Author Topic: What is your ranking on the Genjin (Bonk) series including SNES / SFC.  (Read 748 times)

sengoku 2

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Hi,

my ranking is :

1- Pc genjin 2
2- Super genjin 2
3- Pc genjin

About Pc genjin 3 and Super Genjin, I did not want to play because i am not convinced by gameplay including big sprite and they are uninspired.

Check this screen of Pc genjin 3, you have background of pc genjin 2 and boss enemy of first pc genjin.



I know that the following is much inspired but world depicted is less charming than previous épisodes.

About super genjin, see Bonk walk into a modern city , it's totally out of context.


So, Pc genjin 2 is my best choice because the whole is very well balanced.
Great chara-design, great level design, good continuity throughout the game.
For example, turn into crab on the last levels and others things gives the impression that the game was thought to always offer fresh ideas to the very end of the game.

About super genjin 2,  i like this new design, it has the merit not to copy Pc engine design.
We have good level design, many transformations, many new animations of Bonk and also the second background layer.

About pc genjin, i really like the world depicted on this game, it is very prehistoric and cartoony. Just Bonk sprite is not to my taste ( even when he becomes angry ) and the level design is less inspired than pc genjin 2 and super genjin 2.

Sorry, for my explanations, my english is very limited. :oops:
« Last Edit: December 11, 2015, 05:38:38 AM by sengoku 2 »

tbone3969

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Re: What is your ranking on the Genjin (Bonk) series including SNES / SFC.
« Reply #1 on: December 11, 2015, 05:43:20 AM »
Great synopsis.  Pretty spot on I think.
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Black Tiger

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Re: What is your ranking on the Genjin (Bonk) series including SNES / SFC.
« Reply #2 on: December 11, 2015, 05:45:18 AM »
I really like the (cyber)punk style and dark theme of the original. The backbone design of the gameplay is great, but still not fully realized/perfected. I'd love to play a new Bonk game for PC Engine that doesn't have any of the weaknesses or hold anything back.
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Necromancer

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Re: What is your ranking on the Genjin (Bonk) series including SNES / SFC.
« Reply #3 on: December 11, 2015, 05:52:41 AM »
I'd rank 'em Bonk 3, Bonk's Revenge, Bonk's Adventure.  The SNES games can go fly a kite.
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spenoza

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Re: What is your ranking on the Genjin (Bonk) series including SNES / SFC.
« Reply #4 on: December 11, 2015, 05:52:47 AM »
I really enjoyed the PC Genjin titles, but I think the series needs some reworking if it's to survive today. Some of the archaic features of the game we can look back on as quaint, but they wouldn't fly nowadays. Bonk's insanely slow inertia is problematic, as well as the delay on his jumps and hops. Further, once Red took over for Atlus with Bonk's Revenge, hit detection got spottier, and it wasn't perfect to begin with. Part of this, I think, was to eliminate how powerful spin bonking was on bosses, because now attacking a boss was a much greater risk, but the end result is that bosses felt more frustrating and it become much harder to tell what was a safe attack and what was not.

But the question then becomes, how would a Bonk/Genjin game work without that slow, inertial movement and control delay, and how do you strip some of the immunity from the spin bonk without making it less useful for movement on-screen? You don't want Bonk to move too quickly or responsively because he's not a Sonic or Mario stand-in, but I think there has to be a better middle ground.

As for my ranking, I only know the PCE games, but I put them:

Genjin 2 / Revenge
Genjin / Adventure (VERY close to Revenge)
Genjin 3 / Big Adventure (the less-inspired design compared to Revenge causes the control issues to stand out a lot more)
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Black Tiger

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Re: What is your ranking on the Genjin (Bonk) series including SNES / SFC.
« Reply #5 on: December 11, 2015, 06:04:30 AM »
If you're just relying on Turbo switches for spinning, then you don't know how the gameplay really is, especially bosses.
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lukester

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Re: What is your ranking on the Genjin (Bonk) series including SNES / SFC.
« Reply #6 on: December 11, 2015, 06:41:21 AM »
I don't know about super bonk 2, but...

Bonk's Revenge
Bonk 3
Bonk's adventure
Super bonk

Bonknuts

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Re: What is your ranking on the Genjin (Bonk) series including SNES / SFC.
« Reply #7 on: December 11, 2015, 07:30:03 AM »
The original game feels more arcade-y to me than any other in the series. The turbo spin used to keep enemies in the air, while you beat their dead corpse for points.. is quite satisfying ;>_>

 I like PC Genjin 2's bonus areas (trains) reward for collecting smileys, and would have gone perfect with the first game's atmosphere. Unlockable hidden areas/paths based on smiley face collection (and an enemy airborne until you get a smiley or whatever collectible item) - would be great for replay value. 

 
« Last Edit: December 11, 2015, 11:14:25 AM by Bonknuts »

johnnykonami

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Re: What is your ranking on the Genjin (Bonk) series including SNES / SFC.
« Reply #8 on: December 11, 2015, 07:53:47 AM »
The Turbo ones are all great games, I feel like ranking them again is beating a dead horse - but I have yet to play (other than a couple of minutes) of the two SNES/SFC Bonks.  They seem different than the originals, but decent enough from what I can see.

What do you guys think of GB Genjin Land: Viva! Chikkun Kingdom?  I want to get that or Genjin Collection for GB (which includes it.)  Not exactly a traditional Genjin game but kind of an interesting offshoot.
« Last Edit: December 11, 2015, 07:55:31 AM by johnnykonami »

Necromancer

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Re: What is your ranking on the Genjin (Bonk) series including SNES / SFC.
« Reply #9 on: December 11, 2015, 08:15:41 AM »
I like PC Genjin 2's bonus areas (trains) reward for collecting smileys....

I really like those too, much more than the bonus games of Bonk 3.  I guess you don't have to, but if you're trying to maximize score and rack up extra lives the bonus games really eat up a lot of time and break the flow of the action.
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Bernie

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Re: What is your ranking on the Genjin (Bonk) series including SNES / SFC.
« Reply #10 on: December 11, 2015, 08:22:09 AM »
Dont forget the one for PS2.  That one is actually quite a bit of fun. 

sengoku 2

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Re: What is your ranking on the Genjin (Bonk) series including SNES / SFC.
« Reply #11 on: December 11, 2015, 11:07:07 AM »
And also Bonk adventure arcade version made by Kaneko.



Too bad that it's more a time attack setting, you have to end each stage very quickly.
Furthermore, each stage is short and it is very linear.

The graphic setting is very good, and with a good level design ( longer stage, bigger map ) and a gameplay more normal ( no time attack setting ), it could be a memorable game.

vestcoat

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Re: What is your ranking on the Genjin (Bonk) series including SNES / SFC.
« Reply #12 on: December 11, 2015, 02:09:43 PM »
1) Bonk's Adventure
2) Super Bonk 2
3) Bonk's Revenge
4) Bonk 3
5) Super Bonk
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ParanoiaDragon

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Re: What is your ranking on the Genjin (Bonk) series including SNES / SFC.
« Reply #13 on: December 11, 2015, 05:28:30 PM »
I really enjoyed the PC Genjin titles, but I think the series needs some reworking if it's to survive today. Some of the archaic features of the game we can look back on as quaint, but they wouldn't fly nowadays. Bonk's insanely slow inertia is problematic, as well as the delay on his jumps and hops. Further, once Red took over for Atlus with Bonk's Revenge, hit detection got spottier, and it wasn't perfect to begin with. Part of this, I think, was to eliminate how powerful spin bonking was on bosses, because now attacking a boss was a much greater risk, but the end result is that bosses felt more frustrating and it become much harder to tell what was a safe attack and what was not.

But the question then becomes, how would a Bonk/Genjin game work without that slow, inertial movement and control delay, and how do you strip some of the immunity from the spin bonk without making it less useful for movement on-screen? You don't want Bonk to move too quickly or responsively because he's not a Sonic or Mario stand-in, but I think there has to be a better middle ground.

I've talked about this with Black Tiger & Bonknuts over the years, trying to figure out what the sweet spot would be, especially if someone for some strange reason, decided to port Super Bonk to the PCE, & make it would it could be.  I'm personally just not sure if speeding up the spin in Bonk's Revenge forward, would feel right with the level design.  The original games level are far more straight forward then Bonk 1, which I think allows for lot's of super duper spinning, not to mention what you said about fighting bosses.  That doesn't mean it wouldn't work, I'm just not sure.  Plus, with a faster spin, I wonder how well ricocheting off of walls would work if you're keeping the turbo switches on.  I personally love the ricochet, but just don't know if you'd be able to ricochet all that well at the higher spinning speed.

As for Viva La Chikkun, it's ok, but really, it's just a bunch of mini-games that should be used for a different Bonk game, like say, the 2nd GB Bonk, if it ever got ported to the Turbo, then it'd be cool to have some actual minigames for it rather then just the stupid Robo Bonk battle.

spenoza

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Re: What is your ranking on the Genjin (Bonk) series including SNES / SFC.
« Reply #14 on: December 12, 2015, 02:28:08 PM »
If you're just relying on Turbo switches for spinning, then you don't know how the gameplay really is, especially bosses.

I'm personally just not sure if speeding up the spin in Bonk's Revenge forward, would feel right with the level design... Plus, with a faster spin, I wonder how well ricocheting off of walls would work if you're keeping the turbo switches on.  I personally love the ricochet, but just don't know if you'd be able to ricochet all that well at the higher spinning speed.

Spin speed wasn't really what I meant to be complaining about. When I mentioned hit detection and not knowing what is and isn't safe to hit on bosses, I meant even with dive attacks. On most bosses, even the tiniest adjustment of your angle of attack on a dive could make the difference between coming away with no damage or trading hits. And I found that the only way to find that angle was by pure luck, meaning you make an attack and if you get hurt that was the wrong angle. Further, it can appear you're in the clear, but you get hurt anyway. So basically, I felt in 2 and 3 hit zones were communicated very badly, if at all. 2 gives you enough hearts and lives that you can just trade hits with the boss and still win, but that's kind of annoying. There's something great about a clean win.

And Bonk's sluggish, inertial handling doesn't help at all. I think tightening up Bonk's movement precision even just a tiny bit combined with less wonky hit detection on bosses (and some enemies) could have made a real difference. The question would be how to to balance the game against that slightly easier control. Right now, 2 is "perfectly" balanced for Bonk's clumsy handling and the wonky hit detection, which is to say it's too easy because trying to build in any REAL challenge would have been WAY too frustrating for most players.
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