I'll probably weigh in with my feelings on the stylistic aspects that we're talking about tomorrow, but I'm too knackered at this point to want to enter that particular stratospheric realm of discussion.
In the meantime ... the SWD5 compressor is giving me lots of space left to hack stuff in on the Xanadu 1 Opening Visual (so-called, even though it doesn't appear until you've finished the 3rd level in the game).
At this point, I see no reason why it wouldn't be possible to get a 240x64 logo working in Xanadu 1.
It'll take a lot of work ... especially for a logo that's only on screen for approx 8 seconds in the
entire game ... but "yes", it's worth it.
This logo is (to my mind) one of the graphical links between the 2 games.
And the "Legend of Xanadu" logo appears on both of the original game boxes.
If expanding on the original Japanese logo to allow for 64-pixels height will allow us to get a great English logo then I think that it is worth my time in trying to make it work.
I don't overly love the attempts to recreate the box-art logo when it's been compressed down into 32-pixels of height.
They're both amazing in their technical skill ... but that logo just doesn't
look good when it is squashed down into those few pixels.
OTOH, Black Tiger's 64-pixel logo gave a hint of how good looking and well-proportioned the original box-art logo
could eventually look on screen, if given a decent amount of space.
So ... the game is afoot!