I can't believe we haven't moved beyond this. Damn.
I definitely wish we would...
Saying there's "no parallax" is unequivocal, and you continue to say the water isn't parallax anyway.
Make up your mind: does it or does it not have parallax? It's a yes or no question.
But 'sort of' is the best answer in my opinion, not yes or no. Sorry.
Six of the seven levels have no parallax, but the other one (lv. 3) has some parallax-style effects that look cool, but the main background and main obstacles (the rocky walls) are actually one layer and scroll together, so the effect isn't complete; this is probably why I said it looks more like waves than parallax, to me. But sure, I can see why you're calling it parallax. It looks awesome as it is though, they did a great job finding a way to make it look like there is depth to the layers of waves. As I said in the review level 3 is the best-looking level in this visually very impressive game.
The white ones that look like, um, clouds. There's literally dozens of them in level three.
You have actually played the game, right?
Oh, I forgot about those, obviously. Sure, that's a parallax-style effect too. They're obviously sprites, of course.