Project
« Reply #21 on: August 17, 2015, 06:25:55 AM »
Looks nice.  The only thing I'd have done differently is a custom control panel with six buttons and three button mode toggle instead of the TurboSticks.

Same here, but I would have ABSOLUTELY included a second illuminated marquee.

It just doesn't look right without the second illuminated marquee.
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schweaty

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Re: TG Cab Project
« Reply #22 on: August 17, 2015, 07:19:28 AM »
if your open to suggestions, i would put orange t-molding on it (super easy to do) and i would change the marquee to an orange background.  black backgrounds never show up well on backlit marquees.  other than that, i really like it.

Jibbajaba

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Re: TG Cab Project
« Reply #23 on: August 17, 2015, 07:29:53 AM »
Looks nice.  The only thing I'd have done differently is a custom control panel with six buttons and three button mode toggle instead of the TurboSticks.

Yup.  I would have stuck a Sanwa stick in there with an orange ball-top and grabbed 6 grey Seimitsu buttons for each side.  Of course, you can always do that later.

Why the LCD?  I would have just made a JAMMA harness to hook that TurboDuo up to and used the original monitor that game with the cab.

All that being said, this looks like an awesome project.  It would be cool to make a JAMMA cab that you could stick any of your old systems into.  Wouldn't be *THAT* difficult, really...

galam

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Re: TG Cab Project
« Reply #24 on: August 17, 2015, 07:32:59 AM »
the monitor was one of the original issues with the cab.  Also, it's only 17" wide, so the monitor was vertically oriented.  Wouldn't have been great for all games.

also LCD = Path of least resistance.

Lost Monkey

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Re: TG Cab Project
« Reply #25 on: August 17, 2015, 08:06:36 AM »
the monitor was one of the original issues with the cab.  Also, it's only 17" wide, so the monitor was vertically oriented.  Wouldn't have been great for all games.

Which begs the question - how many PCE/TG16 games can be displayed vertically?  I suspect the answer is none, but there were a few on the Saturn and Playstation.

sirhcman

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Re: TG Cab Project
« Reply #26 on: August 17, 2015, 08:40:47 AM »
the monitor was one of the original issues with the cab.  Also, it's only 17" wide, so the monitor was vertically oriented.  Wouldn't have been great for all games.

Which begs the question - how many PCE/TG16 games can be displayed vertically?  I suspect the answer is none, but there were a few on the Saturn and Playstation.

Not sure on PC Engine games but Kyukyoku Tiger II for Saturn with a vertical pvm is a glorious thing! :)

Gentlegamer

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Re: TG Cab Project
« Reply #27 on: August 17, 2015, 08:41:25 AM »
What years were the quarters in the bucket?

Necromancer

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Re: TG Cab Project
« Reply #28 on: August 17, 2015, 08:50:29 AM »
What years were the quarters in the bucket?


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Duo_R

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Re: TG Cab Project
« Reply #29 on: August 17, 2015, 01:20:27 PM »
Yeah when looking at the pics I was thinking "how is he going to flip the screen horizontal. It's a bummer because this cab is very narrow and your not just limited on screen size, but the controls are pretty close to each other. I agree with Jibba, get some real arcade hardware in there instead of Turbo sticks. It really isn't hard to do. But I do like how it is coming out so far.


the monitor was one of the original issues with the cab.  Also, it's only 17" wide, so the monitor was vertically oriented.  Wouldn't have been great for all games.

also LCD = Path of least resistance.
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