Author Topic: Dragon's Lair: The Movie  (Read 1852 times)

DragonmasterDan

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Dragon's Lair: The Movie
« on: October 26, 2015, 10:52:26 AM »
Don Bluth has put up a kickstarter to begin the process of getting Dragon's Lair: The Movie made.

As I've brought up a few times in other threads, traditional animation especially in the West is basically dead. So it would be really exciting to see this project take off.

https://www.kickstarter.com/projects/donbluth/dragons-lair-the-movie
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blueraven

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Re: Dragon's Lair: The Movie
« Reply #1 on: October 26, 2015, 01:08:12 PM »
Just a $7500 donation to take his 5-day animation class!

That's a semester of tuition. Or a Porsche 944 Turbo. I'd better be able to animate tits when its over.

...but srsly I hope the project happens! :mrgreen:
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DragonmasterDan

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Re: Dragon's Lair: The Movie
« Reply #2 on: October 26, 2015, 01:21:24 PM »
Just a $7500 donation to take his 5-day animation class!

That's a semester of tuition. Or a Porsche 944 Turbo. I'd better be able to animate tits when its over.

...but srsly I hope the project happens! :mrgreen:

I believe the Master Class is 5000.00. But yeah, still a pricey incentive.
--DragonmasterDan

Elder

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Re: Dragon's Lair: The Movie
« Reply #3 on: October 26, 2015, 01:25:32 PM »
I'm one of those who has wanted to see a return to this universe for years, so I hope it happens :)

NightWolve

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Re: Dragon's Lair: The Movie
« Reply #4 on: October 26, 2015, 01:25:42 PM »
They're awfully certain and ambitious about that $70 million figure need to make a movie... But anyway, I also saw this on Facebook today and shared it. It would be cool to see a movie made from this.

SignOfZeta

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Re: Dragon's Lair: The Movie
« Reply #5 on: October 26, 2015, 02:14:45 PM »
At least half of what I love about classic Bluth is lost to the past never to return. Leaving aside the main game-to-movie issue (i.e. how much will we actually love these characters once they are given lines?) I just don't have a huge amount of interst in fully digital animation. Of course if they still have the sort of tallented artists they had 30 years ago, I'm interested in that, even if it's the smoothed out texture-less plastic bullshit that passes for animation nowadays...but it's really really unlikely. Those people have all retired or died and since the animation industry hasn't needed people like that since Toy Story the culture that nurtured that talent is even more dead. Even Japan has trouble finding good 2D animators now, it will be 100x harder in the western world. We had the best of the best, but never that many of them.

I think I'll just watch DL on DVD in "watch" mode or whatever it is.

DragonmasterDan

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Re: Dragon's Lair: The Movie
« Reply #6 on: October 26, 2015, 02:25:39 PM »
At least half of what I love about classic Bluth is lost to the past never to return. Leaving aside the main game-to-movie issue (i.e. how much will we actually love these characters once they are given lines?)

He was working on this about 12-13 years ago when Dragon's Lair 3D was in development with the hope that if the game sold well, a studio would pick up the movie rights. At that time the idea was that Dirk could squeal and shriek but had become mute (that's also why he never talks in the games leaving that terrible Ruby Spears Saturday morning cartoon out of the official canon).

Quote
I just don't have a huge amount of interst in fully digital animation. Of course if they still have the sort of tallented artists they had 30 years ago, I'm interested in that, even if it's the smoothed out texture-less plastic bullshit that passes for animation nowadays...but it's really really unlikely. Those people have all retired or died and since the animation industry hasn't needed people like that since Toy Story the culture that nurtured that talent is even more dead. Even Japan has trouble finding good 2D animators now, it will be 100x harder in the western world. We had the best of the best, but never that many of them.

I think I'll just watch DL on DVD in "watch" mode or whatever it is.

You and I seem cut from the same cloth as far as a love for traditional animation and I agree that fully digital animation, even 2D doesn't have the same color and effect of painted animation. With that said I'd rather see something like this succeed and traditional animation live on then die out entirely.
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xelement5x

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Re: Dragon's Lair: The Movie
« Reply #7 on: October 26, 2015, 03:56:32 PM »
Daphne's voice is kind of annoying. 

But yeah, if anything I would like to see this succeed.  Maybe John Lasseter would take an interest and fund it with his infinite Disney monies now.
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crazydean

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Re: Dragon's Lair: The Movie
« Reply #8 on: October 26, 2015, 04:22:25 PM »
While I'm not particularly excited about this, I will certainly watch it if it gets made.

Can someone clear up the $70m? I know animation is very tedious, slow, and expensive. Saturday morning cartoons certainly didn't cost some $20m per episode. They were purposely made very cheaply, but why is this so much different?

Edit: So I looked up half a dozen movies from their kickstarter page, checked their production costs, and used an inflation calculator. Adjusted for 2015 inflation, the earlier movies cost $15m-$30m to produce and made a hefty profit. Thumblina was $45m but only made $17m. Titan A.E. lost over $100m.

It seems that $70m isn't as much as I originally thought, but I still think it's too much for really any animated movie. Lots of people have played Dragon's Lair, and love the game, but video games in general (especially old ones) just aren't mainstream enough to warrant that kind of cash.
« Last Edit: October 26, 2015, 05:10:53 PM by crazydean »
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NightWolve

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Re: Dragon's Lair: The Movie
« Reply #9 on: October 26, 2015, 04:29:34 PM »
Well, if they can't get that $70 million, then it won't be worth making at all... That figure apparently delineates from straight-to-video piece of crap versus worth-making and watching theater-material... They have high standards and wanna do right by us fans, obviously... ^_^ 

Worth mentioning for comparison, that new Jem and the Holograms movie which apparently is flopping and being written off had a whopping...$5 million dollar budget.

https://en.wikipedia.org/wiki/Jem_and_the_Holograms_(film)

I can understand that perhaps they wouldn't wanna sign their name to some cheaply-made garbage and forever embarrass the idea of having gone forward with a movie-adaptation. But, is this really something that was THAT popular to be putting that much of a budget desire forward, right off the bat ??
« Last Edit: October 26, 2015, 04:45:16 PM by NightWolve »

seieienbu

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Re: Dragon's Lair: The Movie
« Reply #10 on: October 29, 2015, 08:46:28 PM »
Well, if they can't get that $70 million, then it won't be worth making at all... That figure apparently delineates from straight-to-video piece of crap versus worth-making and watching theater-material... They have high standards and wanna do right by us fans, obviously... ^_^ 

Worth mentioning for comparison, that new Jem and the Holograms movie which apparently is flopping and being written off had a whopping...$5 million dollar budget.

https://en.wikipedia.org/wiki/Jem_and_the_Holograms_(film)

I can understand that perhaps they wouldn't wanna sign their name to some cheaply-made garbage and forever embarrass the idea of having gone forward with a movie-adaptation. But, is this really something that was THAT popular to be putting that much of a budget desire forward, right off the bat ??

$34k opening night?  That's pretty miserable...

As for a Dragon's Lair movie?  That sounds pretty cool.  That being said, I don't see how Dragon's Lair has a giant fanbase of people that would ever recoup a $70M budget.  If it's done, I want it done right.  If it can't be done right and make a profit then I don't want it done at all.
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DragonmasterDan

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Re: Dragon's Lair: The Movie
« Reply #11 on: October 30, 2015, 12:46:27 AM »


As for a Dragon's Lair movie?  That sounds pretty cool.  That being said, I don't see how Dragon's Lair has a giant fanbase of people that would ever recoup a $70M budget.  If it's done, I want it done right.  If it can't be done right and make a profit then I don't want it done at all.

I think just having a Western traditional animated movie done with high quality animation past 2010 makes this movie a draw right away. Regardless of whether or not people are fans of the game, I think there's a lot of people who would want to see this.

Don Bluth made a lot of movies, and while a few of them weren't profitable in their theatrical runs, after home video sales, TV rights, etc with exception to Titan AE (which had amassed a huge tab before Bluth ever became involved in the project) all of them recouped their investment.
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technozombie

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Re: Dragon's Lair: The Movie
« Reply #12 on: October 30, 2015, 10:19:11 AM »
The 2011 Winnie the Pooh movie was a really great return to form for 2d animation. I brought my kids to see it in the theater. I looked it up and the budget was 30mil and it was about an hour long. 70mil seems a bit excessive to me.

SignOfZeta

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Re: Dragon's Lair: The Movie
« Reply #13 on: October 30, 2015, 11:20:39 AM »
$70M is not a huge amount of money for an animated movie in 2015. As someone who is a life long huge fan of animation, I can promise you this. There are no other $70M 2D animation movies right now so there really isn't anything to compare it to, you'll just have to trust Don Bluth a guy who has worked on dozens of extremely high quality movies (and dozens of terrible ones too).

Comparing it to the 2011 Pooh movie is off base, IMO. That's as nice movie, but the (beautiful) backgrounds are mostly static. There usually aren't more than two characters on screen at once. The settings and stories were mostly completed nearly a century ago. It's also extremely mild. Mild saves money. :)

If this DL movies gets made (which, I'm not sure I even want it) and it's what it should be (let's hope) you'll have new characters animated on 1s with no digital in-betweens. You'll need to have a lot of new stuff, nobody is going to be happy to see the same 35 year old designs going at it still. The FX animation for fireballs and giant diamonds and freezing winds and lavafalls will eat up 1/3 of the movie. The interior design of the castle will not be a quick thing. You have to have complex action sequences (more than Poohs ass falling out of a tree, that's great, but not really action) and then of course there is the thing that always gets done with big budget animation in the west, pissing away millions on big name voice actors for parts you could do better with scabs.

Inside Out cost $170M and its mostly screaming with a lot of eyes and hair moving. Cars 3 will cost even more, and it will stink. $70M is chump change. To me, the biggest worry is if it's possible at all.

These days people think all you need is a Kickstarter to make thing exist, but Bluth's golden era (which was pretty f*cking golden) didn't exist in a vacuum. To be top of his game he needed the worlds entire ecosystem of 2D animation to be on top OF. Thats gone now. Almost every bit of it. He needed a good supply of guys that quit Disney to work for him, for one thing, the excess industrial personal runoff that will come from a company that employs the very best only to hugely limit their creativity and piss them off. Disney doesn't have 2D animators anymore, not many anyway. Most 2D animation in the world today is farmed out to Korea for the lowest possible cost and done with goddamned vector graphics. An episode of Family Guy, which is pretty much just crap, it's over $1M. The Simpsons is more than double that. To make cheap shit they've made a million times before. $70M ain't shit.

Black Tiger

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Re: Dragon's Lair: The Movie
« Reply #14 on: October 30, 2015, 11:52:03 AM »
I assume that cgi will be used to rotoscope fireballs, giant diamonds, etc. It doesn't even need to be advanced cgi, just enough to eliminate the kind of animation that is wasted by drawing by hand.
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