Author Topic: (9/26/2015 - 10/2/2015) Game of the Week: R-Type  (Read 1273 times)

crazydean

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Re: (9/26/2015 - 10/2/2015) Game of the Week: R-Type
« Reply #15 on: September 30, 2015, 12:45:26 PM »
I figured out the third level, but the boss strategy evades me. I just can't get a hit on him.
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GohanX

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Re: (9/26/2015 - 10/2/2015) Game of the Week: R-Type
« Reply #16 on: September 30, 2015, 03:15:57 PM »
Get the blue laser at end if the stage put it on the back of the ship. Keep to the upper right of that screen and shoot the crap that the boss shoots you with. Eventually you can move to the left and nail the weak point with a charged shot or the rapid fire pea shooter.

crazydean

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Re: (9/26/2015 - 10/2/2015) Game of the Week: R-Type
« Reply #17 on: October 02, 2015, 03:32:44 PM »
Get the blue laser at end if the stage put it on the back of the ship. Keep to the upper right of that screen and shoot the crap that the boss shoots you with. Eventually you can move to the left and nail the weak point with a charged shot or the rapid fire pea shooter.

Thanks for the advice. I keep forgetting that you can shoot from the rear.

Anyway, as the week comes to an end, I managed to get to the level 5 boss. He's pretty tough, what with all those balls flying around.
Arkhan: Im not butthurt by your enjoyment.  Im buttglad.

Black Tiger

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Re: (9/26/2015 - 10/2/2015) Game of the Week: R-Type
« Reply #18 on: October 02, 2015, 03:50:00 PM »
Game Boy and, according to Wikipedia, C64, Atari ST, Amiga, Amstrad CPC, MSX, Famicom (pirate, I think), PC-88, Spectrum, and X68000, too.

Some of us don't know the meaning of console: a "cabinet (as for a radio or television set) designed to rest directly on the floor" which eventually was specialized to mean a home gaming system", quite distinct from handhelds and home computers.

Sure, R-Type got official ports on handhelds such as the GB and GBC, and home computers: MSX, Atari ST, X68000, etc...

The Famicom game you mentioned was a pirate clone named "Magic Dragon": 

If you're going to include clones like these then, oh boy, open the floodgates to a thousand of them on home computers!

Anyway, yes, the PCE can have a screen width of anything from 8 pixels wide to around 565 pixels (limited by screen display), in increments of 8 pixels.

Thanks a lot for answering this. Is there a reason why most PCE games only use one of three horizontal resolutions? Were they just some presets from dev kits or something?

Can the vertical resolution be adjusted to anything besides 224 or 240?

That last Sonic Genesis port used what Magic Engine spat out as 336 pixels wide instead of 320. Do you need to know some specific code which isn't commonly known in order to get the PCE to do a non-typical resolution?
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A Black Falcon

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Re: (9/26/2015 - 10/2/2015) Game of the Week: R-Type
« Reply #19 on: October 05, 2015, 04:47:31 PM »
On the note of R-Type, does the Turbo CD version really have infinite continues?  That would be a huge help, if true, compared to the cart... I love R-Type, but it's an extremely punishing game.  I've beaten R-Type DX for the GBC, since it lets you save, but on TG16 the best I've done is getting to level six, I believe it was...
« Last Edit: October 05, 2015, 06:43:52 PM by A Black Falcon »

Gentlegamer

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Re: (9/26/2015 - 10/2/2015) Game of the Week: R-Type
« Reply #20 on: October 05, 2015, 06:27:24 PM »
My New Year's Resolution was to beat the first stage of R-Type.

Still working on it.

Punch

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Re: (9/26/2015 - 10/2/2015) Game of the Week: R-Type
« Reply #21 on: October 05, 2015, 07:07:29 PM »
Game Boy and, according to Wikipedia, C64, Atari ST, Amiga, Amstrad CPC, MSX, Famicom (pirate, I think), PC-88, Spectrum, and X68000, too.

Some of us don't know the meaning of console: a "cabinet (as for a radio or television set) designed to rest directly on the floor" which eventually was specialized to mean a home gaming system", quite distinct from handhelds and home computers.

Sure, R-Type got official ports on handhelds such as the GB and GBC, and home computers: MSX, Atari ST, X68000, etc...

The Famicom game you mentioned was a pirate clone named "Magic Dragon": 

If you're going to include clones like these then, oh boy, open the floodgates to a thousand of them on home computers!

Anyway, yes, the PCE can have a screen width of anything from 8 pixels wide to around 565 pixels (limited by screen display), in increments of 8 pixels.



There's a hack for making magic dragon like R-Type but I don't know if it is true because I never saw a rom of it. 2:36
Pretty good for the NES if true!

fsa

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Re: (9/26/2015 - 10/2/2015) Game of the Week: R-Type
« Reply #22 on: October 06, 2015, 02:17:24 AM »
My New Year's Resolution was to beat the first stage of R-Type.

Still working on it.
This made me laugh. It's all about memorizing and a little bit of skill (lol).
Looking for TG16 games I don't have already.

jordan_hillman

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Re: (9/26/2015 - 10/2/2015) Game of the Week: R-Type
« Reply #23 on: October 06, 2015, 09:05:02 AM »
Never being able to beat R-Type is always going to irk me.

I was, sadly, never able to make it passed the 6th level  ](*,)

« Last Edit: October 07, 2015, 09:22:42 AM by jordan_hillman »
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esteban

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Re: (9/26/2015 - 10/2/2015) Game of the Week: R-Type
« Reply #24 on: October 06, 2015, 11:50:28 AM »

My New Year's Resolution was to beat the first stage of R-Type.

Still working on it.
This made me laugh. It's all about memorizing and a little bit of skill (lol).

I was laughing, too.

Gentle gamer, you gotta beat the first level.

The iconic first boss—you can't go to the grave without at least beating him!

:)

I'm serious.

Practice some more.
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Gredler

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Re: (9/26/2015 - 10/2/2015) Game of the Week: R-Type
« Reply #25 on: October 06, 2015, 12:29:10 PM »

My New Year's Resolution was to beat the first stage of R-Type.

Still working on it.
This made me laugh. It's all about memorizing and a little bit of skill (lol).

I was laughing, too.

Gentle gamer, you gotta beat the first level.

The iconic first boss—you can't go to the grave without at least beating him!

:)

I'm serious.

Practice some more.

I didn't post as I wasn't able to get as far in this version as I've been able to in others due to the limited continues, but I agree that first boss is super easy, the game only gets gnarlier after that :P

I really dig the music and the nice animation, the flicker of course is a bit intrusive, but otherwise the game runs well. I really am curious if the CD version allows you to continue more than 3 times.

crazydean

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Re: (9/26/2015 - 10/2/2015) Game of the Week: R-Type
« Reply #26 on: October 06, 2015, 01:35:09 PM »
The CD version really does allow for unlimited continues. There is no value for the number of continues, the text isn't there. The CD version also has a difficulty setting at the menu which can be accessed by pressing select.
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fsa

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Re: (9/26/2015 - 10/2/2015) Game of the Week: R-Type
« Reply #27 on: October 06, 2015, 04:20:55 PM »
Here is an article talking a little about R-Type etc.

http://www.users.globalnet.co.uk/~bevhome/risforrtype.htm
« Last Edit: October 06, 2015, 04:24:53 PM by fsa »
Looking for TG16 games I don't have already.

grolt

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Re: (9/26/2015 - 10/2/2015) Game of the Week: R-Type
« Reply #28 on: October 07, 2015, 07:39:35 AM »
Finally got some time to play this in earnest.  I've played the first couple levels many times on the Master System over the years and did likewise with the TG-16 port when I got it earlier this year.  I'd always thought the graphics, music and control were above average, but nothing really ever pulled me in, and the difficulty can initially be very crippling.  Looking to give the game its due for this GOTW, I sat down to progress further - and got decimated.  You can be doing everything right, and then some small random bullet nicks you and you're back to the next checkpoint.  What I've come to respect about R-Type, though, is that the more you play it the further you progress.  It's not just about quick reflexes and being a gaming savant, it's more about learning the layout of the level and developing a strategy.  As I played through it, I could get to the 5th level without dying once, and I'm pretty terrible at shooters.  At this point I've managed to get midway through the 6th level but have yet to figure out the right place to be midway through where all those yellow crates just come shooting out in every direction.  Still, I really respect the game design here - it's an incredibly difficult game, but with practice you can own it.  Thanks guys for getting me to obey this game and bow to its addictive splendor.
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lukester

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Re: (9/26/2015 - 10/2/2015) Game of the Week: R-Type
« Reply #29 on: October 07, 2015, 07:56:18 AM »
"I'm pretty terrible at shooters"-Grolt.

"I can get to stage 5 without dying once."

Seriously? I can't even get past stage 4. Nor beat Monster Lair. Don't sell yourself short.