Author Topic: Xanadu II Translation Development Blog  (Read 39270 times)

SamIAm

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Re: Xanadu II Translation Development Blog
« Reply #360 on: June 07, 2016, 02:44:21 AM »
As promised. Oversized pics incoming.

This looks nice.


Try to ignore the handsome man in his pajamas. Also, spot the PC-FX for bonus points.


However, this does not look good. It appears right before the fade-in starts.


This is also troubling. It looks this way during the fade-in.


What's your diagnosis, Dr. elmer?  :-k
« Last Edit: June 07, 2016, 03:05:37 AM by SamIAm »

SamIAm

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Re: Xanadu II Translation Development Blog
« Reply #361 on: June 07, 2016, 02:57:20 AM »
Note that the above problem does not happen with a 240x32 image.

EDIT: Also, the problem does not happen with the same ISO in Mednafen.



« Last Edit: June 07, 2016, 04:46:42 AM by SamIAm »

elmer

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Re: Xanadu II Translation Development Blog
« Reply #362 on: June 07, 2016, 04:49:05 AM »
This is also troubling. It looks this way during the fade-in.


What's your diagnosis, Dr. elmer?  :-k


Aha! I've been tricked by Mednafen!  #-o

You're just seeing garbage in VRAM left from when the machine is switched on.

Mednafen unhelpfully clears this memory, masking the problem that I need to clear out the area before it is used by the fade-in sprites.

My bad ... I thought that Falcom cleared out VRAM at the start of the game and I totally forgot to check it.

Whoops!  :oops:

It's trivial to fix.

Burnt Lasagna

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Re: Xanadu II Translation Development Blog
« Reply #363 on: June 07, 2016, 05:20:39 AM »



Elmer and Sam, this looks amazing! Great job :D
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geise

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Re: Xanadu II Translation Development Blog
« Reply #364 on: June 07, 2016, 05:46:47 AM »
Sam, those title pics look nice when finally seen on a TV.  I really like the larger logo better.  It's good to know it might be a fairly easy fix for the fade in issue.  Thank you guys for the work going into this. 

BTW nice to see you back Burnt!

Black Tiger

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Re: Xanadu II Translation Development Blog
« Reply #365 on: June 07, 2016, 02:12:22 PM »
I was hoping to get to continue experimenting with color and shading on my latest couple of designs, but it looks like time is running out, so here's one in its basic form without shading or fancy coloring.


The end of The Legend of Xanadu:


The title screen of The Legend of Xanadu II:


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spenoza

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Re: Xanadu II Translation Development Blog
« Reply #366 on: June 07, 2016, 02:29:35 PM »
Game title SHOWDOWN!
<a href="http://www.pcedaisakusen.net/2/34/103/show-collection.htm" class="bbc_link" target="_blank">My meager PC Engine Collection so far.</a><br><a href="https://www.pcenginefx.com/forums/" class="bbc_link" target="_blank">PC Engine Software Bible</a><br><a href="http://www.racketboy.com/forum/" c

esteban

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Re: Xanadu II Translation Development Blog
« Reply #367 on: June 07, 2016, 03:07:44 PM »
I was hoping to get to continue experimenting with color and shading on my latest couple of designs, but it looks like time is running out, so here's one in its basic form without shading or fancy coloring.

The end of The Legend of Xanadu:



Everything you posted is FANTASTIQUE.

:)
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SamIAm

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Re: Xanadu II Translation Development Blog
« Reply #368 on: June 07, 2016, 03:45:18 PM »
We're in no hurry, BT. You and anyone else can make a submission whenever you like.

Now...first of all, as elmer recently pointed out, we probably ought to stick to 192x64 or else we're going to face performance troubles, and that's a big problem in Xanadu 1 in particular (assuming it happens there as well) because the cutscene will de-sync with the audio.

Second of all, even though that looks quite good against the black background, it looks a bit messy in front of the background emblem on the main title screen. It's an awful lot of lines.

Thanks for the submission regardless. If you want to keep tweaking or move on to something else, I'd be interested to see it!  :D

elmer

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Re: Xanadu II Translation Development Blog
« Reply #369 on: June 07, 2016, 05:30:46 PM »
Now...first of all, as elmer recently pointed out, we probably ought to stick to 192x64 or else we're going to face performance troubles, and that's a big problem in Xanadu 1 in particular (assuming it happens there as well) because the cutscene will de-sync with the audio.

We're definitely going to have to test a 64-high logo in Xanadu 1 pretty soon.  :-k

As for the 192x64 ... I'm afraid that I'm going to have to let my female side out, and say that what I said before isn't actually what I meant.  :oops:

The actual limits would technically be more like "6KB of graphic data in 8 sprites".

That's 192x64, which makes a lot more sense to most normal folks.

But ... in the case of BT's new logo, which is mainly 160x64 with also 2 short-but-wide bits on the sides ... it may well actually be possible, particularly if one wing is just a mirror of the other.


Quote
Second of all, even though that looks quite good against the black background, it looks a bit messy in front of the background emblem on the main title screen. It's an awful lot of lines.

Now this is my big problem with reusing the Xanadu 1 Credits logo on that screen in Xanadu 2 ... it just doesn't look very good to me (in its current form).

IMHO, the whole screen just looks messy with those thin lines on that background.

Perhaps some anti-aliasing on the outline would help thicken up both the interior and exterior, and also make it all look a little less jagged? What do you think?

SamIAm

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Re: Xanadu II Translation Development Blog
« Reply #370 on: June 07, 2016, 11:47:29 PM »
yeah, I noticed a few goofy spots like the lower left end on the X could be better will try and touch it up some more.


The lower left end of the X is the first and maybe only thing that stands out to me as potentially benefiting from some tweaking. It seems a bit stubby and high. I don't know if that's what you were talking about, but anyway... :-"

This is quick and dirty, but I lengthened the leg a few pixels and squeezed in the curly part slightly. Does it look at all better to you guys just in terms of proportion?

(My mod is on top; Phase's recent one is on the bottom)


Part of me likes the longer leg more, and part of me thinks it makes the X a little out of balance. Anyway, I just wanted to bounce this off you guys.
« Last Edit: June 08, 2016, 12:14:45 AM by SamIAm »

Black Tiger

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Re: Xanadu II Translation Development Blog
« Reply #371 on: June 08, 2016, 12:30:24 AM »
I'll continue with some of what I'd planned to try with that logo and another wingless one I'm balancing out.

Before you guys put too much work into polishing off Phase's latest logo, I wanted to point out why I haven't done one with a different font for Legend. By having a tiny "The Legend of" in a very noticeably different font, having it sit on top of a giant "Xanadu II" and contrasting the two by having "The Legend of" in printing and "Xanadu II" in cursive, the title has effectively been changed to "Xanadu II", with a minor subtitle.

It's the reason everyone refers to the first game and the series "Zelda", instead of "The Legend of Zelda". Same with so many other game and non-game titles. Except even more so by using printing for one part and cursive for the other.

Considering how big of a deal it was for Sam to have a "The" on the title logo for a game that everyone calls "Legend of Xanadu", because "Legend" is as defining to the title as "Xanadu", and since Xanadu is a pre-existing game and series of its own, I've made sure to keep the two key words in the same font and so far at least, not made "Legend" proportionately any smaller than it already is in the official cursive logo. In the Japanese logo, Kaze and Densetsu are completely equal.

If you did the same thing to any of the Shining series game titles, it would also break them and people would just call or read them as "Darkness", "Force II" or "The Holy Ark".
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poponon

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Re: Xanadu II Translation Development Blog
« Reply #372 on: June 08, 2016, 01:51:32 AM »
holy shit the title screen looks sooooo good. especially on your tv there! HYPE

ginoscope

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Re: Xanadu II Translation Development Blog
« Reply #373 on: June 08, 2016, 03:54:24 AM »
Damn guys I dunno how I missed this thread yesterday but that title screen looks amazing.  I really like the screen shots from the actual CRT.

Really impressed and the attention to detail blows my mind.

SamIAm

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Re: Xanadu II Translation Development Blog
« Reply #374 on: June 08, 2016, 04:25:21 AM »
Before you guys put too much work into polishing off Phase's latest logo, I wanted to point out why I haven't done one with a different font for Legend. By having a tiny "The Legend of" in a very noticeably different font, having it sit on top of a giant "Xanadu II" and contrasting the two by having "The Legend of" in printing and "Xanadu II" in cursive, the title has effectively been changed to "Xanadu II", with a minor subtitle.

I totally agree that it would be ideal to have all the words be more balanced, and that "Xanadu" is perhaps a little overemphasized in Phase's logo. If his has any profound and unfixable flaw, this is it.

I also get the contradiction you feel about your very first submission being disqualified on "Linguistic Faithfulness" or whatever we can agree to call it. Here's the thing: on that criterion, your original gets an F, and his gets a C. Sorry if that's blunt, but I'm trying to be quick and clear.

You can still blame me for not getting on you and elmer earlier about that one, too.

I'm confident that the broad consensus among both casual and hardcore PCE gamers would be that Phase's is simply the best one we have right now, and though it may not get straight A's in every category, it's acceptable enough to ship the game with.

I'm still very interested in seeing your full cursive version, or anything else you have up your sleeve.

Quote
Considering how big of a deal it was for Sam to have a "The" on the title logo for a game that everyone calls "Legend of Xanadu", because "Legend" is as defining to the title as "Xanadu", and since Xanadu is a pre-existing game and series of its own, I've made sure to keep the two key words in the same font and so far at least, not made "Legend" proportionately any smaller than it already is in the official cursive logo. In the Japanese logo, Kaze and Densetsu are completely equal.

風の伝説ザナドゥ

風 = Wind
の = (possessive particle)
伝説 = Legend
ザナドゥ = Xanadu

So, "Xanadu" and "Legend of the Wind" are equal. It's certainly fair to say that "Xanadu" is only half of the title. That's your point, right?

Be that as it may, I think it's also fair to say that "Xanadu" is the single most important word, and that this is even more true in the Japanese title than the English. Furthermore "The Legend of" as it exists in Phase's logo is not so terribly downsized that people are going to ignore it altogether.

This game is also part of the same lineage as Falcom's original Xanadu; The Legend of Xanadu 1's credit roll calls it Dragon Slayer VIII at the very end. Whether these PCE games are sequels or spinoffs or whatever else, it doesn't seem too great an offense to risk them being mentally listed in some gamer's minds as "Xanadu, The Legend of".

---------------------

Food for thought: here are a bunch of criteria that I use to judge these, in no particular order and probably not including everything:

- Is it linguistically faithful?
- Is each letter well formed?
- Is the whole harmonious and visually pleasing?
- Is it easy to read?
- Does it jive with the background?
- Is it stylistically appropriate for the games?
- Does it have logo-like flair?

We've had some very nice submissions indeed, but nothing has really thoroughly aced all of these yet. We'll take the best one we have that doesn't have any D's or F's, is the way I see it.
« Last Edit: June 08, 2016, 02:41:19 PM by SamIAm »