Firstly:
f*ck that Simon guy. For starts, the sprites he drew sucked.
Secondly, he didn't seem to give a shit about the series, or the project (as proven in the video).
He just wanted money, and his lackluster bullshit kind of indicated that. For someone who's apparently a seasoned veteran, and master talent, why the f*ck is he apparently so hard up that he needs to hit up a kickstarter he doesn't care about to get money? lol. seems legit.
It also takes a giant dose of moron to sit there in a chair and talk shit about fans of a series for wanting their right handed characters to be right handed in the game.
Dude in Rolling Thunder is right handed. Worked fine. Samus is right handed. Worked fine. Learn how to draw better, maybe?
Anyway:
We've not done much, and the project itself has not done a great deal either outside of what you can see on their KS, as the person in charge was hospitalized with fairly serious health issues, and is/was still recovering and sorting things out.
...Including dealing with the backlash of all of the KS people, who as usual, misunderstand the potential risks of crowdfunding, and shit the bed almost immediately when they aren't getting their toys immediately.
Also, while it's easy to sit back and poke fun and name call someone while talking about whatever glory days or deliverable some other dickfaced party produced, I'd prefer to wait it out until I see ACTUAL signs of shit-showing, as opposed to "hey sorry, I almost died".
Keep in mind, too: The Asstastical Watermelon Factory is involved, so some blame for any project mishaps should also fall on their stupid asses.
Anyway, I also don't see why it was even necessary to bump this thread, other than to be an ass (you yourself claim you apparently enjoy doing this because you think it accomplishes something.), and to remind people that you used to work with these people at one point in time so you can take a walk down memory lane.
You clearly already saw the latest/greatest updates, and you probably didn't even back the project anyways.
If you want a real update on the PCE one, though, I'll say what I already said, as nothing has really changed and people have shit memories:
[ul][li]It won't be like what is shown for the other versions. It's apparently become Contra: CosmoDodge City. I'm not a fan of that. I also want the PCE one to be in line with a PC Engine style game, instead of trying to be something else. [/li][li]The art will all need redone. Sizes and color depth are not PCE standard. This is similar to why I keep telling people I am not porting Inferno to PCE. [/li][li]Most, if not all of the parallax won't really be a thing. The tile layouts were not done with PCE in mind. Going with high detail, non parallax backdrops seems like a better idea than over simplifying shit so there can be some campy parallax effect on some levels. If it's possible to revamp stuff for decent line scroll parallax, it might become a thing. I doubt it. Plenty of top-end PCE games don't use parallax, so, :-"[/li][li]Those first persony scenes will probably be nixed. They seemed dopey anyways.[/li][li]We've not been given any assets to work with yet, and any sort of payment for what we do has also not really been mentioned or finalized. The one doc we were given is pretty out of date based off of how stuff has changed.
[/li][/ul]Unfortunately, the PCE was not the main source of money or backers. It's not a top priority version, despite the fact it will likely involve the most effort.
So, everyone might as well just forget about it until I say otherwise. You'll know if I've started working on it, because I will tell you.
PS: It's Saber Rider. Not Sabre Rider. Your English doesn't apply to show/game titles. You're always so pedantic about shit, I expect you to not do things like this.