Author Topic: Turbo Everdrive 2 as a Super System Card  (Read 1673 times)

blueraven

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Re: Turbo Everdrive 2 as a Super System Card
« Reply #30 on: December 01, 2015, 02:50:47 PM »
Vimto, there is a complete list of ACD card games that appeared recently, and it includes the games with SCD enhancement (that run better with the ACD)

just do multiple searches, or maybe someone will remember which thread it was and post a link.
[Thu 10:04] <Tatsujin> hasd a pasrtty asnd a after pasrty ASDFTERTHE PARTY
[Fri 22:47] <Tatsujin> CLOSE FIGHTING STREET; CLOSE FORU; CLOSE INTERNETZ; CLOSE WORLD; CLOSE UNIVERSUM
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Vimtoman

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Re: Turbo Everdrive 2 as a Super System Card
« Reply #31 on: December 01, 2015, 07:29:31 PM »
Thanks Bluehaven.
Ive found one thread with a list and looks like most just load up quicker.
Emerald dragon is mentioned which is one translation I'm waiting to be finished.

mj9123456

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Re: Turbo Everdrive 2 as a Super System Card
« Reply #32 on: December 04, 2015, 03:44:01 PM »
Elmer, any word from Krikzz on the information you need?

elmer

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Re: Turbo Everdrive 2 as a Super System Card
« Reply #33 on: December 04, 2015, 04:05:04 PM »
Elmer, any word from Krikzz on the information you need?

Nothing back from KRIKzz on his forums, and he hasn't decided to just send me a PM instead.

As I've said, I no longer own a TED1, so I can't do any tests myself, but I can create a test ROM that will let you know if there's a "serious" problem ... if someone wants to run it.

At this point, from what I've seen (without the evidence to be certain), I'm guessing that the TED1 doesn't have any way to map out the top 512KB of cartridge space, and so will have the some kind of bus-fighting going on when you run a Super System Card image.

For clarity ... this is ONLY when you run a Super System Card image, and all the time afterwards until you turn the power off.

From my 30+ year old half-remembered knowledge of electronics, the bus-fighting may not be too bad if the top 512KB of TED1 flash-ROM is cleared to $FF (which is the default when it is cleared).

You'd need someone with real electronics training to say if that's really the case with the CMOS electronics on the PC Engine.

Either way ... there's not much that DUO/DUO-R/SuperCDROM owners with a TED1 can do.

You either take the risk of running the unmodified Super System Card image, or you remove the TED1 before you play any SCD games.

Stone Age Gamer specifically warns against removing/inserting the TED1/TED2 too much because it is just slightly thicker than original HuCards and constant removal/insertion may damage your cartridge slot.

That's another reason why I wanted a "safe" version of the Super System Card to run on my TED2 ... I just want to leave it plugged-in, and only remove it to run Arcade Card games (i.e. Sapphire).

SamIAm

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Re: Turbo Everdrive 2 as a Super System Card
« Reply #34 on: December 04, 2015, 04:13:31 PM »
Shoot, I could do that. Beam the test ROM my way any time. :)

mj9123456

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Re: Turbo Everdrive 2 as a Super System Card
« Reply #35 on: December 06, 2015, 04:49:57 AM »
Elmer, any word from Krikzz on the information you need?

As I've said, I no longer own a TED1, so I can't do any tests myself, but I can create a test ROM that will let you know if there's a "serious" problem ... if someone wants to run it.

What will running it entail? Will I risk damaging my system or Everdrive?

seieienbu

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Re: Turbo Everdrive 2 as a Super System Card
« Reply #36 on: December 06, 2015, 05:00:49 AM »
Vimto, there is a complete list of ACD card games that appeared recently, and it includes the games with SCD enhancement (that run better with the ACD)

just do multiple searches, or maybe someone will remember which thread it was and post a link.

I don't remember the thread, but I have the list.  At risk of being redundant:

ACD Games:
Art of Fighting
Battlefield '94
Fire Pro Female Wrestling
Fatal Fury 2
Fatal Fury Special
Ginga Fukei Densetsu Sapphire
Jong Shin Densetsu
Kabuki Itouryodan
Mad Stalker Full Metal Force
Madou Monogatari
Strider
World Heroes 2

SCD+ACDs Games:
3 x 3 Eyes Sanjiyan Hensei
Atlas Renaissance Voyager
Brandish
Eikan Wa Kimini
Flash Hiders
Formation Soccer '95
Gulliver Boy
J. League Tremendous Soccer '94
Linda Cube
Mahjong Sword Princess Quest
Popful Mail   
Princess Maker 2
Private Eye Doll
Sexy Idol Mahjong Fashion   
Sotsugyou II Neo Generation
Super Real Mahjong P II & III
Super Real Mahjong P V Custom
Tanjou Debut
Vasteel 2   
Wrestling Angels Double Impact

If I missed any let me know.
Current want list:  Bomberman 93

elmer

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Re: Turbo Everdrive 2 as a Super System Card
« Reply #37 on: December 06, 2015, 05:12:15 AM »
What will running it entail? Will I risk damaging my system or Everdrive?

Haha ... of course, not!

It'll just be loading up any 1MB HuCard game, and then reset the TED1 and load up a test image.

I just need to see if KRIKzz is clearing out the remains of an old ROM image when you load up a new one.

If he's not, then you really shouldn't run an unmodified Super System Card image on the TED1, and the only possible "fix" for the TED1 will be to make an expanded 1MB Super System Card image that will force the upper memory to be cleared to $FF.

If KRIKzz doesn't actually map out the top 512KB on the TED1 (which I doubt), then that's the only thing that can be done to reduce (but not completely avoid) any "bus-fighting" when using a Super System Card image on the TED1.

ginoscope

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Re: Turbo Everdrive 2 as a Super System Card
« Reply #38 on: December 06, 2015, 05:20:57 AM »
What will running it entail? Will I risk damaging my system or Everdrive?

Haha ... of course, not!

It'll just be loading up any 1MB HuCard game, and then reset the TED1 and load up a test image.

I just need to see if KRIKzz is clearing out the remains of an old ROM image when you load up a new one.

If he's not, then you really shouldn't run an unmodified Super System Card image on the TED1, and the only possible "fix" for the TED1 will be to make an expanded 1MB Super System Card image that will force the upper memory to be cleared to $FF.

If KRIKzz doesn't actually map out the top 512KB on the TED1 (which I doubt), then that's the only thing that can be done to reduce (but not completely avoid) any "bus-fighting" when using a Super System Card image on the TED1.

I have a TE1 and would not mind running that test.

mj9123456

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Re: Turbo Everdrive 2 as a Super System Card
« Reply #39 on: December 06, 2015, 06:06:33 AM »
I have a v1, so let me know how I can help.

grendelrt

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Re: Turbo Everdrive 2 as a Super System Card
« Reply #40 on: December 16, 2015, 01:04:06 AM »
Any update on the V1 question? I load super system card 3 on my duo using the v1 to prevent pulling it out and in all the time.

elmer

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Re: Turbo Everdrive 2 as a Super System Card
« Reply #41 on: December 16, 2015, 03:57:09 PM »
Any update on the V1 question? I load super system card 3 on my duo using the v1 to prevent pulling it out and in all the time.

No update, yet. I still need to write the test program, but I've been a bit busy with Xanadu.

SamIAm

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Re: Turbo Everdrive 2 as a Super System Card
« Reply #42 on: December 16, 2015, 04:22:17 PM »
As well you should be!

*cracks whip*

elmer

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Re: Turbo Everdrive 2 as a Super System Card
« Reply #43 on: December 17, 2015, 03:55:21 AM »
As well you should be!

*cracks whip*

Hahaha, yes boss!  :wink:

We're getting really, really close to the next major milestone in Xanadu ... then I'll take a short break and write the test for the TED1.

Just as an FYI ... I really don't expect it to tell us anything incredibly significant.

ginoscope

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Re: Turbo Everdrive 2 as a Super System Card
« Reply #44 on: December 17, 2015, 04:02:22 AM »
As well you should be!

*cracks whip*

Hahaha, yes boss!  :wink:

We're getting really, really close to the next major milestone in Xanadu ... then I'll take a short break and write the test for the TED1.

Just as an FYI ... I really don't expect it to tell us anything incredibly significant.

Great to hear about the Xanadu progress.

 Let me know if you want me to test the TED1 when you write the test for it.