Author Topic: PC Engine Pixelization  (Read 8006 times)

shubibiman

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Re: PC Engine Pixelization
« Reply #60 on: May 19, 2016, 11:05:34 AM »
Nexzr - ship arriving from hyperspace..


Definitely the coolest trick I've seen in a PCE game.
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NightWolve

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Re: PC Engine Pixelization
« Reply #61 on: May 19, 2016, 11:12:37 AM »
Nexzr - ship arriving from hyperspace..


Nice, good to see that effect captured in a GIF. I bought that game in the 90's, enjoyed it quite a bit. It's not as great as Blazing Lasers or Super Star Soldier, but the CD soundtrack stands out - it's an overall respectable shooter to have in your library, maybe just a bit too short.
« Last Edit: May 19, 2016, 12:03:47 PM by NightWolve »

deubeul

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Re: PC Engine Pixelization
« Reply #62 on: May 19, 2016, 07:46:38 PM »

Nexzr - ship arriving from hyperspace..




The first time I saw that destroyer appear back in the days, was such a shock. It still thrills me today each time I play the game. Thanks for that gif!
« Last Edit: May 19, 2016, 10:30:18 PM by deubeul »

NightWolve

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Re: PC Engine Pixelization
« Reply #63 on: May 19, 2016, 08:27:02 PM »
Yeah, it does induce panic/freak you out a bit along with the accompanying sound effects!
« Last Edit: May 23, 2016, 09:40:16 AM by NightWolve »

deubeul

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Re: PC Engine Pixelization
« Reply #64 on: May 19, 2016, 10:35:01 PM »
Totally, I was testing the game with a friend and we both jump, after that we were "WTF" and laughing for the next 5 minutes. Good memories.

Necromancer

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Re: PC Engine Pixelization
« Reply #65 on: May 23, 2016, 09:16:07 AM »
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ParanoiaDragon

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Re: PC Engine Pixelization
« Reply #66 on: May 23, 2016, 09:30:03 PM »
And....that's probably the best part of the entire game sadly!

NightWolve

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Re: PC Engine Pixelization
« Reply #67 on: May 24, 2016, 06:25:55 AM »
Totally, I was testing the game with a friend and we both jump, after that we were "WTF" and laughing for the next 5 minutes. Good memories.

Wow, and it's popular nostalgia for us retro types. I shared it on Twitter and my rarely used account got the most likes/retweets its ever had since creation! Heh. Got a like from HappyConsoleGamer on it in there too.
 
https://twitter.com/NightWolve1975/status/734848727689482240

touko

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Re: PC Engine Pixelization
« Reply #68 on: May 25, 2016, 03:55:56 AM »
It's not PCe but SGX,hope you like it too  :D .

« Last Edit: May 26, 2016, 01:05:41 AM by touko »

esteban

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Re: PC Engine Pixelization
« Reply #69 on: May 25, 2016, 09:55:23 AM »
It's not PCe but SGX,hope you like it too  :D .




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Black Tiger

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Re: PC Engine Pixelization
« Reply #70 on: May 25, 2016, 11:33:28 AM »
Tom has a similar SuperGrafx transparency demo using LttP assets.
http://www.superpcenginegrafx.net/forum

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touko

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Re: PC Engine Pixelization
« Reply #71 on: May 25, 2016, 10:48:25 PM »
Quote
Tom has a similar SuperGrafx transparency demo using LttP assets.
Yes is the same effect (playing with windows), but the book effect after is original, and not done already on PCE/SGX world, even on Md (in comic zone) is not at the same level .
it's not obvious here, but i can do a dual playfield scrolling and at the same time the book effect .

Digi.k

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Re: PC Engine Pixelization
« Reply #72 on: May 26, 2016, 12:28:19 AM »
your demo reminded me of this.

Although not as clever as yours

touko

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Re: PC Engine Pixelization
« Reply #73 on: May 26, 2016, 01:05:01 AM »
It's a sprites priority trick,clever too ...

spenoza

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Re: PC Engine Pixelization
« Reply #74 on: May 28, 2016, 02:23:50 AM »
Shearing (just slanting the image by changing the scroll registers each scanline) is a little bit easier than the vertical stretching/scaling that we can sometimes see in PCE games.  Proper scaling (in both dimensions) is more CPU/RAM-intensive which is why it's usually limited to the SNES & Genesis.

Well, the SNES is effectively cheating because it has dedicated hardware to do the job, and it usually sticks to using that method. And the Genesis CPU is a multiplication monster, so yeah.
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