Author Topic: The lost Sunheart translation project (Trans. beta downloadable)  (Read 1777 times)

Dicer

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Re: The lost Sunheart translation project
« Reply #30 on: December 02, 2015, 06:33:07 AM »
Can't wait to see another finished translation :)

Idc if it's a hacked rom or have to manually patch, the more the merrier....

Ty for your work.


toktogul

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Re: The lost Sunheart translation project
« Reply #31 on: December 02, 2015, 09:25:05 AM »
Great thank you guys for your replies. I'll send it by drop box at first for testing and once I feel like the game is 100% ready, i'll make a patch for it for public release. I have 1 chapter left, which i should manage to complete today.

Then i have will onlyhave the ui translation left.

Vimtoman

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Re: The lost Sunheart translation project
« Reply #32 on: December 04, 2015, 04:35:19 AM »
Great effort.

You should do a write up on the method used to translate.

toktogul

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Re: The lost Sunheart translation project
« Reply #33 on: December 06, 2015, 06:05:08 PM »
Allright, I worked a little more on it, let me know what you think. I am still working on how to translate the pause menu and the ingame UI, but all the cinematics are now translated. its not the final version of the translation, I want you guys to help me to test it and if you find bugs or mistakes, let me know.

https://www.dropbox.com/s/xx9ehiwu5r3o9g7/Bouken%20Danshaku%20Don%20-%20The%20Lost%20Sunheart%20%28stest%29.pce?dl=0

Vimtoman

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Re: The lost Sunheart translation project (Trans. beta downloadable)
« Reply #34 on: December 08, 2015, 09:08:22 AM »
Just tried it and there is a section of text on the intro cinematic thats not cleared as its on the third line.
The text sunheart crystals stays in view.

Never played this game before.

toktogul

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Re: The lost Sunheart translation project (Trans. beta downloadable)
« Reply #35 on: December 08, 2015, 09:16:24 AM »
Just tried it and there is a section of text on the intro cinematic thats not cleared as its on the third line.
The text sunheart crystals stays in view.

Never played this game before.

Thank you, i am looking into it, seems like i cant write more than 2 lines. There is an invisible border and it wont remove the line of text automaticaly. Ill need to find a shorter sentence.

Thank you for playing the game. Let me know if you can find more bugs

ginoscope

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Re: The lost Sunheart translation project (Trans. beta downloadable)
« Reply #36 on: December 08, 2015, 01:52:00 PM »
Great work toktogul I tested out the game and here is what I found.

Tested on a pc-engine duo using Turbo Everdrive v1.

I saw the same text being displayed that Vimtoman mentioned during the intro cinema which was not being cleared. 

Other than that I did not notice any bugs I played into the second stage before my rusty shumup skills showed up.  It's a great game and I look forward to playing it more.  Maybe if possible if you could edit the game so you can't die just for testing purpose.  Just an idea but not necessary.

I really liked how you added the names of the fellow guys from this development forum to the high scores screen.

Looking forward to helping you test some more and the translation is much appreciated.

toktogul

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Re: The lost Sunheart translation project (Trans. beta downloadable)
« Reply #37 on: December 08, 2015, 02:30:31 PM »
Great work toktogul I tested out the game and here is what I found.

Tested on a pc-engine duo using Turbo Everdrive v1.

I saw the same text being displayed that Vimtoman mentioned during the intro cinema which was not being cleared. 

Other than that I did not notice any bugs I played into the second stage before my rusty shumup skills showed up.  It's a great game and I look forward to playing it more.  Maybe if possible if you could edit the game so you can't die just for testing purpose.  Just an idea but not necessary.

I really liked how you added the names of the fellow guys from this development forum to the high scores screen.

Looking forward to helping you test some more and the translation is much appreciated.

Thank you for your help testing it on an everdrive. I used an emulator, so i wasnt sure it was gonna work on the actual console. I was able to complete the game this morning using save state (i know i am lame) and all seems ok. I might do a video with all the cinematic to make sure that the story line is understandable. The story is soo thin that its easy to loose details in the translation.

Hahaha you found my easter eggs. I was wondering how long it would take for someone to notice

Vimtoman

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Re: The lost Sunheart translation project (Trans. beta downloadable)
« Reply #38 on: December 08, 2015, 07:41:41 PM »

  Maybe if possible if you could edit the game so you can't die just for testing purpose.  Just an idea but not necessary.




Theres a sticky on krikzz's forum that has patches for games .
It also has an explanation on how to do it.
http://krikzz.com/forum/index.php?topic=1004.0

Good idea for the easter egg toktogul. hey where my name on the list:)
« Last Edit: December 08, 2015, 07:44:45 PM by Vimtoman »

ginoscope

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Re: The lost Sunheart translation project (Trans. beta downloadable)
« Reply #39 on: December 09, 2015, 12:55:00 AM »

  Maybe if possible if you could edit the game so you can't die just for testing purpose.  Just an idea but not necessary.




Theres a sticky on krikzz's forum that has patches for games .
It also has an explanation on how to do it.
http://krikzz.com/forum/index.php?topic=1004.0

Good idea for the easter egg toktogul. hey where my name on the list:)


Thanks for the tip I will definitely check that out next time I test the game.  I have also never played this game and was surprised how good it is.