Author Topic: PC Engine Pixelization  (Read 8009 times)

geise

  • Hero Member
  • *****
  • Posts: 3541
Re: PC Engine Pixelization
« Reply #45 on: May 18, 2016, 06:11:29 AM »
NEC Ave was lazy.  Strider could've been so much more.  At least Hellfire-S and Forgotten Worlds were good games regardless of no scrolling.

Again, thank you for sharing all these gif images.

Digi.k

  • Hero Member
  • *****
  • Posts: 2262
Re: PC Engine Pixelization
« Reply #46 on: May 18, 2016, 08:04:22 AM »
Scaling sprites during opening cinema.



Dragon Saber... I really dislike some of the changes Namco did with this compared to the arcade but I too feel they were lazy as developers.

shubibiman

  • Hero Member
  • *****
  • Posts: 1832
Re: PC Engine Pixelization
« Reply #47 on: May 18, 2016, 08:12:46 AM »

And here's an earlier stage in Terraforming with a subtler, better looking wavy background effect:



Isn't there a transparency effect in the background ?
Self proclamed Aldynes World Champion

Digi.k

  • Hero Member
  • *****
  • Posts: 2262
Re: PC Engine Pixelization
« Reply #48 on: May 18, 2016, 08:22:38 AM »

Isn't there a transparency effect in the background ?

that kind of makes me wonder how they did the shadow effects on magical chase stage 4.


Sadler

  • Hero Member
  • *****
  • Posts: 1065
Re: PC Engine Pixelization
« Reply #49 on: May 18, 2016, 08:46:26 AM »

Isn't there a transparency effect in the background ?

that kind of makes me wonder how they did the shadow effects on magical chase stage 4.



I'm guessing it's all the same set of dynamic tiles, just a different palette for the shadowed areas.

Necromancer

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 21366
Re: PC Engine Pixelization
« Reply #50 on: May 18, 2016, 08:48:08 AM »
Isn't there a transparency effect in the background ?

I think it's just shaded to look like they're transparencies, as the ovoids wave together as one piece, never changing the amount of overlap.
U.S. Collection: 97% complete    155/159 titles

Joe Redifer

  • Hero Member
  • *****
  • Posts: 8178
Re: PC Engine Pixelization
« Reply #51 on: May 18, 2016, 12:14:14 PM »
I think the shadow effect on that level of Magical Chase is very poor. I mean technically the effect is good... it's just wrong. A shadow would not travel WITH the foreground. It would be stationary against the background. That is assuming it's the player that's moving and not the foreground itself. But even then, the shadow would be smaller than the foreground and should not scroll as fast. The developers did not understand how perspective works.
« Last Edit: May 18, 2016, 12:16:02 PM by Joe Redifer »

Bonknuts

  • Hero Member
  • *****
  • Posts: 3292
Re: PC Engine Pixelization
« Reply #52 on: May 18, 2016, 12:48:34 PM »
If the foreground is casting the shadow, then it makes sense that it's attached to it. The shadow isn't going to change as long as the angle of the light casting it doesn't as well. 

 There are a lot of things that are unrealistic in 8 and 16bit games. Nit picking this one seems a little strange. 

ParanoiaDragon

  • Hero Member
  • *****
  • Posts: 4619
Re: PC Engine Pixelization
« Reply #53 on: May 18, 2016, 01:30:01 PM »
IIRC, Spriggan does a similar thing with shadows in one of the levels....can't remember which one though.

Black Tiger

  • Hero Member
  • *****
  • Posts: 11242
Re: PC Engine Pixelization
« Reply #54 on: May 18, 2016, 01:59:32 PM »
That Magical Chase stage is on the more plausible side as far as 16-bit games go, particularly because of the theme and style.

If you want to see non-sensical shadow/lighting effects, try playing Steel Empire. 8:00 in this video shows how realistic/effective that Magical Chase effect is for the time:




http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

Bonknuts

  • Hero Member
  • *****
  • Posts: 3292
Re: PC Engine Pixelization
« Reply #55 on: May 19, 2016, 04:44:14 AM »
I like the design of the effect in Magical Chase. Even though the set of dynamic tiles are pretty repetitive, they break it up with some horizontal color striping against it. Even if it's surreal or unrealistic, it looks really well done. This isn't the only game to use this effect (Star Parodia, Psychic Storm), but it looks best in this game from what I've seen.

Bonknuts

  • Hero Member
  • *****
  • Posts: 3292
Re: PC Engine Pixelization
« Reply #56 on: May 19, 2016, 05:03:57 AM »
Nexzr - ship arriving from hyperspace..

touko

  • Hero Member
  • *****
  • Posts: 953
Re: PC Engine Pixelization
« Reply #57 on: May 19, 2016, 06:40:31 AM »
you have forgotten the sprite zooming in chuck no-rice intro :
https://youtu.be/mzFYqOY11Ik?t=1m8s

 8)

Black Tiger

  • Hero Member
  • *****
  • Posts: 11242
Re: PC Engine Pixelization
« Reply #58 on: May 19, 2016, 06:46:13 AM »
That effect in Nexzr is basically the vertical equivalent of the Zentradi ships arriving in Macross Scrambled Valkyrie.
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

Bonknuts

  • Hero Member
  • *****
  • Posts: 3292
Re: PC Engine Pixelization
« Reply #59 on: May 19, 2016, 07:32:24 AM »
<- scaling PCE demo. Doesn't fit inside the 10sec limit of gifs.com