Author Topic: Thoughts on Metamor Jupiter  (Read 1539 times)

EmperorIng

  • Sr. Member
  • ****
  • Posts: 485
Thoughts on Metamor Jupiter
« on: March 01, 2016, 05:07:11 AM »
It's a shooter that is not talked about too much on this forum - a search results in less than 80 posts mentioning it, and most of those posts talking about wanting to buy it, or its good graphics. (Perhaps there is a reason for this.)

I thought I would open up a topic of conversation to hear about people actually playing it, and what their opinions of the game are. I've only played it in Ootake, but I've thought about purchasing it... sometimes. It's towards the middle-bottom of my wish list.

There are certainly aspects worth praising, like the aforementioned graphical effects, as well as its soundtrack. It certainly shows off a flair for spectacle beyond other mediocre mid-tier PCE devs (e.g. Right Stuff). Level design has some interesting twists and turns, and each stage feels distinct from the last. While the "turn around" gimmick is one of my least favorite and most boring in shmups, it is at least supplemented by three weapons with their own range and special attacks.

I've only played a few stages, though, and there are some seriously aggravating aspects to the game. Chief among them is how easy it is for enemies to teleport and materialize on top of you with no warning, taking away most of your health in one go. Other frustrations surface: weapons feel weak (especially since it's easy to lose power from a hit), and enemies seem to revel in cheap hits, appearing quickly out of nowhere or firing from off-screen. It makes it hard to persevere in the game when it seems like the deck is stacked against you.

I'd love to hear your thoughts: good, bad, mediocre, and whatnot.

Gredler

  • Guest
Re: Thoughts on Metamor Jupiter
« Reply #1 on: March 01, 2016, 06:26:36 AM »
Thanks for the suggestion, I've not heard of this one, so I had not looked into it. The sprite scaling and rotation is super impressive! Just looking at the longplay on the pce bible has me interested, but I can see what you're saying in the video. The weapons look super weak (and sound super weak), so I can see what you meant there.

I will have to give this a burn and check it out though, the graphics look like an awesome benchmark for what PCE can push out.


Edit: Those huge ships in level 2, wow!

MrBroadway

  • Hero Member
  • *****
  • Posts: 2070
Re: Thoughts on Metamor Jupiter
« Reply #2 on: March 01, 2016, 08:00:51 AM »
Honestly, it looks a bit like a cheap Gradius clone.

KingDrool

  • Hero Member
  • *****
  • Posts: 1990
Re: Thoughts on Metamor Jupiter
« Reply #3 on: March 01, 2016, 08:15:59 AM »
Honestly, it looks a bit like a cheap Gradius clone.

It definitely has that vibe, yes. I own it, but haven't played it in a long time. As I recall, I really liked how it looked, but wasn't too blown away by it. I should pull it out again to give it another spin.
Games I Need: Bonk 3 (HuCard), Legend of Hero Tonma, Magical Chase, Soldier Blade, Super Air Zonk.

Got one to sell? PM me!

Gredler

  • Guest
Re: Thoughts on Metamor Jupiter
« Reply #4 on: March 01, 2016, 08:26:14 AM »
Honestly, it looks a bit like a cheap Gradius clone.

I agree that the style is not the most original, but it's technically very impressive to me from the videos. I'd have to play it to give any real opinion - but I'd like to see more videos of games where scaling and rotation is used, and of sprites larger than the ships in level 2. But yeah, I agree, the style is not going to make it stand out in a screen shot

PunkicCyborg

  • Hero Member
  • *****
  • Posts: 3714
Re: Thoughts on Metamor Jupiter
« Reply #5 on: March 01, 2016, 08:40:07 AM »
Played it, beat it, loved it.
I uploaded the great vocal track at the end to YT
(19:28:25) GE0: superdead told me in whisper that his favorite game is mario paint

esteban

  • Hero Member
  • *****
  • Posts: 24063
Re: Thoughts on Metamor Jupiter
« Reply #6 on: March 01, 2016, 08:44:55 AM »
I would love any corrections/additional information on this blurb I wrote:

Quote
PSY•S: What?! I never realized that the soundtrack to Metamor Jupiter (SCD, 01.22.1993) was, apparently, by Psy•S, a Japanese progressive pop/rock band. Masaya Matsuura, the main creative force behind Psy•S, would create PaRappa the Rapper (12.06.1996) on PlayStation nearly four years after composing the soundtrack to Metamor Jupiter on PC-Engine.

I thought I'd share that trivia, since I haven't really played this game in years...which means it must not have impressed me to much :(

Or, now that I think about it, I wanted to wait until I had the VIRTUAL CUSHION before fully experiencing Metamor Jupiter. 
  |    | 

NightWolve

  • Hero Member
  • *****
  • Posts: 5277
Re: Thoughts on Metamor Jupiter
« Reply #7 on: March 01, 2016, 08:47:47 AM »
Hm, never heard of it.

MrBroadway

  • Hero Member
  • *****
  • Posts: 2070
Re: Thoughts on Metamor Jupiter
« Reply #8 on: March 01, 2016, 08:50:04 AM »
Honestly, it looks a bit like a cheap Gradius clone.

It definitely has that vibe, yes. I own it, but haven't played it in a long time. As I recall, I really liked how it looked, but wasn't too blown away by it. I should pull it out again to give it another spin.
I mean, even the boss of the first stage is a Gradius boss clone, patterns and all.

However, I do like Gradius (should be obvious from my profile pic), so if other Gradius fans are vouching for its quality, I might have to check it out.

Gredler

  • Guest
Re: Thoughts on Metamor Jupiter
« Reply #9 on: March 01, 2016, 08:58:00 AM »


15:10 or so in

The tube level puts castlevania iv on notice, wow!




poponon

  • Sr. Member
  • ****
  • Posts: 320
Re: Thoughts on Metamor Jupiter
« Reply #10 on: March 01, 2016, 09:25:41 AM »
always wanted to try the 3 player co-op mode out with people willing to be the little satellites. could be alot of fun if you took turns being the main ship

ccovell

  • Hero Member
  • *****
  • Posts: 2245
Re: Thoughts on Metamor Jupiter
« Reply #11 on: March 01, 2016, 09:57:27 AM »
I made a review of the game several years back:  http://chrismcovell.com/MetamorReview/

I still think it's just slightly above average.

Gredler

  • Guest
Re: Thoughts on Metamor Jupiter
« Reply #12 on: March 01, 2016, 10:14:13 AM »
I made a review of the game several years back:  http://chrismcovell.com/MetamorReview/

I still think it's just slightly above average.


Fantastic, thanks for sharing!


Loving the breakdown, this is great, and wow what an explosion!!





In all honesty, I hated when sprite scaling was used to this degree, how did anyone think this looked good?
« Last Edit: March 01, 2016, 10:16:30 AM by Gredler »

NightWolve

  • Hero Member
  • *****
  • Posts: 5277
Re: Thoughts on Metamor Jupiter
« Reply #13 on: March 01, 2016, 10:35:11 AM »
I made a review of the game several years back:  http://chrismcovell.com/MetamorReview/

I still think it's just slightly above average.

Good capturing of eye candy to give it its due.

Black Tiger

  • Hero Member
  • *****
  • Posts: 11242
Re: Thoughts on Metamor Jupiter
« Reply #14 on: March 01, 2016, 11:22:19 AM »

Loving the breakdown, this is great, and wow what an explosion!!




In all honesty, I hated when sprite scaling was used to this degree, how did anyone think this looked good?


The SNES popularized pixelization as a style, which carried over through the 32-bit generation, similar to the fugly pre-rendered cgi fad. The SNES never scaled sprites though. The fad caused too many developers of games for all consoles to waste frames of animation on pre-rendered scaling instead of real artwork and animation.

I think that the fully pixelated part of that explosion is a poor attempt at mosaic, which several other PCE games do well.
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum