Re: Why I'm not crazy about the cover-art cursive for Xanadu 2's title screen.
Let's start with a question: if they hadn't seen the cover art, would Phase or BT ever have thought to make the X like that?
I rather doubt it.
If the only reason to go with that whole style is because Falcom has used it elsewhere, I think that that's probably not enough.
On the cover itself, the cursive is thinner, the color is much lighter, the whole thing is more contained as one unit, and even though it is prominent, there are other strong and prominent visual elements to go with it. On these title screens, however, this writing gets dark and splayed out, with very noticeable outlines, and it's basically the only major thing the player looks at. At the very least, I think we have to acknowledge that it's working in a different way once we bring it over, and I'd say that anytime you do that, there's a very good chance you're just forcing it.
One of the reasons why I liked Phase's straight chiseled logo is because it emerged organically: Phase looked at the background, assessed what would fit, and proceeded from there. Something tells me it just doesn't quite strike the right chord for these games, but I feel almost sad to let it go. I still like that one more than the cursives, actually.
There's no accounting for taste, they say. My taste, for what it's worth, tells me that the cursive is simply too gaudy. Make no mistake, it also tells me that mine is nothing to get excited about, either. However, think about it like this: if you're going to a formal event, and you've only got two suits - one that's appropriate but a little dull and one that you're pretty sure is too flashy, wouldn't you pick the former? If you were choosing between two items at a buffet, and one was too salty and the other a little bland, wouldn't you go with the blander one?
I'd love to have one that hits the bullseye, but we just don't right now.
One more thing along the same lines: I'd rather undersell Xanadu 2 with the title screen than oversell it. I'd rather that players be pleasantly surprised that the game itself offers richer art than the title screen would suggest than have them be disappointed that it didn't deliver as much dazzle.
With Xanadu 1, it doesn't matter as much. That game is not only a lot brighter and peppier, but the logo only appears for a few seconds during the cutscene between the third and fourth chapter.
By all means, if you disagree with me let know how and why.