Author Topic: Patching CD games?  (Read 1424 times)

MNKyDeth

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Patching CD games?
« on: October 19, 2015, 03:57:23 AM »
I wasn't sure where to post this....

I want to burn myself a copy of Ys 4 and Dracula X with the english translations.
My problem is .....

I have never patched a CD before...

I only have an optical drive that can burn disc's in a Linux based computer. I only have one windows computer and I only use that for gaming or streaming games to the Linux computers.

If anyone is familiar with patching games on a Linux based computer and that can tell me how it would be much appreciated.

Necromancer

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Re: Patching CD games?
« Reply #1 on: October 19, 2015, 04:20:19 AM »
I find patching to be too difficult (I am le dumb), so I just google a prepatched iso to burn.
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MNKyDeth

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Re: Patching CD games?
« Reply #2 on: October 19, 2015, 04:30:16 AM »
Aww.. Nope, just a wee bit drunk... Dangit lol.

Tell you what... Maybe google has something I can google. :)

Fricken love Paulaner beer... seriously. I really do love it, they stock it for me at my local party store just for me I think. o.O
« Last Edit: October 19, 2015, 04:31:54 AM by MNKyDeth »

Necromancer

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Re: Patching CD games?
« Reply #3 on: October 19, 2015, 05:17:24 AM »
I wasn't being sarcastic and implying that you're too dumb to figure it out, I really am le dumb.  I got tired of getting errors and burning coasters, so I gave up trying to figure it out and went with the path of least resistance.
U.S. Collection: 97% complete    155/159 titles

MNKyDeth

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Re: Patching CD games?
« Reply #4 on: October 19, 2015, 05:24:50 AM »
It's cool man, but I really am drunk...  Working on my 14th beer I think and I really cannot think of how to patch this thing lol.

Some Judas Priest blaring in my ears and I can barely sit straight up in my chair, plugging away at keys getting noticed by the NSA on other forums I am sure.

shawnji

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Re: Patching CD games?
« Reply #5 on: October 19, 2015, 05:37:36 AM »
Here's a silly question for you; but let's say, for the sake of argument, I wanted to follow all the normal steps for patching Ys IV and then convert it to a format that would be playable on the build of Mednafen that was made for the Wii.  What format is best?  I've heard BIN / CUE is not recommended, but it's how most of my disc images are formatted and they seem to work well on the aforementioned emulator.  I don't particularly want to run a burned disc in my Duo if I can help it.  I own Ys IV, and have played it several times, but I still have only played the patched version without the dub, and I'd really like to hear it.

Bonknuts

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Re: Patching CD games?
« Reply #6 on: October 19, 2015, 06:18:50 AM »
Bin/Cue is fine as a format (probably the best format so far), but it becomes a problem when applying patches. And ISO is a 'cooked' data track. They should always be the same for any rip of a game (minus some un-important trailing bytes). ISO is also easier to patch because of this. CD audio tracks are easier to replace as well.

 There are a few revisions of Ys4, IIRC, and I'm not sure if that presents a problem when in bin/cue format. With iso/cue/wav all you have to do is replace the wave files and patch the main ISO file. Done and done. Theoretically.

 It could be worse. Rom files tend to be in different formats or have different revisions and you need the correct one to patch (this happens much more so than CD games). This is a pain in the ass for the translator as well (we want people to use our work, not get frustrated and give up).

GohanX

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Re: Patching CD games?
« Reply #7 on: October 19, 2015, 11:34:33 AM »
In my experiences, you should only patch the CD if you own a real original and can rip it yourself and apply the patch. It's a pretty straightforward process, and yields excellent results. Trying to patch downloads always seems to have issues, if you're going to pirate just download an already patched file.

shawnji

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Re: Patching CD games?
« Reply #8 on: October 19, 2015, 11:45:26 AM »
Bin/Cue is fine as a format (probably the best format so far), but it becomes a problem when applying patches. And ISO is a 'cooked' data track. They should always be the same for any rip of a game (minus some un-important trailing bytes). ISO is also easier to patch because of this. CD audio tracks are easier to replace as well.

 There are a few revisions of Ys4, IIRC, and I'm not sure if that presents a problem when in bin/cue format. With iso/cue/wav all you have to do is replace the wave files and patch the main ISO file. Done and done. Theoretically.

 It could be worse. Rom files tend to be in different formats or have different revisions and you need the correct one to patch (this happens much more so than CD games). This is a pain in the ass for the translator as well (we want people to use our work, not get frustrated and give up).


Thanks for the info!  I am very familiar with Roms and IPS patching.  I've had a couple of games end up a garbled mess because I didn't have the right size version of the original file.

So... would it be possible to take an iso/cue/wav and convert it to bin/cue?  I would assume I could just mount the patched image and then "rip" it again into bin/cue, but I wonder if it would cause some kind of weird issues or anything...

Oh well, I'll try it here in a little while and see how it turns out.

NightWolve

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Re: Patching CD games?
« Reply #9 on: October 19, 2015, 11:47:54 AM »
This is why I created TurboRip. If you have the original CDs, that's what you must start with. You are gonna need to use your Windows computer, I don't see what's the big deal if you use it for gaming. If it has a DVD/CD drive, then you can use it. If it's not connected to the Internet, then you need to download TurboRip, all the patch files, slap them on a memory stick or SD card and bring it to that computer.

So, you're gonna need to familiarize yourself with TurboRip to begin:

https://www.pcenginefx.com/forums/index.php?topic=1604.0

http://www.ysutopia.net/get.php?id=TurboRip

And a rough guide to patching would go something like this:

1) Run TurboRip on your Ys IV or Dracula X CD-ROM to rip it to the ISO/WAV/CUE format which is the default format that it rips to.

2) Download the patch files in question. Latest Ys IV patch files are all here for example: http://www.ysutopia.net/projects/ys4/#downloads

3) Copy the patch files in the same folder as the ISO/WAV/CUE files, unzip them. In the case of the text patch, you double click the PATCH.bat file OR, you can click PATCHGUI.BAT which is easier, you just browse for the Ys IV data track 2 file ("02 Ys IV - The Dawn of Ys (U).iso"), and then click patch.

4) Repeat the same thing for the dub files.

5) Download ImgBurn to burn a CD-R, it's the easier program to use and it'll likely work. You select the CUE file to burn, not the ISO or anything else, that's how you do it right! Burning at the slowest possible speed that the CD-R and drive support is also the best if you're gonna use the CD-R on real NEC hardware.

It doesn't sound like you even started by reading any of the content in our ReadMes to do it and then got stuck. It would help if you started and then reported where you're getting stuck or what you don't understand.

You can do it!



Or not! :P

I can link you to a download of a fully patched copy of Ys IV or Dracula X if you eventually give up, so just PM me.

Bin/Cue is fine as a format (probably the best format so far)

I think on that question, CloneCD is truly the best since BIN or ISO/WAV/CUE did not account for the R-W subchannel data which means they cannot duplicate any CD with CD+Graphics data like Karaoke CDs... But when it comes to BIN/CUE versus ISO/WAV/CUE, they can both accomplish the same thing, but I think a file-per-track rip is superior given all the options it allows for. If I want one binary file, I'll still have the option to ZIP the whole thing up afterwards.
« Last Edit: October 22, 2015, 01:08:56 PM by NightWolve »

shawnji

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Re: Patching CD games?
« Reply #10 on: October 19, 2015, 12:02:25 PM »
I actually have it ripping my disc via Turborip at this very moment, Nightwolve, but thank you!  I get the whole process, but I was mainly worried if converting to bin/cue would do something horrible to the data (i.e. bad compression / weird audio bugginess).  I wouldn't expect it to be an issue, but heck, I'm kinda' dumb when it comes to that kind of stuff.

It's actually my first time using Turborip for anything, as I don't usually have a good reason to rip copies of my games, but it's extremely straightforward.

NightWolve

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Re: Patching CD games?
« Reply #11 on: October 19, 2015, 12:11:46 PM »
I was answering MNKyDeth, but on the BIN/CUE format, this is where all data and audio tracks are globbed/packed together in one file. This is no good as it prevents specialized individual compression of redbook audio data with FLAC, APE or to lossy encoding such as with MP3/OGG/etc. and it keeps you from being able to pick a track to listen to in your file explorer as a convenience. It also makes patching data tracks more difficult and usually the data tracks are ripped in raw form which make the whole image harder to compress by including uncompressible EDC/ECC data per sector.

But no, there's no need to convert it later to BIN/CUE. The patches in question were designed to work with TurboRip's format. You burn the CUE file as you normally would when you're done.

GohanX

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Re: Patching CD games?
« Reply #12 on: October 19, 2015, 12:28:42 PM »
Turborip is the best, definitely a blessing from the Gods of Obey.

Does that mean Nightwolve is a god?

shawnji

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Re: Patching CD games?
« Reply #13 on: October 19, 2015, 12:39:12 PM »
I was answering MNKyDeth, but on the BIN/CUE format, this is where all data and audio tracks are globbed/packed together in one file. This is no good as it prevents specialized individual compression of redbook audio data with FLAC, APE or to lossy encoding such as with MP3/OGG/etc. and it keeps you from being able to pick a track to listen to in your file explorer as a convenience. It also makes patching data tracks more difficult and usually the data tracks are ripped in raw form which make the whole image harder to compress by including uncompressible EDC/ECC data per sector.

But no, there's no need to convert it later to BIN/CUE. The patches in question were designed to work with TurboRip's format. You burn the CUE file as you normally would when you're done.

I got you.  Sorry for the misconception on who you were addressing.  I'm not planning to burn this, though.  Instead, I'm only looking to play it via Mednafen on my jailbroken Wii, and that seems to work best with bin/cue files for some reason.  It's weird, but I don't feel comfortable putting a burnt disc in my Duo.  Also, I don't have any of the smaller capacity disks to burn to, so my 80 min. / 700 MB CD-Rs would probably push the laser too hard anyway.

While you're here, though... I'm looking at the back of my Ys IV case and suddenly wondering if you have that Ys Special Collection All ABOUT Falcom VHS / Laserdisc that's listed on there, as I know you collect any Ys goodies you can get your hands on.  I have no idea why it never stuck out to me until now.  I guess it's probably on YouTube?  Hmm... I'd like to find a high quality rip if it's out there.

NightWolve

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Re: Patching CD games?
« Reply #14 on: October 19, 2015, 12:49:47 PM »
I think Mednafen likes ISO/OGG/CUE, that's why I needed to get going and add support for OGG encoding.

Ah yes, the "Ys Special Collection - All About Falcom." I own the DVD that Falcom included as a bonus in the 2003 release of "Ys VI: The Ark of Napishtim." LD is too retro for me, sorry. ;)

I uploaded the Ys II "Endless History" AMV (1993) and the Falcom Store Tour, among other videos from that DVD. They're all in my "All About Ys / Falcom" Youtube playlist.