Author Topic: Saber Rider and the Star Sheriffs  (Read 13569 times)

Bonknuts

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Re: Saber Rider and the Star Sheriffs
« Reply #150 on: January 27, 2017, 11:03:08 AM »
stuff

 Doesn't change the fact that it's a hand-me down PCE "port" (version, whatever you want to call it). If you don't want to see it like that, cool. And if you're gonna do it justice and make it badass, totally cool (seriously). I mean, I'm allowed to have an opinion and I'm expressing it (to this thread, so it's relevant). I don't care if you think it's elitism or not, but know that it wasn't directed towards you - just the project in general. So yeah, I'm not a fan of the series or whatever this show is, but I'm interested in stuff for the PCE (regardless of the source). I think that's how most home-brew communities work.. or feel.. whatever. But as-is, I just expressed my opinion on it. Take or leave it; it's cool. I'm not involved in the rest of this drama.

elmer

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Re: Saber Rider and the Star Sheriffs
« Reply #151 on: January 27, 2017, 02:06:14 PM »
I think a person who knows himself well enough & is disciplined enough to finish something through just for the money (ie: he couldn't care less about the character) is an asset when well-directed on a project.

Well, I'd say that that sentence defines 90+% of professional Game Developement.

When you work at it for a living, you do what the Boss tells you to do, whether you have a "passion" for the project, or not.

That's one of the reasons that people burn-out and leave the big studios and either go-indie, or just change careers.

Was Simon Butler actually getting the job done, and what kind of job was Chris Strauß doing in the directing and management of the project?

These are the questions that I had/have.


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Basically he does lots of armchair analysis of seemingly why projects go south, and the common denominator often tends to be dreamers who don't know their limitations, but yet somehow are lucky/cunning enough to get people to pay to follow that dream.

Yeah, I appreciated StopDrop&Retro's videos during the whole RetroVGS debacle.


I do wonder if you're not working on it until they're done because you as well lack faith in the project as a whole, as if the game is 100% a rebuild and different original, I am missing what is preventing the PCE project from getting underway.

Ouch! That's another "inconvenient" question.  :wink:

elmer

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Re: Saber Rider and the Star Sheriffs
« Reply #152 on: January 27, 2017, 02:26:32 PM »
Besides, Ocean put out a lot of horse shit back in the day, so you should stop acting like this guy is some saint/powerhouse, especially since you've done so while ignorantly talking a little shit about the person doing SRATSS, without realizing what all is going on.

Ocean put out one heck of a lot of crap ... and also some good stuff that is very fondly remembered, for whatever crazy reason.

There were some teams that did good work, and others that weren't so good.

There were no saints or powerhouses, and some people needed more managing than others.

It was a job, and sometimes people had to rush in right at the end of a project and work 24hr shifts to cobble-together something as fast as possible because the original developers totally flaked-out.

That's given me a lasting disrespect for those that "talk-the-talk" but can't "walk-the-walk".


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That doesn't seem very professional.

Actually ... getting stuff done on time, to the best quality that was achievable within the resources/timescale, and then poking fun at those people/teams that couldn't do so ... is pretty-much a definition of what it was like to be a "professional" back then.

Well, a strong liver helped, too.  :wink:

Sorry if that doesn't match your expectations, in the modern "everyone-gets-a-prize" culture.


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By the way: how's your PCFX game coming along?

Well, since you asked, (and see, I can actually answer without taking offense at your attempt at a dig) ...

The compiler toolchain is fully working, and actually supports C++ now.
The current work on Huzak will directly transfer over to the PC-FX where we don't currently have any driver at all for music & sound effects.

But apart from that, I haven't had the time to get back to the work on updating liberis, or started on the game itself.

Then again, neither have I asked for people's money up-front to do any of this work. nor have I promised to do it on a specific timeline.


I am currently leaning towards the side of Mr. Oceanman got a little too pompous and forgot he's sort of a washout now.

He's currently seeming like the VIC-II palette of the retro art world.   Replaced by better talent, but still being a dick anyways.

He's a 2D sprite artist of reasonable-but-not-stunning quality in a 3D art world.

His skills just aren't in high-demand anymore, and his "attitude" has never served him well in the workplace.

So what?

That's not the question (at least to me).

What I want to know is, whether the job was/is getting done, and how well.




I mean, for f*cks sake.  There's right handedness, and it looks *great*.

As shown in that picture, just change the character's movement direction to right-to-left instead of left-to-right and suddenly you get to see the chest of a right-handed character.

You want the artist to draw both directions anyway unless you're going to go-cheap and sprite-flip (which there's no reason to do anymore).

I figured that out 20-seconds after hearing it come up in Simon's video.

He's an amusing bastidge, but sometimes he needs someone strong-willed enough to argue with him.

That requires both people-skills and management capability from the "lead" on the team.


Sombody made me aware that there are some posts about Simon Butler and his involvement with Saber Rider here. I saw this youtube video the first time today. Well yeah what should I say. XD
The video clearly shows why I kicked him very early from the team!

Thanks for coming here and participating in the conversation!

Information is always good, especially after this thread was quiet for so long.


I wonder from where you get your informtion?
You propably missed the important ones.

I got my information solely from your KickStarter Updates, the KickStarter Comments posted by you and others, and your website ... i.e. all the publicly-available information, whether it is true or not.

Which is why it seemed to make sense to ask a question.


What ever he claims to know about the project or saying about the project is bullshit.
He knows nothing!

I can certainly believe that he's in-the-wrong here ... but that seems to be a very far-reaching claim to make about the lead artist on your KickStarter.


I took the time and listen to all his podcasts from 2016 - what an a$$hole. I wish I had checked him out much earlier because with all the infos I got I would NEVER ever hired him in the first place.

Ahhh ... but you didn't, and you did hire him.

And then you put his name and work-history, together with that of the programmer that you also fired, both right beneath your name on the KickStarter, presumably in order to help convince backers that you had a solid team in place that could see the project through to completion.

Then you say on the project's website that ...

Quote from: Chris Strauß
I had to let go the programmer already shortly after the Kickstarter finished because of massive problems happened before, during and after the Kickstarter. I was even forced to spend money to hire a lawyer in order to stop him spreading lies.

BEFORE??? Really???  :shock:

You've already had one round of crowdfunding for this project spend all of its money with no results, and then you fire the two marquee people on your team a few months into the project after you've received another $85,000+.

I hope that you can see why there might be some questions.

It may well be that you are in the right, and that they were in the wrong.

But asking some questions, doesn't seem unwarranted.


That said he was the second choice anyway. I always wanted to work with Henk Nieborg on the project but Henk was ill back then and not able to work on Saber Rider. That has changed. Henk is on the team and he is doing a awesome job!

The new art that you're showing now that Henk is doing is looking great!  :D

I'm glad that you're now working with someone that you can respect, and who is getting the job done.


In the end all his material had to be put in trash because nobody wanted to finish his shit. The new sprite artist did the same job in just 4 weeks!

That's great, too.

Now that you're back on-track, with a few weeks-worth of sprites and a few screens worth of backgrounds, some 14-months after starting development, I look forward to staying in touch with the project's future progress.


And seriously what good stuff has Simon done? 5 years Ocean Software and most Games from that company was utter crap. Look at his linkedin account. He never lasted more than a year in most companies. Mostly the kicked him out. He told me himself that a lot of stuff didn't worked out because of is attitude.

And yet, once again, you chose to hire him, and seemed to believe that the quality of the games that he personally worked on (not those of the company as a whole), was good enough for your project.

Caveat Emptor.


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Good for you if the cooperation between you and Simon worked out.
It didn't for me. And yeah if you ask him, then ask him also how much f*cking money he got blown in his ass. The material I got was like "yeah I dont care I just need money" No, Thank you!

Haha ... I worked with him in the company, not on a project. I know both his capabilities, and his volatility.  :lol:

Now that I've seen that video with him, I don't think that I need to contact him.

I've heard the tale from both sides, now, and that's all that I wanted.


I uploaded a video today showing the game on Dreamcast displayed on a real CRT.
You can watch it here:

Thanks!


Elmer's not very invested in the project, as he's not backed it (afaik) nor does he have any real interest in it as an IP other than trying to poke fun at it's lack of progress.

Nope, I didn't back it. I have zero interest in the TV show, or in the licensed-product that was being sold.

What I do have an interest in, is the continued erosion of trust in KickStarter as a platform that people who-actually-have-a-clue can go to in order to get their projects realized.


If you and Fire-WSP want less complaints about it being late, it's up to you to provide meaningful updates and a revised schedule.  It's pretty clear he doesn't really know what he's doing, plus he's already got one failed project under his belt, so it's not surprising that peeps are worried about the lack of progress.

Necro nailed it. This is project management 101. You have to manage schedule, and you have to keep customers informed so their expectations are realistic and properly set.

Both of these.

This isn't a PCEngineFX homebrew project that's been pre-sold to a few dozen friends to pay for the CD mastering.

It's a project that's been KickStarted for $96,591 and has legal obligations to the licensor, if nobody else.

Some people apparently need to grow the f*ck up.  #-o

Finally ...


Elmer, lol, wtf do programmer egos have to do with hosting a zip file of PDFs?

I think that you've managed to do a very good job here of showing which of us has a "delicate ego".  :wink:
« Last Edit: January 27, 2017, 02:53:47 PM by elmer »

ccovell

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Re: Saber Rider and the Star Sheriffs
« Reply #153 on: January 27, 2017, 03:34:24 PM »

nodtveidt

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Re: Saber Rider and the Star Sheriffs
« Reply #154 on: January 27, 2017, 03:48:01 PM »
^^^ win. :lol:

Gredler

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Re: Saber Rider and the Star Sheriffs
« Reply #155 on: January 27, 2017, 04:02:54 PM »
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Actually ... getting stuff done on time, to the best quality that was achievable within the resources/timescale, and then poking fun at those people/teams that couldn't do so ... is pretty-much a definition of what it was like to be a "professional" back then.

Well, a strong liver helped, too. 


I would say that is as true now as ever, as far as I know. Save for maybe Blizzard, Valve, and a hand few others, if you're at a studio you are under constant pressure to deliver acceptible work under what people are often surprised by timelines. Good management helps a lot, I love my producers and current job because of our ability to communicate and schedule together.

I am blessed to be entering my 9th consecutive year making a living by making video game art.

I am not an amazing artist, nor am I a technical wizard, but I have somehow seen more intelligent and more talented people get let go time and time again. It always comes down to one simple fact, this is a results driven gig. If you are not producing usable assets on schedule you will not be hired for long. This is as much true by over-promising and under-delivering; I see it all the time, and we have a fun running joke around the office, EOD! "I'll have this for you by the end of the day! EOD!"... Realistically estimating time to complete tasks is as important as your ability to execute them.

I look up to this Simon guy, and Elmer, as people who have worked a career they loved. Like any job it has its hard times, but every morning as I commute 45 minutes to work my brain is filled with excitement and ideas for what I am going to do once I get to the office - and I know how lucky I am to do that. Knowing people like Simon and Elmer have done that as long or longer than I've been alive makes me hopeful that I will be able to continue doing this the rest of my life. Fingers crossed.


As for the liver comment... yes this is 100% true.

NightWolve

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Re: Saber Rider and the Star Sheriffs
« Reply #156 on: January 27, 2017, 04:48:29 PM »
Hey, uh, elmer, thanks for being a power poster! ;) I think you're beating me in terms of long article-length power posts and in quantity!

I catch shit from the 1-2 sentence chatroom style posters, one of them had followed me from here to NeoGeo to cry at my "long" posts (think it was lukester's account there), so the more, the merrier! Takes the heat off me when I don't stand out as much, so thanks man! :)

Arkhan

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Re: Saber Rider and the Star Sheriffs
« Reply #157 on: January 27, 2017, 05:07:49 PM »
1.  I'm definitely not a Saber Rider enthusiast.  I'm only here to OBEY.  :mrgreen:

2.  The PCE game might be a entirely different game now, but that's not how it was billed in the KS campaign.  I'm sure it'll still be fun and all, but why does it need to be something so different?

3.  I don't see why it's nonsense to port a "16-bit game" to a 16-bit system.  Stuff has to be down graded to fit the lesser specs, sure, but how's that different from what was done to port arcade games to consoles done back in the day?
It wasn't billed as an identical game in the KS.  It was just mentioned as a "PC Engine version".   I personally thought it was sort of implied the PCE one would be different.  Not radically different, just different.

The reason it will likely be something different is more so it's in line with the PC Engine library and the expectations people may have there.   I keep joking that I'll just release China Warrior with space suits.   But really, I'd just rather make sure the game that we do feels like it belongs on the PCE.

This sort of thing isn't really out of the realm of normal anyways.  Look at games like Pirates of Dark Water.   SNES and Genesis had different games.  They were both good.

Also, when I say it's "nonsense", I mean its not really porting, and the whole thing is going to be nonsense to sort out at first, lol. 

It's a bit semantic-y but like, the whole thing's going to be redone from scratch.  There's no code porting going on.  This was a thing BITD also in some situations.  You just get assets and have to eyeball a recreation to the best of the hardware's ability.

and, yeah... it's a "16 bit" game, but is being done on such modern hardware that it isn't *quite* the same, since a lot of restrictions no longer exist, so you end up with something that's like an extreme form of going from arcade to console, and in this case there will definitely be no reusable code, and alot of the visual stuff unfortunately isn't a thing on PCE unless you want to do some severe dicking around.   

I would rather not have the gameplay suffer for the sake of recreating all of the visuals.  Gameplay comes before eye candy.

Certain gameplay elements, at the time, (pokey touch screen first person stuff) just seemed out of the question on PCE because moving a crosshair around with a D-Pad is pretty shitty.  Coming up with a PCE alternative to stuff like that seems fair. 


I do wonder if you're not working on it until they're done because you as well lack faith in the project as a whole, as if the game is 100% a rebuild and different original, I am missing what is preventing the PCE project from getting underway.

I'm finishing Inferno for MSX2.  That takes precedence.

When talks of this came up, I told them I would not start on anything until:

1) Inferno is done
2) Everythings sorted and we know what we will be doing.

I don't like working on 900 things at once.  Inferno is not done, and point 2 is still being hashed out.  I rarely start more than one thing at a time.  It bugs me to have too many things going simultaneously.

I've prototyped and experimented with a few things, thought about some others, and at least have some plans drafted out.  But, finishing Inferno is thing-to-do-first. 

I also want to wait for more assets to bounce in and be finalized, so we don't start planning for one thing, and then go "ah f*ck" when the art direction/tiles/etc. change to where an idea no longer works. 

Going backwards to lesser hardware with only one BG plane involves a bit of planning.


I'll point out too:  We were brought on near the end of the KS.  We're essentially hired/liscened out help once things get moving.  So, as excited as I am to work on something like this once it gets moving, Aetherbyte did not have much of a hand in the planning or the KS.   We were approached and asked and said sure, that seems like it will be fun.

Also, the PCE version almost didn't make it.  Things changed, and then IIRC, Watermelon ponied up more money.   Otherwise, there wasn't going to even be one for PCE!

(I think it was a stretch goal, but then got stuck into a normal role)



That's given me a lasting disrespect for those that "talk-the-talk" but can't "walk-the-walk".
You mean like your old pal Simon that you built up a bit and talked about like some comical, great character while stepping on others, out of ignorance?  Seems like he tripped while walking the walk. 

So what is it.  do you respect the guy, or what?  He doesn't seem to fit your criteria for respect, yet your tales and excitement about him say otherwise.


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Actually ... getting stuff done on time, to the best quality that was achievable within the resources/timescale, and then poking fun at those people/teams that couldn't do so ... is pretty-much a definition of what it was like to be a "professional" back then.

Well, a strong liver helped, too.  :wink:

Sorry if that doesn't match your expectations, in the modern "everyone-gets-a-prize" culture.
By your own definition, this person is/was not operating as a professional, outside of the acting like a douchebag part, since they delivered garbage while squandering pay. 

Also, I don't know where/how an "everyone gets a prize" ageism statement is even relevant here.  Hint: It isn't.  That's just more of you doing you. 

I work around professionals all day, most of whom are older than me.  It's a multi billion dollar, global company.   It's got nothing to do with "everyone gets a prize" and everything to do with "not being a tool".   You can get away with being a chucklef*ck in a small company when you're on some smaller team.    That shit doesn't fly in large ass companies.   You get shown the door pretty quickly.


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(and see, I can actually answer without taking offense at your attempt at a dig) ...
Good for you.  I wonder how much of that is because you 1) like talking about yourself/your tales and 2) it allows you to reply in this manner.

Also, you severely misunderstand what caused me to lash out.  You didn't actually take a dig at me.  Nothing you said offended *me* directly.  Your attitude and statements about Simon in comparison to other things is what set me off.  None of that really has much to do with me.

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He's a 2D sprite artist of reasonable-but-not-stunning quality in a 3D art world.

What I want to know is, whether the job was/is getting done, and how well.
Your sure seemed to enjoy reminiscing about your old buddy while shitting all over someone you don't know, regarding a project you don't care about.

Now, your tune seems to have changed slightly since it turns out Simon is indeed a knob.

And, as we've discovered: He was doing a shit job, while hoovering money. So, good ol' Simon contributed to problems with the project.   

Lesson learned: Some legends are real f*ckholes.

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You want the artist to draw both directions anyway unless you're going to go-cheap and sprite-flip (which there's no reason to do anymore).

I figured that out 20-seconds after hearing it come up in Simon's video.

He's an amusing bastidge, but sometimes he needs someone strong-willed enough to argue with him.

That requires both people-skills and management capability from the "lead" on the team.
Yeah, what does that say if you and I, both non-artists, can see how stupid the artist is being?

It sounds like things were managed decently from the management side, and sounds more like Simon's just a stubborn, clueless dick who draws awkward looking sprites in the first place.   

As noted, there's a reason why he got shit canned.   He copped an attitude, sucked up money, and sucked at his job.

I think the overall lesson here is, maybe you should figure out who/what the f*ck it is you're talking about before you kick into your rocking-chair-on-the-porch glory days nonsense especially when you're going to dump all over one side, and sort of sample the taste of your foot in the process.

You have this fantastic tendency to do that crap, and then hop around like a mad scientist, all giddy that you've got someone like me riled up in the process.  It's funny when you're making fun of MML or something, but less funny when you're dumping on actual people who have reasonable excuses for things going on with a project.


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Nope, I didn't back it. I have zero interest in the TV show, or in the licensed-product that was being sold.

What I do have an interest in, is the continued erosion of trust in KickStarter as a platform that people who-actually-have-a-clue can go to in order to get their projects realized.
So you're not so much excited to watch the thing unfold from the standpoint of wanting the end product.  You just want to watch it unfold from a KS observational standpoint.   Got it.  Does that mean your excitement and "looking forward to it" remarks towards the project owner are sort of just BS?

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Some people apparently need to grow the f*ck up.  #-o
Yourself included?

The project isn't doing bad.  It's actually doing fine, especially compared to how other KSs have gone.

Mighty No. 9 still hasn't given me the shit I PAID for, and hasn't replied either, despite 10 inquiries from me over the past year. 

So, I paid money for a game that is done now, and I've not gotten what I paid for.  That's the kind of shit you should be pissing and moaning about, not a smaller scale licensed project that is producing WIPs, getting Steam Greenlighted, and seems to be on the up and up despite some recent suckage in the real life department.


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I think that you've managed to do a very good job here of showing which of us has a "delicate ego".  :wink:

Honestly, this really has nothing to do with a delicate ego.  I am not a competitive person.  I just don't really respond well to people doing sort of idiotic and/or douchey things like throwing people under the bus with little reasoning. 

I don't care if people ask questions about this thing, or complain about it.  I really don't.  Ask away, as people have.

I actually talked about it on video, posted here in response to your inquiry, and have talked about it in chats and other places when people ask ask me either in private or in groups or whatever.   It's fine since the questions are usually like, thoughtful?

My problem is that you do this thing where you talk about yourself (lol, the irony with this whole ego bit), and then use it/your anecdotes to shit all over people and talk shit as it seems convenient for the situation.   It's lame.   

Besides, this has nothing to do with *my* ego, because as I said before: the thing that pissed me off was you shitting all over someone else while talking about a dickhead and patting yourself on the back, in an environment where I'm not so sure you realized the person was going to see and reply.

I don't really sit back and keep quiet when people do shit like that, because it's bogus.

Again, you didn't take a dig at me.  You didn't make fun of my work or abilities.  You used a little bias to talk about Simon as the OK party while throwing someone else under the bus.  Maybe your actual tone and intent was not what I read.  Just like maybe you're reading my tone different than I intend.  f*ck if I know.   None of this really changes the uncool nature of throwing people under the bus with little to go off of. 

looking back at the thread, I think the biggest takeaway is that ballsack with eyes comment I made.   That's still cracking me up.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Arkhan

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Re: Saber Rider and the Star Sheriffs
« Reply #158 on: January 27, 2017, 05:09:44 PM »
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Gredler

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Re: Saber Rider and the Star Sheriffs
« Reply #159 on: January 27, 2017, 05:29:53 PM »
Danm, long post, but I have to say it does give insight to your response to elmers inquiry.

I keep forgetting about inferno, because my radar stops short before the MSX, because that shit sucks! The grafx are far from turbo on that thing, moar engines in this PC please! ;)

esteban

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Re: Saber Rider and the Star Sheriffs
« Reply #160 on: January 27, 2017, 08:06:12 PM »
Oh, the drama.

  |    | 

Arkhan

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Re: Saber Rider and the Star Sheriffs
« Reply #161 on: January 27, 2017, 08:19:32 PM »
Danm, long post, but I have to say it does give insight to your response to elmers inquiry.

I keep forgetting about inferno, because my radar stops short before the MSX, because that shit sucks! The grafx are far from turbo on that thing, moar engines in this PC please! ;)

Yeah, I mean, we're not all just here to spew out PCE games for people, lol.   The fact that money is involved DOES change things to a point, though.

I definitely refuse to start a ton of things until the current-thing is sorted out, though.   That is just how I operate, because context switching is inefficient.   Especially when going from PCE to MSX and back and forth.   Switching from z80 to 6502 is uncomfortable.

I get Tom's point about being like "oh the PCE is an afterthought, that sucks" since he's PCE centric.   It's just what it is. 

If you're not really interested in Saber Rider, the fact that it's even coming to PCE at all probably isn't THAT exciting anyways.

Kind of like how people get excited for things like Insanity or Atlantean and ultimately never actually buy or play the games since they are like "oh, I'm not into that shit."


I am OK with it coming to old machines, especially since it's not hitting all of them a'la Frogs and Flies or whatever.   It's hitting a select few.  The project creator chose PCE specifically because he likes it.  Otherwise, Megadrive would've been the obvious choice since that scene has tons of spastic people paying for stuff.

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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blueraven

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Re: Saber Rider and the Star Sheriffs
« Reply #162 on: January 27, 2017, 11:22:23 PM »
I totally disagree with Zippy the Pinhead in the youtube video who started programming the year I was born that Saber Riders is a piece of shit. Those screenshots are f*cking badass. I watched his god-awful interview and I would have fired his ass if I were the assistant manager of an auto parts store. I don't know who he is or what he programmed, or why its important. I don't care what cred he had what legendary l33t status he has in the world of Cobal, Punch-Card computing, or Babbage's Dream Come True. I don't care if he has a corvette and I haven't seen his art, been influenced by his work, or even know the f*cking relevance of who he is, but if it's anything like his attitude, then you can garun-f*cking-tee that I would hire 3 programmers out of community college to wipe their ass with his CV and do the design if he didn't communicate with me in 4 months.

I know PC Engine time operates in an alternate time-universe where all of the programmers give their blood sweat and tears to their projects, consume mostly popcorn and top ramen, sacrifice time with their families, develop massive neurosis, and live off of redbull and the souls of baby squirrels.

...but for those of you who are now going to tell me that Zippy did a gofundme to cover medical expenses, and I'm a dick because of his health, well I'm not a cruel, evil bastard, so I will wish him well in his recovery. Being sick really f*cking sucks. That should be forgiven. I know this firsthand.

so f*ck YEAH SABER RIDER

[Thu 10:04] <Tatsujin> hasd a pasrtty asnd a after pasrty ASDFTERTHE PARTY
[Fri 22:47] <Tatsujin> CLOSE FIGHTING STREET; CLOSE FORU; CLOSE INTERNETZ; CLOSE WORLD; CLOSE UNIVERSUM
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Arkhan [05:15pm]: ill brbl im going to go make another free game noone plays lolol

johnnykonami

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Re: Saber Rider and the Star Sheriffs
« Reply #163 on: January 28, 2017, 04:38:52 AM »
It's funny, I really had no idea who Simon Butler was but I thought I recognized the name - and apologies if it's been mentioned since I didn't read the whole thread - but I just listened to one of the latest Retro Asylum podcasts where they interview him.  My opinion of Ocean wasn't a high one when I was a kid (from the USA), so that's really my only connection to all of this.  I will say that he threw a lot of shade out there about his former co-workers/employers, which seems like a bad route to go.  Interesting to see him pop up here as well.

Arkhan

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Re: Saber Rider and the Star Sheriffs
« Reply #164 on: January 28, 2017, 06:00:33 AM »
It's funny, I really had no idea who Simon Butler was but I thought I recognized the name - and apologies if it's been mentioned since I didn't read the whole thread - but I just listened to one of the latest Retro Asylum podcasts where they interview him.  My opinion of Ocean wasn't a high one when I was a kid (from the USA), so that's really my only connection to all of this.  I will say that he threw a lot of shade out there about his former co-workers/employers, which seems like a bad route to go.  Interesting to see him pop up here as well.

It turns out he's just some stupid cunt that doesn't doodle very well.    Move along.  Nothing to see here.

This project is going ok compared to some other Kickstarters/FundMe/PreorderFirst(TM) projects, so it's whatever.

The PCE version will probably be the special, cool version that people want the most.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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