Author Topic: Sydney Hunter And The Caverns Of Death  (Read 2859 times)

Gredler

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Re: Sydney Hunter And The Caverns Of Death
« Reply #15 on: February 21, 2016, 06:15:14 AM »
Looking as fantastic as expected from the home brew bar setter! Keep it up Rov, can't wait to play the finished product!!

Dicer

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Re: Sydney Hunter And The Caverns Of Death
« Reply #16 on: February 21, 2016, 12:23:28 PM »
Love it...

ParanoiaDragon

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Re: Sydney Hunter And The Caverns Of Death
« Reply #17 on: February 21, 2016, 06:50:38 PM »
real life does a fine enough job of that already. :lol:

Ugh, I hear that!


How many projects do you make concurrently? It looks great but it makes me worry about: Lucretia, Mysterious Song II

He is also working with me on Blodia Special (SCD).

It's been re-titled, it's now Blodia Extra le Speciale(CD) ver. 1.0

Necromancer

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Re: Sydney Hunter And The Caverns Of Death
« Reply #18 on: February 22, 2016, 04:19:01 AM »
Looks fun.  Good luck with 'er.
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Elder

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Re: Sydney Hunter And The Caverns Of Death
« Reply #19 on: February 23, 2016, 10:29:58 AM »
Looks great :)

touko

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Re: Sydney Hunter And The Caverns Of Death
« Reply #20 on: February 23, 2016, 07:38:26 PM »
I love this game, a rick dangerous like, it remind me my good old amiga time ..
after, snes/dreamcast/coleco, it's good to see a PCe version ..

elmer

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Re: Sydney Hunter And The Caverns Of Death
« Reply #21 on: February 24, 2016, 03:16:50 AM »
I love this game, a rick dangerous like, it remind me my good old amiga time ..
after, snes/dreamcast/coleco, it's good to see a PCe version ..

Ooooh ... now you've really got my attention, I'm a huge Rick Dangerous fan!

It's definitely great to see the PCE getting another new game, especially with The Old Rover doing it.  :D
« Last Edit: February 24, 2016, 07:31:40 AM by elmer »

Bardoly

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Re: Sydney Hunter And The Caverns Of Death
« Reply #22 on: February 28, 2016, 05:25:53 AM »
This is great news!

I had planned to support the SNES Kickstarter, but I was broke at the time and couldn't afford to do it, so knowing that I can get the game on PCE works for me.

nodtveidt

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Re: Sydney Hunter And The Caverns Of Death
« Reply #23 on: February 28, 2016, 11:49:26 AM »

So now the HUD mostly works, as does submap loading and screen transitions. This screen should have lava on the bottom, but that is not coded in just yet.

nodtveidt

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Re: Sydney Hunter And The Caverns Of Death
« Reply #24 on: February 29, 2016, 03:00:46 PM »

Vine climbing has been partially implemented. The most important part of this is the fact that Sydney locks on to the vine and does not slip and slide all over it... once he grabs on, his X coordinate is corrected to the center of the vine, as it should be. Now... while on the vine, Sydney can throw his boomerang, as well as jump up or jump down (down + jump makes him let go of the vine and fall normally). There are many parts of the game where you have to jump from vine to vine... the vine lock-on algorithm makes doing this a hell of a lot easier.

ginoscope

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Re: Sydney Hunter And The Caverns Of Death
« Reply #25 on: March 01, 2016, 04:02:54 AM »
Good job on the conversion so far the game looks great and I am looking forward to playing it. 

 I remember seeing footage of this game for the snes kickstarer and it looked pretty sweet.

nodtveidt

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Re: Sydney Hunter And The Caverns Of Death
« Reply #26 on: March 04, 2016, 06:35:03 AM »
John Lester made a post on Facebook about it, showing the game running on real hardware.

https://www.facebook.com/photo.php?fbid=1033355840057827&set=a.549325068460909.1073741825.100001502633284&type=3&theater

If you can't see the post, here's at least the pic:


Gredler

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Re: Sydney Hunter And The Caverns Of Death
« Reply #27 on: March 04, 2016, 06:54:32 AM »
Rad, it looks really good in that shot man, nice job!

Necromancer

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Re: Sydney Hunter And The Caverns Of Death
« Reply #28 on: March 04, 2016, 07:15:07 AM »
I assume he's showing it on a test bench next to a scope to mock the VGS f*cktard.  :lol:
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Dicer

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Re: Sydney Hunter And The Caverns Of Death
« Reply #29 on: March 04, 2016, 07:28:08 AM »
I wanna see it running on the scope instead...