Author Topic: Thoughts on Metamor Jupiter  (Read 1520 times)

NightWolve

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Re: Thoughts on Metamor Jupiter
« Reply #30 on: March 02, 2016, 05:11:49 AM »
Metamor Jupiter has mosaic effects, scaled and rotated sprites, and whatever effect the neat tube level background is called; discussing such graphical effects and comparing 'em to those found in other titles is certainly on topic, so what exactly is your problem?

I don't usually understand the desire to completely stay on topic in a thread on a forum where I don't really see a lot of detailed discussion/conversations and the threads average 2 pages and what not...

If your thread got a few extra posts because of a slight tangent and made it to 2+ pages, that's a thread that didn't bomb, that is, it got some reasonable attention, generated some discussion...

Seems like those that want strict fidelity to their topic would rather have less activity in the thread than see even slight tangents that might've added useful or other interesting discussion to the table... Not like somebody veered into talking about Donald Trump or Bernie Sanders in a thread called "Metamor Jupiter" here...

If you had hundreds of active posters, and every thread got respectable attention, it might make more sense, but for our level of activity, to try to kill off even a slight tangent seems overly OCD and taking for granted the thread activity rates...
« Last Edit: March 02, 2016, 05:14:19 AM by NightWolve »

Gredler

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Re: Thoughts on Metamor Jupiter
« Reply #31 on: March 02, 2016, 06:16:46 AM »
Sorry to derail (and I saw another bad ass thread spawned from the posts above) but I really did think that comparing this games visual prowess to others could be achieved by some references to games that one up this in terms of effects. I am kinda slanted towards the graphical capabilities of the teams behind these games, and was genuinely impressed by this game, and wondered what games it could be compared to in terms of sprite scaling, mosiacs ,etc.

Do you not want us to discuss graphics and compare and contrast them to other games? Should we also not talk about gradius and the similarities it has to this game, because this thread is not about gradius? Also, should we not compare weapon types, enemy patterns, and gameplay from other games that are similar? I usually like to compare games to their contemporaries, so it often brings in other games than the one in subject in order to form a better understanding of the way the subject title fits into the landscape as a whole.

I did not get a chance to burn and play the game, but it's these graphical effects that draw me to try it. It'd be nice to see some other examples so when I do play this game I have some frame of reference to things I am not currently aware of that compare to this game. I'll take this discussion to the other thread, but thanks for pointing this one out - super cool!
« Last Edit: March 02, 2016, 06:18:43 AM by Gredler »

NightWolve

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Re: Thoughts on Metamor Jupiter
« Reply #32 on: March 02, 2016, 06:50:17 AM »
Do you not want us to discuss graphics and compare and contrast them to other games? Should we also not talk about gradius and the similarities it has to this game, because this thread is not about gradius?

See, if you even have to ask something like that, it's time to just exit "his" overprotective thread... :/

Black Tiger

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Re: Thoughts on Metamor Jupiter
« Reply #33 on: March 02, 2016, 06:51:43 AM »
Sorry to derail (and I saw another bad ass thread spawned from the posts above) but I really did think that comparing this games visual prowess to others could be achieved by some references to games that one up this in terms of effects. I am kinda slanted towards the graphical capabilities of the teams behind these games, and was genuinely impressed by this game, and wondered what games it could be compared to in terms of sprite scaling, mosiacs ,etc.

Do you not want us to discuss graphics and compare and contrast them to other games? Should we also not talk about gradius and the similarities it has to this game, because this thread is not about gradius? Also, should we not compare weapon types, enemy patterns, and gameplay from other games that are similar? I usually like to compare games to their contemporaries, so it often brings in other games than the one in subject in order to form a better understanding of the way the subject title fits into the landscape as a whole.

I did not get a chance to burn and play the game, but it's these graphical effects that draw me to try it. It'd be nice to see some other examples so when I do play this game I have some frame of reference to things I am not currently aware of that compare to this game. I'll take this discussion to the other thread, but thanks for pointing this one out - super cool!

You can, just start another Metamor Jupitor thread.
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

Gredler

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Re: Thoughts on Metamor Jupiter
« Reply #34 on: May 10, 2016, 10:06:03 AM »
You can, just start another Metamor Jupitor thread.

I just might do that. I would like to discuss my thoughts on Metamor Jupitor.

SignOfZeta

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Re: Thoughts on Metamor Jupiter
« Reply #35 on: May 10, 2016, 10:53:07 AM »
I believe Exodus has an interesting story about this game. It would be cool if he shared it.

exodus

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Re: Thoughts on Metamor Jupiter
« Reply #36 on: May 10, 2016, 11:42:52 AM »
Oh yeah - it's not that crazy, but I was in Friends in Akihabara, when I came across Metamor Jupiter - I hadn't heard of it before, so I pulled it out, and on the back of the box, who do I see but my old pal Masaya Matsuura, of Parappa the Rapper fame. I was actually going to see him the next day, so I picked it up, because why the heck not!

So I brought it to his office the next day, and after chatting a while said "hey, do you remember this?" and he said "oh man, I forgot about this game. This is actually the first game with my music in it." - previously he was the songwriter for an excellent band called PSY.S, which is known for its song Parachute Limit, from City Hunter (which also had a PC Engine game made from it, but his music wasn't in there).

So I had him sign the obi (why the heck not), and I asked him what he thought of the game, since I was in japan and away from my console, so I couldn't play it yet. He said he'd never played it. He just wrote some tracks, sent them off, and that was it. No wonder he didn't remember it!


esteban

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Thoughts on Metamor Jupiter
« Reply #37 on: May 10, 2016, 12:15:39 PM »
Oh yeah - it's not that crazy, but I was in Friends in Akihabara, when I came across Metamor Jupiter - I hadn't heard of it before, so I pulled it out, and on the back of the box, who do I see but my old pal Masaya Matsuura, of Parappa the Rapper fame. I was actually going to see him the next day, so I picked it up, because why the heck not!

So I brought it to his office the next day, and after chatting a while said "hey, do you remember this?" and he said "oh man, I forgot about this game. This is actually the first game with my music in it." - previously he was the songwriter for an excellent band called PSY.S, which is known for its song Parachute Limit, from City Hunter (which also had a PC Engine game made from it, but his music wasn't in there).

So I had him sign the obi (why the heck not), and I asked him what he thought of the game, since I was in japan and away from my console, so I couldn't play it yet. He said he'd never played it. He just wrote some tracks, sent them off, and that was it. No wonder he didn't remember it!





Awesome, so now I know I wasn't full of shite when I speculated on his career (earlier in this thread).

Can I use your story + photo if I expand the commentary?

Thanks in advance :)




Here are two ads that mention PSY•S:

http://archives.tg-16.com/GEKKAN/1992-11/page_0002.jpg

http://archives.tg-16.com/GEKKAN/1993-02/page_0003.jpg

« Last Edit: May 10, 2016, 12:20:04 PM by esteban »
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EmperorIng

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Re: Thoughts on Metamor Jupiter
« Reply #38 on: May 10, 2016, 12:51:44 PM »
Now that is a cool story. The music is probably the best thing in the game.

ccovell

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Re: Thoughts on Metamor Jupiter
« Reply #39 on: May 10, 2016, 01:01:04 PM »
No, the rotating blast chamber stage is.  And at least it goes on for longer than 45 seconds.  :P

NightWolve

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Re: Thoughts on Metamor Jupiter
« Reply #40 on: May 10, 2016, 01:19:31 PM »
So I had him sign the obi (why the heck not), and I asked him what he thought of the game, since I was in japan and away from my console, so I couldn't play it yet. He said he'd never played it. He just wrote some tracks, sent them off, and that was it. No wonder he didn't remember it!

Ah, kind of a bummer, never got to see his work in-game or perhaps modify it in reaction/inspiration to the game during development but not unusual for how things worked.

exodus

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Re: Thoughts on Metamor Jupiter
« Reply #41 on: May 10, 2016, 01:29:07 PM »
sure, you can use my story! he couldn't remember how many songs in there were his, either, and frankly I couldn't figure it out when playing :P

Next time I see him maybe I'll try to play through it with him, if we can get a duo over there!

Izod1337

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Re: Thoughts on Metamor Jupiter
« Reply #42 on: May 10, 2016, 02:52:12 PM »
That's a crazy story Exodus! I always find it funny in some way that there are always people who work on certain aspects of a game, but never try it out themselves. Nonetheless, Matsuura seems like a swell guy.

SignOfZeta

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Re: Thoughts on Metamor Jupiter
« Reply #43 on: May 10, 2016, 03:12:30 PM »
I work in automotive development and almost never drive the cars and trucks we help create because most cars and trucks are f*cking lame so I can relate to that.


And yeah, even though the shit sucks, I am still curious to test drive some of them, but not curious enough to make time for it.

exodus

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Re: Thoughts on Metamor Jupiter
« Reply #44 on: May 11, 2016, 08:13:41 AM »
yeah - I think 20 years later or whatever he might be interested to hear the old stuff - we'll see if it happens!