Isn't it a bit odd they don't have a ton of gameplay footage available for a game that is to be released in less than 13 months?
I still think this (above) should have been a red flag from the beginning. I can't believe this got funded despite apparently not having the license and very little development prior to asking for all the money
It certainly wasn't a great sign, but not as bad (IMHO) as the seeing the previous crowdfunding campaign with nothing to show for it.
The PCE version seems to be the least backed/funded.
So... that kind of sucks.
From their KickStart updates ...
Amount of supporters per platform:
1. Sega Dreamcast: 415
2. PC/Steam: 297
3. Nintendo 3DS: 196
4. NEC PC Engine: 170
The most money was spent for:
1. Dreamcast
2. Steam/PC Win/Mac/Linux
3. PC Engine
4. Nintendo 3DS
So the PCE actually pulled in more funding than their original target platform!
But "yes", it has the fewest actual buyers, although as they also note, there are still new people asking to buy the PCE version but they don't seem to have figured out how to add them into the KickStarter/Funding.
But this is what is concerning ...
Because the Dreamcast version was doing so well during our campaign, we made several changes on our original plan in order to support it from day one. The original plan was to first develop the 3DS and PC/Steam version and after that the DC and PC Engine version.
The engine we have started the project with was only meant for Nintendo 3DS and the PC version was supposed to be made with Unity. Sega Dreamcast would have required a third standalone version and this was just not effective!
In order to support the Sega Dreamcast from day one the engine and several parts of the Development Team were changed.
We are working now with a completely new engine called “Dreamer” which is developed by our partners 2Dream. Dreamer offers us many great possibilities, is very flexible, powerful and supports already a lot of different platforms. For now, we licensed support for Sega Dreamcast, PC Win, Mac, Linux and 3DS in order to fulfil our Kickstarter goals. This should be great news for the Sega Dreamcast community. There is no longer waiting time anymore for the DC version.
So now the development plan and the actual team itself has changed from what the KickStarter supporters signed up for.
And they're licensing (i.e. paying for) this new game engine, from a brand new company, that's never shipped any finished products with it.
http://retrosumus.com/2016/04/xenocider-team-members-kickstarter-dreamer-engine/http://2dream.co/#tabs-2