I've managed to get Phase's logo working on the Xanadu 2 title screen now, and the code-hacking required wasn't anywhere near as horrible to do as I'd imagined.
The logo has be converted into a paletted form, and I had to mess around with the colors to keep some of them PCE-legal, but I think that the result is good ...
BTW, that's a 256-color paletted image with the colors in
exactly the right places for the PCE, if someone wants to play with it!
While I was messing around, I moved the "u" up by a pixel to line up with the rest of the text.
Here's what it looks like in-game, running in Mednafen ...
I really, really like it!
There's definitely room for a little bit of clean-up and fine-tuning, but the concept itself is working even better than I'd imagined.
I think that we're on to a winner with the expanding the logo to 64-pixel height!
It's really good that Phase's new logo isn't overly wide ... Falcom's "sparkle" effect can't handle a logo larger than 192x64 without dropping frames and slowing down.
That's some new information that we didn't have until today.
I've also found out that the "sparkle" effect is limiting the logo to an 8 color palette, and not the full 16-colors that I would have expected.
Given the processing bottleneck that I also found today, I don't think that we're going to be able to "hack" that problem away, and that we're going to have to live with an 8-color logo.
Given the results that I'm seeing on the screen, that doesn't seem to be a problem!
I'll give you CRT photos within 24 hours of elmer getting it in the game.
Hahaha ... the clock is counting down!