Author Topic: RGB/Component Mod Dropping Color  (Read 801 times)

Scarletspeedstr

  • Newbie
  • *
  • Posts: 14
Re: RGB/Component Mod Dropping Color
« Reply #15 on: February 27, 2016, 04:20:45 PM »
So before things got crazy, I decided to test it out on some different displays.  In short, no color drop on either of my LCDs.  The two Sony Wega CRTs?  Both exhibiting the color drop after some playing time.  My Omega gets some considerable time on the Sony and this doesn't happen.  I suppose not all amps are created equally.
I assume you are connecting the console with the component cables to all the displays you tested it on?  Have you tested RGB with the scart cable?
Correct, component output on all monitors.  I have no way of testing scart, despite having the cable for it.

Scarletspeedstr

  • Newbie
  • *
  • Posts: 14
Re: RGB/Component Mod Dropping Color
« Reply #16 on: February 27, 2016, 04:37:38 PM »
Will probably see how difficult it will be to try a different amp, didn't get around to opening it up today.
« Last Edit: February 27, 2016, 04:40:05 PM by Scarletspeedstr »

thesteve

  • Hero Member
  • *****
  • Posts: 2952
Re: RGB/Component Mod Dropping Color
« Reply #17 on: February 27, 2016, 10:08:12 PM »
before you try another amp check the resistance to ground on the TV inputs (it might surprise you)
if all are 75ohms to ground they are correct, but if the problem ones are much higher it could explain what happened

Scarletspeedstr

  • Newbie
  • *
  • Posts: 14
Re: RGB/Component Mod Dropping Color
« Reply #18 on: March 02, 2016, 05:02:09 AM »
Good idea.  The CRTs each checked out ok.  What's more odd, I played for 90min. last night and didn't experience the color drop once.  I can't consistently replicate the issue, but living with it's randomness while gaming is annoying.

Bernie

  • Guest
Re: RGB/Component Mod Dropping Color
« Reply #19 on: March 02, 2016, 05:32:49 AM »
Stuff like this makes me just wanna stick with the OE composite out.  I have had a couple that were component modded from turbokon, and they looked fantastic however.


Sent from my iPhone using your mama

mickcris

  • Hero Member
  • *****
  • Posts: 754
Re: RGB/Component Mod Dropping Color
« Reply #20 on: March 02, 2016, 10:05:41 AM »
Stuff like this makes me just wanna stick with the OE composite out.  I have had a couple that were component modded from turbokon, and they looked fantastic however.


Sent from my iPhone using your mama
I would not take this one person's issue as something that is widespread.  There have been some other people that have had issues with duojindance's systems though.  All the extra handling having it shipped from Japan might be part of the reason sometimes people have problems with them.

Scarletspeedstr

  • Newbie
  • *
  • Posts: 14
Re: RGB/Component Mod Dropping Color
« Reply #21 on: March 02, 2016, 01:48:25 PM »
Stuff like this makes me just wanna stick with the OE composite out.  I have had a couple that were component modded from turbokon, and they looked fantastic however.


Sent from my iPhone using your mama
I would not take this one person's issue as something that is widespread.  There have been some other people that have had issues with duojindance's systems though.  All the extra handling having it shipped from Japan might be part of the reason sometimes people have problems with them.
I'd be the first to agree with that.  I have plenty of other systems and modded consoles that are without issue.  This particular one is just going to need someone more experienced than I to clean it up.  I have to think this is not the norm.

Scarletspeedstr

  • Newbie
  • *
  • Posts: 14
Re: RGB/Component Mod Dropping Color
« Reply #22 on: March 03, 2016, 11:29:27 AM »
Finally got around to opening this up.  On the 6260, pins 47, 49, 51, 53, and 55 are tapped.  I noticed on thesteve's site there is an earlier pin tapped for synch.  That's not the case on my setup, I'm uncertain if 53 or 55 are to serve that purpose.

At this stage I'm considering ordering a much nicer looking board from thesteve's site, and attempting a clean install.

mickcris

  • Hero Member
  • *****
  • Posts: 754
Re: RGB/Component Mod Dropping Color
« Reply #23 on: March 03, 2016, 11:57:41 AM »
Finally got around to opening this up.  On the 6260, pins 47, 49, 51, 53, and 55 are tapped.  I noticed on thesteve's site there is an earlier pin tapped for synch.  That's not the case on my setup, I'm uncertain if 53 or 55 are to serve that purpose.

At this stage I'm considering ordering a much nicer looking board from thesteve's site, and attempting a clean install.

here is the pinout if you are curious:
http://gamesx.com/wiki/doku.php?id=schematics:hu6260_netlist
they are 5v and ground

Scarletspeedstr

  • Newbie
  • *
  • Posts: 14
Re: RGB/Component Mod Dropping Color
« Reply #24 on: March 11, 2016, 11:01:37 AM »
Great, thanks for the pinout mickcris.  Going to attempt install of the new amp tonite.  For clarity, the amp has a spot for 5v on both the input (RGB) and output (component), it does require both correct?

*Update*
New amp is in.  I was worried at first because everything was blue/green, but some pot tweaks and all is well.  Thanks to all who commented and provided tips and guidance. 
« Last Edit: March 11, 2016, 06:02:18 PM by Scarletspeedstr »

thesteve

  • Hero Member
  • *****
  • Posts: 2952
Re: RGB/Component Mod Dropping Color
« Reply #25 on: March 13, 2016, 04:53:06 AM »
well congrats on pinning it down