Tangent: OK, this tangent deals with the relative volume of sound effects vs. music. While this was annoying in some CD games, I was always really upset when cartridge titles would prioritize sound fx over the chip tunes. The result? The music is playing fine, but as soon as you shoot (or use a bomb, or blow up an enemy, etc.) one or more channels of the soundtrack would drop out. I understand why programmers did this, but still...