I love seeing English words in those text boxes.
Ditto!
Sorry, guys, I know that it's pretty underwhelming after nearly 3 months, but this is one complex swine of a game to hack!
I was going nuts, doing all this work with nothing visible to see ... and so felt the need to get
something on the screen, even if it's only a "nasty" hack. :oops:
The whole issue of "motivation" when the task is seeming really, really tough is definitely something to "blog" about at some point.
I only recently read the whole thread from SamIAm & EsperKnight's original attempt to get the game translated, and it was heartbreaking to see how happy everyone was ... and then how it just fizzled out and died.
It's easy (for me, now) to see why poor EsperKnight ran into problems, and why his approach was doomed; and it's taken a long time to do it all "properly" so that I can have some confidence that the technical issues are solved.
I can only imagine just how frustrated and de-motivated EsperKnight must have felt, to have put in all the hard work that he did, only to see everything start to break when SamIAm's translated scripts were first being re-inserted into Xanadu 2.
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As for
this hack ... I'm happy to say that the script-assembler is now approx 3,000 lines of C code, and is verified to be compiling the original scripts with 100% accuracy, including all the script parameters and address fix-ups.
I'm confident enough that I've passed the first set of Xanadu 1 scripts on to SamIAm for translation.