Author Topic: Paradroid PCE - Devs inside info!  (Read 1596 times)

ParanoiaDragon

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Re: Paradroid PCE - Devs inside info!
« Reply #45 on: November 17, 2015, 07:59:24 PM »
Welcome to the fold, god speed and good luck getting this going, I think the community would go gaga over it. :)


What is this "think" we'll go gaga over it??  We will definitely go gaga over it, THIS...I COMMAND! :D

garyjforeman

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Re: Paradroid PCE - Devs inside info!
« Reply #46 on: November 18, 2015, 09:21:37 AM »
hey guys, thanks for the welcomes.  very much appreciated.

the s-record output from the hudson linker was enough - converting it to binary created something which runs on turboengine.  which is the good news.

the not so good is that the source is not the final version - which, iirc, was pretty much complete.  some quite noticeable bugs, most of the audio is switched off, there's no attract sequence, the transfer game wasn't enabled, etc. but I have played it a little ;)

there's work to do, but a bigger problem, and one which needs addressing before i can share anything but screenshots, is who owns the ip.  i've got some leads, which i'll be following.  it's important that I respect the ownership, so hang tight for a bit while i investigate.

until then, here's those screenshots... or I would if the upload folder wasn't full :(


garyjforeman

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Re: Paradroid PCE - Devs inside info!
« Reply #47 on: November 18, 2015, 09:26:50 AM »

Black Tiger

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Re: Paradroid PCE - Devs inside info!
« Reply #48 on: November 18, 2015, 09:40:08 AM »
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

Necromancer

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Re: Paradroid PCE - Devs inside info!
« Reply #49 on: November 18, 2015, 10:23:49 AM »
Thanks for sharing the neato screenies.  It kinda reminds me of Titan.
U.S. Collection: 98% complete    157/161 titles

ccovell

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Re: Paradroid PCE - Devs inside info!
« Reply #50 on: November 18, 2015, 10:33:55 AM »
Cool, and looks polished like the Amiga version.  I'm slightly disappointed that you didn't use the 320-pixel screen mode, or higher, of the PCE.  Was there a reason why?

garyjforeman

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Re: Paradroid PCE - Devs inside info!
« Reply #51 on: November 19, 2015, 04:30:44 AM »
Cool, and looks polished like the Amiga version.  I'm slightly disappointed that you didn't use the 320-pixel screen mode, or higher, of the PCE.  Was there a reason why?

thanks - we used a lot of the original graphics, but all new maps.

no idea why on the resolution - iirc, the screen buffer was 128x64 so displaying at 320x vs 256x (which I believe it is right now) probably shouldn't cause major issues... i'll have to hunt for the 7up docs to see what needs to be set and give it a try

Bardoly

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Re: Paradroid PCE - Devs inside info!
« Reply #52 on: November 19, 2015, 04:41:08 AM »
This is great news!  I eagerly await future developments!

TheOldMan

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Re: Paradroid PCE - Devs inside info!
« Reply #53 on: November 19, 2015, 06:42:55 AM »
Quote
i'll have to hunt for the 7up docs ....

Please sir, if you happen to find -any- developer documents, could you please, please, please post them somewhere?

Thank you in advance..

garyjforeman

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Re: Paradroid PCE - Devs inside info!
« Reply #54 on: November 19, 2015, 10:40:20 AM »
Quote
i'll have to hunt for the 7up docs ....

Please sir, if you happen to find -any- developer documents, could you please, please, please post them somewhere?

Thank you in advance..

no docs, just some official register names in the source (which isn't final as i'd hoped...)

esteban

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Re: Paradroid PCE - Devs inside info!
« Reply #55 on: December 22, 2015, 11:55:46 AM »
THIS IS UTTERLY FANTASTIC.

I can't believe it has taken me three days to unearth this humble thread.

I know that IP ownership is a very real issue, but just reading the history of this project was fascinating (and heartbreaking).

I know better than to get my hopes up...but I really do hope for the best.

Thank you :)
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