Author Topic: PC Engine Pixelization  (Read 8005 times)

exodus

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Re: PC Engine Pixelization
« Reply #90 on: June 08, 2016, 06:45:46 PM »
but pixelization doesn't mean scaling...? like these are all pixels, so I'm not sure what pixelization was supposed to mean in the first place here!

That said, I like seeing all these fun effects!

Gredler

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Re: PC Engine Pixelization
« Reply #91 on: June 09, 2016, 07:58:13 AM »
"Feats of Graphical Programming: Pixelation and other programmed VFX"

Necromancer

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Re: PC Engine Pixelization
« Reply #92 on: June 09, 2016, 08:04:54 AM »
Ya know you can change the original posts subject line to something more appropriate, right?
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esteban

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Re: PC Engine Pixelization
« Reply #93 on: June 09, 2016, 08:32:58 AM »
Pixelization Party @pce @tg-16
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Black Tiger

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Re: PC Engine Pixelization
« Reply #94 on: June 09, 2016, 01:19:30 PM »
but pixelization doesn't mean scaling...? like these are all pixels, so I'm not sure what pixelization was supposed to mean in the first place here!

That said, I like seeing all these fun effects!

It is what people called the 16-bit equivalent of "jaggies" bitd. When pixels are grown, but not because scaling is actually taking place, or assets that never shrink or grow are depicted as though the pixels are much larger than what are technically individual pixels, it's called pixelization.

It's also the literal definition.

https://en.wikipedia.org/wiki/Pixelization


It was an unfortunate fad which was popularized by the SNES' Mode 7. It got out of control and it became common for games on all platforms to pixelate things just for the sake of it, even if it was prendered nonsense which takes up as much space as polished redrawn frames of a different size. Even SNES games are loaded with fake scaled/pixelated assets, since the hardware's built-in scaling is so limited. Just like how most SNES "transparency"/translucent effects are done with flickering.



Ya know you can change the original posts subject line to something more appropriate, right?

It's still appropriate, since most people around here think of stretching and distorting as pixelization.
« Last Edit: June 09, 2016, 01:21:52 PM by Black Tiger »
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Joe Redifer

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Re: PC Engine Pixelization
« Reply #95 on: June 09, 2016, 01:41:10 PM »
Holy shit I thought this thread had been deleted or sunk really low or something. I hardly ever look at the stickied stuff. Pretty soon the stickied posts will take up the entire first page of the forum.

Necromancer

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Re: PC Engine Pixelization
« Reply #96 on: June 21, 2016, 07:02:47 AM »
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exodus

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Re: PC Engine Pixelization
« Reply #97 on: June 21, 2016, 10:19:06 AM »
tengai makyo II and neo metal fantasy both have stuff in their intros as well



https://youtu.be/CqsrWv_Uv8U?t=3m59s
« Last Edit: June 21, 2016, 10:56:57 AM by exodus »

Digi.k

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Re: PC Engine Pixelization
« Reply #98 on: June 21, 2016, 06:00:29 PM »







Digi.k

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Re: PC Engine Pixelization
« Reply #99 on: June 22, 2016, 03:56:36 AM »



:P
« Last Edit: June 22, 2016, 04:26:46 AM by Digi.k »

Vimtoman

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Re: PC Engine Pixelization
« Reply #100 on: June 22, 2016, 04:10:07 AM »
Devils crash eyeball on main screen.

Punch

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Re: PC Engine Pixelization
« Reply #101 on: June 22, 2016, 06:47:36 AM »
I wonder if Out Live uses software sprite scaling too, seems pretty smooth.

exodus

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Re: PC Engine Pixelization
« Reply #102 on: June 22, 2016, 08:58:38 AM »
I wonder if they didn't just draw those devils crush things manually?

Necromancer

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Re: PC Engine Pixelization
« Reply #103 on: June 22, 2016, 09:02:03 AM »
I'm sure almost all the scaling and rotation stuff posted is hand drawn sprites/tiles.
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Digi.k

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Re: PC Engine Pixelization
« Reply #104 on: June 22, 2016, 09:37:50 AM »