If elmer is up for changing the palette, here is the kind of thing that could be done (using 13 colors):
That's lovely ... but I really don't know how you expect me to get it into the game!
Changing the palette is OK, it looks like I should be able to do that without any consequences.
But as SamIAm posted above, and as I've posted a few times, the limit for Xanadu 2 is 240x32, and the limit for Xanadu 1 is 224x32.
Now, it is
technically possible for the PCE to display your larger logo as 64-high sprites instead of 32-high sprites, and I suspect that you're counting on that, but
practically it would be a nightmare.
Ignoring that I'd have to do a
lot of messing around inside the display code to do that, including possibly re-writing that "sparkle" fade-in effect, there's also the problem of memory.
I haven't looked at the memory footprint of Xanadu 1 yet, but I have taken a look at Xanadu 2, and there really isn't any free!
The Xanadu 2 opening video uses
all the available memory in the PCE, including loading data into the audio memory.
The 8KB of code is almost completely full; there are only 54 bytes free for patching. That's not a lot, especially since I've already got to patch it to deal with the English names of the game's characters.
There
might be a way to make it work ... but only if I remove "THE LAST OF DRAGON SLAYER" sprite, and even then it would be one heck of a lot of messing about.
Then there's Xanadu 1 ... I'd still have to check out if there's a hope-in-heck of changing it from 224 pixels to 240 pixels.
My instant reaction to putting it in is "no way".
But if you keep on working on (and it gets an exterior drop-shadow
), then I like the idea of it enough to spend the time to see if it is even possible.
It just may well not be.
BTW ... I'm really not loving seeing Xanadu 1's purple in Xanadu 2. Is that what you're going for, or just a quick mock-up?