Author Topic: Dragon's Lair: The Movie  (Read 1853 times)

DragonmasterDan

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Re: Dragon's Lair: The Movie
« Reply #30 on: December 15, 2015, 02:35:00 AM »
And this is back up as an IndieGoGo campaign with better rewards and more realistic goals.

https://www.indiegogo.com/projects/dragon-s-lair-returns/x/8648830#/

I'd like to see him at least get the pitch off the ground. High quality traditional animation (especially in the West) is nearly a dead art and this may be a last opportunity for a bunch of old-timers to produce something great and train a new generation of animators in the future.

And it passed 100% yesterday
--DragonmasterDan

geise

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Re: Dragon's Lair: The Movie
« Reply #31 on: December 16, 2015, 06:20:20 AM »
Thanks for the update Dan.  So glad that this reached it's goal!

Enternal

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Re: Dragon's Lair: The Movie
« Reply #32 on: December 16, 2015, 07:48:53 AM »
thinking about it, I'm surprised the original wasn't ported to an NEC device, it was just about on everything else.

I remember hanging out over at a friends house, around 1994 and he wanted to show me Dragon's Lair on his brother old game/computer. And dude busted out a cassette tape  :shock:


johnnykonami

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Re: Dragon's Lair: The Movie
« Reply #33 on: December 16, 2015, 09:23:08 AM »
I remember hanging out over at a friends house, around 1994 and he wanted to show me Dragon's Lair on his brother old game/computer. And dude busted out a cassette tape  :shock:

I had the Commodore 64 version on 5 1/4" floppies when I was a kid!  It was barely like the original but had some cool things in it's own right such as original music.  I'd love to get the GBC one day as that's supposed to be a nice conversion considering.

SignOfZeta

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Re: Dragon's Lair: The Movie
« Reply #34 on: December 16, 2015, 10:55:42 AM »
I can't imagine fitting anything resembling DL on a cassette. Not just because of the limitations of games on audio cassettes, but because that means it must have been a C64 at *best* and I have no interest in some POS C64 game just because it happens to legally say "Dragon's Lair" on it.

I played the Amiga one back in the day, I think it was 7 3.5" floppies. It was basically the entire game remade using huge rotoscoped sprites. Aside from constant disc swapping and many missing scenes, it was probably the best Dragon's Lair for home until the CD-ROM era. It think each floppy basically held a scene with the finale needing floppies 6 and 7. This was a long time ago, but I think I'm correct. It was the most floppies I had ever seen for something until Windows 98's mail-order-only floppy version which was...I want to say 13+ floppies.

SignOfZeta

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Re: Dragon's Lair: The Movie
« Reply #35 on: December 16, 2015, 11:45:20 AM »
I just checked and apparently there were several cassette based versions of DL, C64 was the fancy machine, the others were Amstrad and Spectrum so...these had to be completely unrelated games like the NES one. I can't imagine how one would even vaguely aproximate FMV on an Amstrad.

wilykat

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Re: Dragon's Lair: The Movie
« Reply #36 on: December 16, 2015, 03:56:28 PM »
Can original DL be done on PCE? Or is steaming video a little too much for the system to handle?

SignOfZeta

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Re: Dragon's Lair: The Movie
« Reply #37 on: December 16, 2015, 04:27:48 PM »
It can barely do it. The videos that do exist are vaguely Sega CD quality. I don't imagine the actual game code is very CPU intensive.

Enternal

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Re: Dragon's Lair: The Movie
« Reply #38 on: December 17, 2015, 06:42:31 AM »
I just checked and apparently there were several cassette based versions of DL, C64 was the fancy machine, the others were Amstrad and Spectrum so...these had to be completely unrelated games like the NES one. I can't imagine how one would even vaguely aproximate FMV on an Amstrad.


I remember being impressed and it looking similar to the Coleco adam/Commodore versions that I looked up on youtube. Like the NES versions they are not streaming video, but have an impressive "inspired" port.

Could an original DL be on the PCE if the screen was significantly windowed/bordered?

SignOfZeta

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Re: Dragon's Lair: The Movie
« Reply #39 on: December 17, 2015, 06:54:32 AM »
Running the video isn't the problem. The freebie HuVideo disc that comes with the reprint of Yuna 1 runs at about that size. I don't know how much memory and CPU are left over, but I assume you could fit DL code in there.

The real issue would probably be seek times, as that tends to suck on basically any port of DL that isn't solid state.

Necromancer

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Re: Dragon's Lair: The Movie
« Reply #40 on: December 17, 2015, 09:03:55 AM »
The HuVIDEO on Gulliver Boy is even better than the Yuna vid, but I agree the seek and load times would hinder game play.

Even if only eight people cared, the PC-FX could surely handle a great port.  Its hardware is built for switching between videoclips fast.
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SignOfZeta

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Re: Dragon's Lair: The Movie
« Reply #41 on: December 17, 2015, 09:10:41 AM »
Yeah, the FX, like the Laseractive, would have kicked ass at this.

Enternal

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Re: Dragon's Lair: The Movie
« Reply #42 on: December 17, 2015, 10:09:45 AM »
Ah, i completely forgot about read times, I don't play a lot of FMV games, though I suppose not a lot of people are playing these games on a regular basis. It's interesting how well Dragon's Lair is received among the genre of FMV games especially with it being first released? (Looks like Astron was shown off earlier but was delayed) Most of the other ones, except for Space Ace and Night Trap are often forgotten.

For those interested


Necromancer

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Re: Dragon's Lair: The Movie
« Reply #43 on: December 17, 2015, 10:24:35 AM »
Don Bluth quality animation [ -X---------------------- ] cheesy fmv with d-list actors on sets built for $20
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geise

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Re: Dragon's Lair: The Movie
« Reply #44 on: December 17, 2015, 12:30:14 PM »
I loved the LD games of this in the arcade.  I remember playing Dragon's Lair Time Warp, but it was well after I owned it for the Amiga and ST.  The home computer versions before Sega CD and other home console ports weren't FMV.  Readysoft redid "some" of the scenes only, but for it's time was great pixel art.  I'm sure most of it was rotoscoped.  Still it looked nice on the Amiga and ST.

As for the movie did they say how long they were planing to make the movie in length?