Author Topic: Paradroid PCE - Devs inside info!  (Read 1590 times)

elmer

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Re: Paradroid PCE - Devs inside info!
« Reply #30 on: November 06, 2015, 03:44:35 PM »
I've used snasm68k.. did they make a 65c02 version?

Sorry, I don't remember. I don't remember a C64 version (AFAIK the last commercial 6502 target), but I do know that they did 68000 and Z80 versions ... and a 65C816 SNES version that could (obviously) handle 6502 opcodes.

That was before they went really commercial and did Saturn and PlayStation versions ... before Sony eventually bought them.

ParanoiaDragon

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Re: Paradroid PCE - Devs inside info!
« Reply #31 on: November 06, 2015, 04:32:17 PM »
This is really cool. I'm not sure never ever played a Euro shooter on PCE. Are there any?

Closest thing I can think of is Ballistix...

sunteam_paul

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Re: Paradroid PCE - Devs inside info!
« Reply #32 on: November 06, 2015, 10:05:58 PM »
This is really cool. I'm not sure never ever played a Euro shooter on PCE. Are there any?

Closest thing I can think of is Ballistix...

Eww. Luckily Paradroid isn't anything like Ballistix.
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sunteam_paul

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Re: Paradroid PCE - Devs inside info!
« Reply #33 on: November 07, 2015, 01:27:38 AM »
Yes, it was a conversion of the Amiga/ST Paradroid 90, although the title screen I've been sent states it as Paradroid '91.

Title screen?  For... PCE? Did I overlook something or was there no other mention of this before or after the quote?

I'll post it up when I make a page for it on my site. It's pretty much the same as the Amiga one with a few colour differences (I note the palette is not adhering to the exact PCE values and the resolution is 320x200)
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garyjforeman

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Re: Paradroid PCE - Devs inside info!
« Reply #34 on: November 17, 2015, 02:47:49 AM »
hi guys.  it was called "paradroid '91" but we often referred to it as '90 since it's based heavily on the amiga/st version.

anyone have tools for converting the official linker 'bx' format to a rom?  i'd rather not have to reverse engineer, and as i explained to sunteam_paul, not convert it to some other assembler syntax which could open a can of worms...

Bonknuts

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Re: Paradroid PCE - Devs inside info!
« Reply #35 on: November 17, 2015, 03:37:35 AM »
 The mention of the BX format reminded me that I have some old official devkits for the PCE/TG16 (hucard only, IIRC). It comes with two example games and source code (and the support tools/EXEs).

I'll upload them and PM you a link. I never used them, but I'm assuming they're either ms-dos or Japanese ms-dos.
« Last Edit: November 17, 2015, 03:47:22 AM by Bonknuts »

garyjforeman

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Re: Paradroid PCE - Devs inside info!
« Reply #36 on: November 17, 2015, 03:45:09 AM »
cheers; that'd be awesome - much appreciated for anything that moves me closer to getting it running again. 

i have the original assembler & linker, but not any converter since we just uploaded to the devkit.

sunteam_paul

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Re: Paradroid PCE - Devs inside info!
« Reply #37 on: November 17, 2015, 05:24:29 AM »
Welcome to the forums Gary :)
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Necromancer

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Re: Paradroid PCE - Devs inside info!
« Reply #38 on: November 17, 2015, 05:28:48 AM »
Welcome aboard, Gary.  I know f*ck all about programming, but I'm sure you can get 'er running.
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Vimtoman

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Re: Paradroid PCE - Devs inside info!
« Reply #39 on: November 17, 2015, 06:22:51 AM »
Welcome Gary and good luck mate.

elmer

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Re: Paradroid PCE - Devs inside info!
« Reply #40 on: November 17, 2015, 07:09:28 AM »
i have the original assembler & linker, but not any converter since we just uploaded to the devkit.

PM sent.   :wink:


The mention of the BX format reminded me that I have some old official devkits for the PCE/TG16 (hucard only, IIRC). It comes with two example games and source code (and the support tools/EXEs).

I'll upload them and PM you a link. I never used them, but I'm assuming they're either ms-dos or Japanese ms-dos.

The early tools were for IBM PC/AT with MS-DOS 3.0 or 4.0 ... i.e. prehistoric 16-bit DOS.
« Last Edit: November 17, 2015, 07:24:53 AM by elmer »

xelement5x

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Re: Paradroid PCE - Devs inside info!
« Reply #41 on: November 17, 2015, 08:46:13 AM »
Yay!  Welcome to the forums Gary!  It's super cool to see an original developer for PCE/TG16 on here :)
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ccovell

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Re: Paradroid PCE - Devs inside info!
« Reply #42 on: November 17, 2015, 10:10:41 AM »
Very much welcome to the forums, Gary!

Maybe you can contribute some details (from the Western side) to this page about PCE dev:  http://www.chrismcovell.com/secret/PCE_1989Q4.html#pcedev       :-D

Dicer

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Re: Paradroid PCE - Devs inside info!
« Reply #43 on: November 17, 2015, 10:15:30 AM »
Welcome to the fold, god speed and good luck getting this going, I think the community would go gaga over it. :)

SamIAm

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Re: Paradroid PCE - Devs inside info!
« Reply #44 on: November 17, 2015, 01:29:48 PM »
Welcome Gary! We're happy to have you! :D