Author Topic: Turbob Xpress: Bringing affordable "gamer's" games to the community! Nearly Gone  (Read 31096 times)

jtucci31

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Re: Turbob Xpress: Bringing affordable "gamer's" games to the community!
« Reply #180 on: November 05, 2015, 12:31:19 PM »
Yeah I'm using the Super System 3.0 card. It's JP on a region modded system, and other games have worked before. I won't request anything yet until I try the discs on some other consoles first though

jperryss

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Re: Turbob Xpress: Bringing affordable "gamer's" games to the community!
« Reply #181 on: November 05, 2015, 01:51:12 PM »
Discs arrived today, tested in my briefcase with no issues.

You guys rock!

elderbroom

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Re: Turbob Xpress: Bringing affordable "gamer's" games to the community!
« Reply #182 on: November 05, 2015, 02:11:59 PM »
Hello Bernie,

I dropped you a PM on 10/31.  I know you are likely getting inundated with requests. But wanted to followup incase you missed it completely.  I'd love to have one of each .. I'm in Canada and can quickly Paypal upfront. Or e-Transfer whatever you prefer.  Let me know.   Thanks

Chris
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Mathius

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Re: Turbob Xpress: Bringing affordable "gamer's" games to the community!
« Reply #183 on: November 05, 2015, 02:47:36 PM »
Hello Bernie,

I dropped you a PM on 10/31.  I know you are likely getting inundated with requests. But wanted to followup incase you missed it completely.  I'd love to have one of each .. I'm in Canada and can quickly Paypal upfront. Or e-Transfer whatever you prefer.  Let me know.   Thanks

Chris

As stated Bernie has seen every PM. :) He's taking care of established members first. Patience grasshopper.
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elderbroom

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Re: Turbob Xpress: Bringing affordable "gamer's" games to the community!
« Reply #184 on: November 05, 2015, 02:52:42 PM »
Hello Bernie,

I dropped you a PM on 10/31.  I know you are likely getting inundated with requests. But wanted to followup incase you missed it completely.  I'd love to have one of each .. I'm in Canada and can quickly Paypal upfront. Or e-Transfer whatever you prefer.  Let me know.   Thanks

Chris

As stated Bernie has seen every PM. :) He's taking care of established members first. Patience grasshopper.

Sorry missed that. My bad.  I'll patiently wait in queue  ;-)  Thanks
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NightWolve

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Yes they will.  Their TOCs all match up correctly.
Sweet, although a bit surprising for Dracula X since it's a translation hack.
You would have to look into how it was hacked.  I don't understand all the tech shit.  thesteve or NightWolve would be able to explain that.  It's probably a simple explanation though.  For example, the audio in the TOC has the lead in/lead out, lengths, ect.  If you keep that the same, there's not an issue there.  Far as the graphic changes and text insertion, I have no clue.

BurntLasagna executed my TOCFixer app (download link) on the ISO/WAV/CUE image file set which correctly resized all wave files to match the original Japanese file sizes, so when you burn it back to CD-R, all LBA offsets will exactly match the originals. Thus, the TOC remains unchanged or undamaged (from say if you ran the waves through MP3 encoding, and back to wave again which is the normal reason original TOCs are changed/damaged).

Well, you might as well call it "damage" since a % of games, like Dracula X, have the LBA offsets hardcoded in the game code of the data track; they don't dynamically fetch it from the TOC, so MP3 decoding to wave will break such games with crashes and lip sync issues if you don't run TOCFixer or use OGG instead which restores the original wave file size when you decode (unlike MP3 which is sloppy).

In the translation project's case, BL took English wave files from the hidden PSP game that Konami localized, and then replaced the Japanese wave files for the PC Engine image file set. I'm sure those English waves weren't exactly the same size as the originals, not to mention synced exactly to match the cinemas they're played for, so there likely was some tinkering on his part (with Audacity) to match them up before TOCFixer was run to resize everything proper.
« Last Edit: November 05, 2015, 05:27:17 PM by NightWolve »

seieienbu

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Re: Turbob Xpress: Bringing affordable "gamer's" games to the community!
« Reply #186 on: November 05, 2015, 05:52:33 PM »
Got my games in today, they both work great.  Thanks again for orchestrating all of this!
Current want list:  Bomberman 93

ParanoiaDragon

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Re: Turbob Xpress: Bringing affordable "gamer's" games to the community!
« Reply #187 on: November 05, 2015, 08:31:26 PM »
Thanks Bernie, got em' today!  They all work great on my SGX setup.

Warbucks

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Re: Turbob Xpress: Bringing affordable "gamer's" games to the community!
« Reply #188 on: November 06, 2015, 09:37:43 AM »
Got em, thanks again :)

Bernie

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Re: Turbob Xpress: Bringing affordable "gamer's" games to the community!
« Reply #189 on: November 06, 2015, 09:56:53 AM »
Ok guys, as soon as I get the next batch of shipping envelopes in, I will start shipping again.  Shouldn't be but a few days, so lick my balls.  :) 

XtraN

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Re: Turbob Xpress: Bringing affordable "gamer's" games to the community!
« Reply #190 on: November 06, 2015, 11:05:22 AM »
Hi Bernie!
A fellow member poked me on IM and sent me here. :D
I sent you a PM to place an order.

Thanks for doing this! Much appreciated!
« Last Edit: November 09, 2015, 05:27:48 AM by XtraN »

Dicer

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Re: Turbob Xpress: Bringing affordable "gamer's" games to the community!
« Reply #191 on: November 06, 2015, 12:18:26 PM »
Ok guys, as soon as I get the next batch of shipping envelopes in, I will start shipping again.  Shouldn't be but a few days, so lick my balls.  :)



Mathius

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Re: Turbob Xpress: Bringing affordable "gamer's" games to the community!
« Reply #192 on: November 06, 2015, 02:01:06 PM »
For those just joining us please read the first post. 

We appreciate everyone's excitement (and you should be excited) but we have only 2 guys doing the shipping at this point in time so please be patient. We have other things in the planning stages so if this goes well and it continues to be doable with our current manpower every person regardless of class will be able to enjoy these great TurboGrafx CD games. :)
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synbiosfan

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Re: Turbob Xpress: Bringing affordable "gamer's" games to the community!
« Reply #193 on: November 06, 2015, 03:14:31 PM »
Ok guys, as soon as I get the next batch of shipping envelopes in, I will start shipping again.  Shouldn't be but a few days, so lick my balls.  :)

How can there not be a sticking out your tongue smilie???

;p ;p ;p ;p ;p ;p ;p ;p

Gentlegamer

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Re: Turbob Xpress: Bringing affordable "gamer's" games to the community!
« Reply #194 on: November 06, 2015, 03:43:49 PM »
Yes they will.  Their TOCs all match up correctly.
Sweet, although a bit surprising for Dracula X since it's a translation hack.
You would have to look into how it was hacked.  I don't understand all the tech shit.  thesteve or NightWolve would be able to explain that.  It's probably a simple explanation though.  For example, the audio in the TOC has the lead in/lead out, lengths, ect.  If you keep that the same, there's not an issue there.  Far as the graphic changes and text insertion, I have no clue.

BurntLasagna executed my TOCFixer app (download link) on the ISO/WAV/CUE image file set which correctly resized all wave files to match the original Japanese file sizes, so when you burn it back to CD-R, all LBA offsets will exactly match the originals. Thus, the TOC remains unchanged or undamaged (from say if you ran the waves through MP3 encoding, and back to wave again which is the normal reason original TOCs are changed/damaged).

Well, you might as well call it "damage" since a % of games, like Dracula X, have the LBA offsets hardcoded in the game code of the data track; they don't dynamically fetch it from the TOC, so MP3 decoding to wave will break such games with crashes and lip sync issues if you don't run TOCFixer or use OGG instead which restores the original wave file size when you decode (unlike MP3 which is sloppy).

In the translation project's case, BL took English wave files from the hidden PSP game that Konami localized, and then replaced the Japanese wave files for the PC Engine image file set. I'm sure those English waves weren't exactly the same size as the originals, not to mention synced exactly to match the cinemas they're played for, so there likely was some tinkering on his part (with Audacity) to match them up before TOCFixer was run to resize everything proper.


Wizardry.