Author Topic: PC Engine Pixelization  (Read 8019 times)

exodus

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Re: PC Engine Pixelization
« Reply #120 on: July 18, 2016, 07:02:29 PM »
The battlefield '94 system 1.0 error screen does a pretty neat fade effect!

Digi.k

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Re: PC Engine Pixelization
« Reply #121 on: July 19, 2016, 12:44:04 AM »
The battlefield '94 system 1.0 error screen does a pretty neat fade effect!

also



Formation Soccer 95 della


John Madden Football


Soldier Blade




« Last Edit: July 20, 2016, 11:58:58 PM by Digi.k »

Digi.k

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Re: PC Engine Pixelization
« Reply #122 on: July 21, 2016, 02:37:28 AM »
more Saphire gifs




Are these real polygons ?


« Last Edit: July 21, 2016, 03:10:17 AM by Digi.k »

bob

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Re: PC Engine Pixelization
« Reply #123 on: July 21, 2016, 03:29:32 AM »
cant make gifs at work, but lets not forget a high fly ball coming at the screen in World Class Baseball.
also, doesnt SAZ have an animation of Zonk crashing into the screen?
surprised i dont see the GoT pillars either, but i skipped through some of the pages before all the gifs loaded.

Necromancer

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Re: PC Engine Pixelization
« Reply #124 on: July 21, 2016, 04:30:06 AM »
These things? -



There's quite a few enemies that scale up out of the background too:







< edit >

I forgot ze baseball:

« Last Edit: July 21, 2016, 04:35:31 AM by Necromancer »
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bob

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Re: PC Engine Pixelization
« Reply #125 on: July 21, 2016, 06:14:55 AM »
nice, necro!

exodus

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Re: PC Engine Pixelization
« Reply #126 on: July 22, 2016, 07:18:05 AM »
Pretty sure all those gate of thunder and baseball things are just animations rather than scaling! and about half the sapphire stuff too. It can be hard to tell when they do it smoothly though.

Necromancer

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Re: PC Engine Pixelization
« Reply #127 on: July 22, 2016, 08:25:18 AM »
This isn't the first time you've brought up that obvious point, so kindly give it a rest.  Of course it's pretty much all sprite based effects, as it's well known that there's no dedicated hardware for scaling/rotation and the hardware design isn't well suited to do it in software.

But guess what: it doesn't matter!  Scaling is scaling and rotation is rotation; the only way you'd have a point is if someone were trying to argue that it's hardware scaling / rotation.
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nopepper

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Re: PC Engine Pixelization
« Reply #128 on: July 22, 2016, 08:46:44 AM »
Not sure what type of effect is being used, but I've always found the title screen in Zipang pretty impressive.

Cool game also.

Digi.k

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Re: PC Engine Pixelization
« Reply #129 on: July 22, 2016, 11:14:00 AM »
Not sure what type of effect is being used, but I've always found the title screen in Zipang pretty impressive.

Cool game also.

oh that rotating map kinda like a yoshi island rotating thing..


Digi.k

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Re: PC Engine Pixelization
« Reply #130 on: July 22, 2016, 11:32:01 AM »

nopepper

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Re: PC Engine Pixelization
« Reply #131 on: July 22, 2016, 05:49:40 PM »
Not sure what type of effect is being used, but I've always found the title screen in Zipang pretty impressive.

Cool game also.

oh that rotating map kinda like a yoshi island rotating thing..



Yes, thanks!

shubibiman

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Re: PC Engine Pixelization
« Reply #132 on: July 22, 2016, 08:37:33 PM »
This isn't the first time you've brought up that obvious point, so kindly give it a rest.  Of course it's pretty much all sprite based effects, as it's well known that there's no dedicated hardware for scaling/rotation and the hardware design isn't well suited to do it in software.

But guess what: it doesn't matter!  Scaling is scaling and rotation is rotation; the only way you'd have a point is if someone were trying to argue that it's hardware scaling / rotation.

I think that the sprite based effects are not as interesting as all the dev tricks used for genuine scaling. Scaling is about the same sprite actually scaling up or down, not about several sprites being used to make an animation. The same goes fort rotating.

It seemed obvious to me.

But thanks for the gifs though ;)
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Black Tiger

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Re: PC Engine Pixelization
« Reply #133 on: July 24, 2016, 01:00:24 PM »
This isn't the first time you've brought up that obvious point, so kindly give it a rest.  Of course it's pretty much all sprite based effects, as it's well known that there's no dedicated hardware for scaling/rotation and the hardware design isn't well suited to do it in software.

But guess what: it doesn't matter!  Scaling is scaling and rotation is rotation; the only way you'd have a point is if someone were trying to argue that it's hardware scaling / rotation.

I think that the sprite based effects are not as interesting as all the dev tricks used for genuine scaling. Scaling is about the same sprite actually scaling up or down, not about several sprites being used to make an animation. The same goes fort rotating.

It seemed obvious to me.

But thanks for the gifs though ;)

If you can't tell whether or not an effect is pre-rendered animation or realtime rendering unless someone tells you, how can one be more interesting than the other?

And if an effect becomes interesting after someone claiming to be an expert says it's done in real-time, does it still cease to be as interesting after someone else somehow proves the first "expert" wrong?
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shubibiman

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Re: PC Engine Pixelization
« Reply #134 on: July 24, 2016, 06:59:57 PM »
If someone can't tell the difference between this :


< edit >

I forgot ze baseball:



and actual scaling, then he should quit playing vintage games right away. He should even quit talking about them  :lol:
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