Author Topic: Saber Rider Kickstarter  (Read 3708 times)

teamsaberrider

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Re: Saber Riders Kickstarter
« Reply #45 on: September 13, 2015, 12:13:51 PM »
Ha! Awesome!  :dance:
Well these Sprites are made for the PC, 3DS and DC version. There is no color limit there.
When (if) we go to SNES and PCE of course our GFX needs adjustments.
Also I really like your conversation to PC Engine. It works very well!
Is there a problem with the size of the sprites on PC Engine?
Saber is 69px high (we work with 320x240 on PC, 3DS and DC)
« Last Edit: September 13, 2015, 12:20:33 PM by teamsaberrider »
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Black Tiger

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Re: Saber Riders Kickstarter
« Reply #46 on: September 13, 2015, 12:46:58 PM »
Ha! Awesome!  :dance:
Well these Sprites are made for the PC, 3DS and DC version. There is no color limit there.
When (if) we go to SNES and PCE of course our GFX needs adjustments.
Also I really like your conversation to PC Engine. It works very well!
Is there a problem with the size of the sprites on PC Engine?
Saber is 69px high (we work with 320x240 on PC, 3DS and DC)

The sprite sizes aren't a problem, but when maximizing sprite bandwidth for 16-bit consoles, you should design the main poses around an efficient set of sprites blocks. If the SNES and PCE versions are going to be based on the same (SNES) design, then you'll likely wind up cobbling the meta-sprites from one small size and one big size. If the PCE version was made reasonably efficient (all kinds of sizes), then it would have no trouble tossing around 4 times as many sprites as the 3DS trailer has during the stage sections and that scorpion boss could be all sprites to preserve the background artwork.

I'm not into the 3DS, but the Saber Rider games is much more appealing now that I know that the characters are sprites with nice pixel art and not 3D.
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teamsaberrider

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Re: Saber Riders Kickstarter
« Reply #47 on: September 13, 2015, 02:01:17 PM »
Thank you :)
Well it was always meant to be in nice pixel art, but we had problems with a deadline.
You know, Saber RIder is a real IP owned be Pierrot and WEP. The Kickstarter is written in our contract and we had to start. Unfortunately real pixel art was not ready, so we used our test gfx we used when writing the 3DS engine. That is why I kept the scences in the trailer short and small.
Good pixel art like we know and love is a top priority for this project!
If you can, please support us :)
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elmer

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Re: Saber Riders Kickstarter
« Reply #48 on: September 13, 2015, 02:06:43 PM »
Good pixel art like we know and love is a top priority for this project!

Well, Simon can certain give you that good pixel art.  :)

teamsaberrider

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Re: Saber Riders Kickstarter
« Reply #49 on: September 13, 2015, 02:12:03 PM »
Yeah that is why we hired him. He will start next week. The current GFX is not from him and made by us.
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TheOldMan

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Re: Saber Riders Kickstarter
« Reply #50 on: September 13, 2015, 08:08:27 PM »
Quote
Saber is 69px high ....

If you can knock him down to 64 pixels high, you might only need to update 1 sprite :)

teamsaberrider

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Re: Saber Riders Kickstarter
« Reply #51 on: September 13, 2015, 08:47:19 PM »
@TheOldMan
That should be no problem. When we designed these characters we did it for a resolution of 320x240 to use it on PC, 3DS and DC.
The resolution for the PCE is lower so we also need to reduce size of the chars a bit.

Here is a slightly fixed version. Aprils upper area was looking a bit strange.

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teamsaberrider

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Re: Saber Riders Kickstarter
« Reply #52 on: September 13, 2015, 11:38:06 PM »
Some more pixels:
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Necromancer

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Re: Saber Riders Kickstarter
« Reply #53 on: September 14, 2015, 03:32:14 AM »
Looks nice.  April reminds me of Wonder Momo.  :mrgreen:
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elmer

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Re: Saber Riders Kickstarter
« Reply #54 on: September 14, 2015, 04:09:45 AM »
That should be no problem. When we designed these characters we did it for a resolution of 320x240 to use it on PC, 3DS and DC.
The resolution for the PCE is lower so we also need to reduce size of the chars a bit.

The PCE will do 320x240, but most games use 256x224 instead.

240 high is seriously into overscan territory on old TVs, so 224 high is normal.

You could switch between the 256-wide and 320-wide for menu or intro screens if you like.

SNES is 256x224, so if you're targeting both systems, then that's probably the resolution to design for.

teamsaberrider

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Re: Saber Riders Kickstarter
« Reply #55 on: September 14, 2015, 06:07:17 AM »
Well PSE and SNES are still stretch goals while 3DS, PC and DC arethe main goals.
The 3DS has a native resolution of 320 (400 upper screen) x 240. Therefore we need to do the GFX first for this systems and later reduce the gfx for PCE and SNES.
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Black Tiger

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Re: Saber Riders Kickstarter
« Reply #56 on: September 14, 2015, 01:07:22 PM »
Only this morning did I remember that I still have the Saber Rider painting that I did for Grade 8 Art class (1988/89).
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teamsaberrider

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Re: Saber Riders Kickstarter
« Reply #57 on: September 14, 2015, 06:10:37 PM »
SCAN!  :dance:
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Black Tiger

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Re: Saber Riders Kickstarter
« Reply #58 on: September 15, 2015, 01:46:43 PM »
I couldn't find it where I keep most of my old art. I have memories of focusing on specific details and remember drawing Saber Rider art with the show paused.

After finding another painting that I believe was the same assignment, I asked my buddy and it sounds like it was a piece he turned in for the assignment, but I did at least the painting.

He thinks that he doesn't have it, but I know that I forgot about it altogether until I saw it some time within the last couple years.
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Arkhan

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Re: Saber Riders Kickstarter
« Reply #59 on: September 16, 2015, 08:38:55 AM »
April is my jam. 

Doing 64 pixel high sprites on PCE would be the best idea, as it would be similar to all of the similar games on PCE, and would allow for a better gameplay experience.

It could be like a Cross Wiber that doesn't suck.

Pushing less around per entity would also allow for more entities, less crowded screen... more action!

and moar background stuff.



[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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