but pixelization doesn't mean scaling...? like these are all pixels, so I'm not sure what pixelization was supposed to mean in the first place here!
That said, I like seeing all these fun effects!
It is what people called the 16-bit equivalent of "jaggies" bitd. When pixels are grown, but not because scaling is actually taking place, or assets that never shrink or grow are depicted as though the pixels are much larger than what are technically individual pixels, it's called pixelization.
It's also the literal definition.
https://en.wikipedia.org/wiki/PixelizationIt was an unfortunate fad which was popularized by the SNES' Mode 7. It got out of control and it became common for games on all platforms to pixelate things just for the sake of it, even if it was prendered nonsense which takes up as much space as polished redrawn frames of a different size. Even SNES games are loaded with fake scaled/pixelated assets, since the hardware's built-in scaling is so limited. Just like how most SNES "transparency"/translucent effects are done with flickering.
Ya know you can change the original posts subject line to something more appropriate, right?
It's still appropriate, since most people around here think of stretching and distorting as pixelization.