Wow, that's awesome !!
The Xanadu games both print text in 4-pixel-wide strips ... just like PC-FX Team Innocent.
I'm using the same trick here that I did for that. It's the same font, too ...but with some pixels moved to make it "rounder".
It makes for a nice-looking "almost-vwf".
But I would worry that some important feature could be hidden behind the panel in some obscure situation, if the blue panel is used instead of the transparent one.
...So I would opt for whichever one was used in the original game (in both cases).
The original Xanadu game does both techniques ... you can switch between them in the game's options menu.
So we should be perfectly safe with the solid panel ... Falcom already had to make sure that nothing important was hidden.
I'm guessing that the outlined font was their "default" because dynamically making the ROM font "bold" and giving it an outline is a pretty-damned-clever programming effect (IMHO).
Does anyone know of another PCE CD game that does that with the ROM font?
[EDIT]
Hmmm ... I guess that the programming discussion of the font technique really doesn't belong here ... I'll continue it to the "blog" thread, and leave this thread for updates on the game translation itself.